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Posts Made By:
EatingPizza
Forum:
Extensions
09-06-2023, 15:49
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,785
Posted By
EatingPizza
Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Thanks!
spumer, the server_srv.so/.dll that dmna000000000012 is using is attached. Thanks again for helping!
Forum:
Extensions
09-04-2023, 18:58
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,785
Posted By
EatingPizza
Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
What ver of GLIBC are the releases at https://nightly.link/spumer/Left4Fix/workflows/build.yaml/master compiled with?
Forum:
General
10-09-2020, 23:07
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
97,459
Posted By
EatingPizza
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Is there any way to disable auto team balance now? I'm using the same setting pre-update (mp_autoteambalance 0) but every new map slots 3 and 4 of both sides (versus) get swapped around. Quite...
Forum:
Plugins
03-18-2020, 00:32
Replies:
43
[L4D & L4D2] Evil Witch
Views:
44,622
Posted By
EatingPizza
Re: [L4D & L4D2] Evil Witch
This plugin crashes the 1st map of The Passing due to the custom witch model. The solution (albeit not so elegant) is to just always precache the normal witch model so that the call to...
Forum:
Plugins
01-29-2020, 00:25
Replies:
11
[L4D2]survivor tallents
Views:
11,061
Posted By
EatingPizza
Re: [L4D2]survivor tallents
In the Event_PlayerSpawn function, comment out the CreateTimer func call for CreatePlayerClassMenuDelay (and the "else" on the line above it), then recompile.
Sure, just set: sm_cvar...
Forum:
xREDIRECT
02-18-2013, 17:31
Replies:
46
UPDATE cs 1.6 xredirect does not work
Views:
45,192
Posted By
EatingPizza
Re: UPDATE cs 1.6 xredirect does not work
Well F**k. It was good while it lasted.
Forum:
Scripting Help
10-29-2012, 11:04
Replies:
7
FVOX/VOX Sounds
Views:
6,032
Posted By
EatingPizza
Re: FVOX/VOX Sounds
Gtk. Thank you.
Forum:
Scripting Help
10-28-2012, 19:44
Replies:
7
FVOX/VOX Sounds
Views:
6,032
Posted By
EatingPizza
Re: FVOX/VOX Sounds
No, not exactly (IMHO). That webpage lists .wav files, whereas the vox/fvox sounds are built-in to HL. Also, the Half_Life_Sounds.htm page lists many many more fvox sounds than CS 1.6 fvox...
Forum:
Off-Topic
10-28-2012, 16:31
Replies:
2
fvox and vox sounds
Views:
827
Posted By
EatingPizza
Re: fvox and vox sounds
See my post here (https://forums.alliedmods.net/showpost.php?p=1828291&postcount=4)
Forum:
Scripting Help
10-28-2012, 16:30
Replies:
7
FVOX/VOX Sounds
Views:
6,032
Posted By
EatingPizza
Re: FVOX/VOX Sounds
(recently had to dig this out myself, here's what I found from scattered places)
CS 1.6 vox word list is attached (orig source: http://amxmod.net/doc/amxmod_2010.1/en/consolespeakvox.txt)
CS...
Showing results 1 to 10 of 10
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