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Posts Made By:
Ethorbit
Forum:
Scripting
10-15-2019, 22:11
Replies:
0
TR_TraceHullFilterEx only hitting world
Views:
828
Posted By
Ethorbit
TR_TraceHullFilterEx only hitting world
I'm trying to get prop_physics entities in a short radius from the player by using a TraceHull, but for some reason the TraceHull never finds anything even if I set the mins and maxs to a...
Forum:
Scripting
01-05-2018, 13:51
Replies:
13
Solved
Detect if an NPC died with SDKHook?
Views:
3,071
Posted By
Ethorbit
Re: Detect if an NPC died with SDKHook?
This is the best method so far, but I wanted to check what npc class the player killed and I don't think I can use victim with entity_killed.
Edit: I defined the victim, but I am trying to get the...
Forum:
Scripting
01-05-2018, 02:40
Replies:
13
Solved
Detect if an NPC died with SDKHook?
Views:
3,071
Posted By
Ethorbit
Re: Detect if an NPC died with SDKHook?
No, it did not, and it's giving me the same result.
public OnEntityCreated(entity)
{
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
}
public OnTakeDamage(victim, attacker,...
Forum:
Scripting
01-04-2018, 23:13
Replies:
13
Solved
Detect if an NPC died with SDKHook?
Views:
3,071
Posted By
Ethorbit
Re: [Question] Detect if an NPC died with SDKHook?
Half-Life 2: Deathmatch (I don't think the game matters), although I am able to detect the health of the npc every time it is hit, my only issue right now is that it's returning very inaccurate...
Forum:
Scripting
01-03-2018, 23:57
Replies:
13
Solved
Detect if an NPC died with SDKHook?
Views:
3,071
Posted By
Ethorbit
Detect if an NPC died with SDKHook?
I know you can see if a player died, but how would you know if an NPC died? I've been looking everywhere, I cannot find a way.
I don't want to use OnEntityDestroyed as I cannot use...
Forum:
Plugin/Gameplay Ideas and Requests
12-30-2017, 18:41
Replies:
1
Solved
[Request][Paying $10] NPC Spawner (DONE)
Views:
901
Posted By
Ethorbit
Re: [Request][Paying $10] NPC Spawner
Updated description & increased price to $5 more.
Forum:
Plugin/Gameplay Ideas and Requests
12-29-2017, 21:09
Replies:
1
Solved
[Request][Paying $10] NPC Spawner (DONE)
Views:
901
Posted By
Ethorbit
[Request][Paying $10] NPC Spawner (DONE)
What needs to be done:
On this map: https://www.dropbox.com/s/31ye9seuvlnaui3/zombies2.bsp?dl=0
There is an npc_zombie named "zombie1" and a template_maker that respawns this zombie. What I want is...
Forum:
Scripting
12-28-2017, 06:19
Replies:
3
Solved
ReadFileLine isn't giving me the right result.
Views:
937
Posted By
Ethorbit
Re: ReadFileLine isn't giving me the right result.
Thanks for the helpful information.
And thanks for the info & providing the code too.
That made my whole night easier, it works exactly as intended I honestly cannot thank you guys enough.
Forum:
Scripting
12-28-2017, 04:00
Replies:
3
Solved
ReadFileLine isn't giving me the right result.
Views:
937
Posted By
Ethorbit
ReadFileLine isn't giving me the right result.
So I'm trying to read from "data/phoneburnia/zombie1.txt"
Inside this text file are 2 lines that consist of 3 seperate numbers:
208.837997 87.651397 -189.968750
0.000000 359.000000 0.000000
...
Forum:
Plugin/Gameplay Ideas and Requests
12-27-2017, 21:53
Replies:
1
GetEntProp/DispatchKeyValue npc_template_maker support
Views:
781
Posted By
Ethorbit
GetEntProp/DispatchKeyValue npc_template_maker support
Hello, I think adding npc_template_maker/npc_maker support for DispatchKeyValue and GetEntProp would be a really nice feature.
sm_dump_netprops netprops.txt
In the list I didn't really see...
Forum:
Scripting
12-26-2017, 15:30
Replies:
8
Solved
Printing the targetname doesn't work.
Views:
1,620
Posted By
Ethorbit
Re: Printing the targetname doesn't work.
Thanks! Targetname prints now.
Forum:
Scripting
12-26-2017, 03:55
Replies:
8
Solved
Printing the targetname doesn't work.
Views:
1,620
Posted By
Ethorbit
Re: Printing the targetname doesn't work.
I tried different things like:
DispatchKeyValue(entity, "Name", "ThisIsNew");
DispatchKeyValue(entity, "m_Name", "ThisIsNew");
GetEntPropString(entity, Prop_Data, "m_iName", targetname,...
Forum:
Scripting
12-26-2017, 03:23
Replies:
8
Solved
Printing the targetname doesn't work.
Views:
1,620
Posted By
Ethorbit
Re: Printing the targetname doesn't work.
I don't know what you mean.
This is what I did to change the targetname if that's what you mean:
DispatchKeyValue(entity, "m_iName", "ThisIsNew");
Forum:
Scripting
12-26-2017, 02:18
Replies:
8
Solved
Printing the targetname doesn't work.
Views:
1,620
Posted By
Ethorbit
Re: Printing the targetname doesn't work.
Whoops that was my old version.
Updated.
Forum:
Scripting
12-25-2017, 23:37
Replies:
8
Solved
Printing the targetname doesn't work.
Views:
1,620
Posted By
Ethorbit
Printing the targetname doesn't work.
After reading https://forums.alliedmods.net/showthread.php?t=77802&highlight=TARGETNAME?t=77802&highlight=TARGETNAME...
Forum:
Scripting
12-22-2017, 21:07
Replies:
3
Need help setting the position & removing an entity!
Views:
847
Posted By
Ethorbit
Re: Need help setting the position & removing an entity!
Done.
Forum:
Scripting
12-22-2017, 20:50
Replies:
3
Need help setting the position & removing an entity!
Views:
847
Posted By
Ethorbit
Re: Need help setting the position & removing an entity!
Still need help. Particularly here:
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", npcposition);
GetEntPropVector(entity, Prop_Send, "m_angRotation", npcangle);
new...
Forum:
Scripting
12-22-2017, 17:46
Replies:
3
Need help setting the position & removing an entity!
Views:
847
Posted By
Ethorbit
Need help setting the position & removing an entity!
Hello. I'm trying to replace all npcs that are/get created with an npc_zombie. So far, it will create an npc if an entity classname includes npc_ in it, but the npc it creates isn't at the position I...
Forum:
Scripting
07-13-2017, 01:44
Replies:
1
[Need help!] Checking disconnects not working with my script!
Views:
673
Posted By
Ethorbit
[Need help!] Checking disconnects not working with my script!
#include <sourcemod>
#include <sdktools>
public void OnClientDisconnect_Post(client)
{
DoThis(client);
}
public void DoThis(client) {
Forum:
Scripting Help
07-13-2017, 01:22
Replies:
0
checking disconnects not working with my script!
Views:
429
Posted By
Ethorbit
checking disconnects not working with my script!
This was meant to go in sourcemod
Forum:
Plugins
07-03-2017, 17:05
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
Ethorbit
Re: [Any] Save player chat to file V1.2.1
I love this addon and so I made a few modifications and added 2 new features.
1. Player disconnects are logged
2. All player console commands are logged, ones that are console commands have...
Forum:
Scripting
06-29-2017, 15:03
Replies:
4
Possible to hide game_text client side?
Views:
1,329
Posted By
Ethorbit
Re: Possible to hide game_text client side?
Ok, I was talking about an example of game_text with SetTransmit, but this will work too.
Forum:
Scripting
06-28-2017, 18:55
Replies:
4
Possible to hide game_text client side?
Views:
1,329
Posted By
Ethorbit
Re: Possible to hide game_text client side?
Can I please have an example?
Forum:
Scripting
06-28-2017, 15:05
Replies:
4
Possible to hide game_text client side?
Views:
1,329
Posted By
Ethorbit
Possible to hide game_text client side?
I want to know if there's a way to code a sourcemod plugin that declares a clientside command that has the ability to hide game_text to that user only, while still showing the game_text to everyone...
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2017, 23:01
Replies:
0
[Request/Question] Possible to hide game_text client side?
Views:
494
Posted By
Ethorbit
[Request/Question] Possible to hide game_text client side?
I want to know if there's a way to code a sourcemod plugin that declares a clientside command that has the ability to hide game_text to that user only, while still showing the game_text to everyone...
Showing results 1 to 25 of 88
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