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Search: Posts Made By: Sgt-Mess
Forum: Plugins 05-25-2009, 04:56
Replies: 187
Views: 108,251
Posted By Sgt-Mess
Re: [TF2] Kill-Streak Orgasm + Messages 1.1.3

when a spy uses dead ringer and It says you killed him, It counts twoards killstreak. When you didn't actually get a kill.

n00b!
Forum: Unapproved Plugins 05-22-2009, 01:42
Replies: 265
Views: 159,831
Posted By Sgt-Mess
Re: CSS - GunGame:SM

@altex (http://forums.alliedmods.net/member.php?u=52794)

You should request control of the plugin since you seem to be intrested in getting it up to date.

If you need any ideas for features to...
Forum: Plugins 05-15-2009, 19:39
Replies: 73
Views: 70,948
Posted By Sgt-Mess
Re: Maplister

Exclusion doesn't work. Unless there's a specific format to the config.
Forum: Plugin/Gameplay Ideas and Requests 05-15-2009, 19:26
Replies: 17
Views: 4,430
Posted By Sgt-Mess
Re: [REQ][TF2] Gun Game

I believe you can make discussion about plugins in development in the scripting forum. I could be wrong though.

http://forums.alliedmods.net/forumdisplay.php?f=107
Forum: Plugin/Gameplay Ideas and Requests 05-15-2009, 15:49
Replies: 1
Views: 1,268
Posted By Sgt-Mess
Re: [CSS REQ] Dont block each other

did you even bother to search? Because if you did you would have come to find out there's quite a few.

No Block (http://forums.alliedmods.net/showthread.php?p=462813)
i3D-NoBlock...
Forum: Unapproved Plugins 05-13-2009, 02:16
Replies: 265
Views: 159,831
Posted By Sgt-Mess
Re: CSS - GunGame:SM

Seriously? I haven't used this In a long while. It seems he stopped work on it once he became a dev.

I'm glad to see someone saying there gonna do something then not do it, I mean you could at...
Forum: Unapproved Plugins 05-09-2009, 02:05
Replies: 265
Views: 159,831
Posted By Sgt-Mess
Re: CSS - GunGame:SM

I remember you saying you where gonna update this plugin to some of the new features that GUNGAME 5 has will this still be done???

Or is it pretty much the same as if this where still team06...
Forum: Plugins 05-07-2009, 22:59
Replies: 63
Views: 71,853
Posted By Sgt-Mess
Re: Bounty

Someone should be supper awesome and recompile this without the need for ads, & ircrelay. And update the stupid SearchForClients depreciated error.

I R give Super Karma.
Forum: Plugins 05-07-2009, 00:49
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped] (Version 2.10 / Updated May 6 2009)

Oh I see, I accidentally set it to 2. So thats fixed.
Forum: Plugins 05-06-2009, 04:02
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped] (Version 2.00 / Updated May 4 2009)

Shows up in error logs

L 05/06/2009 - 04:00:46: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 05/06/2009 - 04:00:46: [SM] Displaying call stack trace for plugin...
Forum: Plugin/Gameplay Ideas and Requests 05-05-2009, 03:25
Replies: 34
Views: 21,492
Posted By Sgt-Mess
Re: [REQ]Force Disable HUD[CSS]

How would that work if it doesn't work with a command? I know what you mean but I hardly doubt it would work still.
Forum: Plugins 05-04-2009, 17:26
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)

Actually the knife thing doesn't happen, I just think that kill sounds should have a higher priority then combo sounds. Maybe you should wait to do it to see if someone else agrees.

Ok now...
Forum: Plugins 05-04-2009, 16:09
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)

Hurrr!!!! I'm only using the standard sounds, so I removed the rest from the list.
Forum: Plugins 05-03-2009, 17:55
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)

I think sounds under "killsound" should be the highest priority then all the other sounds cause if you got one more kill to go and get a knife, it will play humilation instead of "GodLike" or if you...
Forum: Plugins 05-02-2009, 21:50
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped]

Works great now thanks.
Forum: Plugins 05-02-2009, 16:05
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped]

I've got all the sounds set to play to everyone while testing and the only sounds that played back where "Combowhore, MultiKill, & FirstBlood"

This is all I saw in the logs.

L 05/02/2009 -...
Forum: Plugins 05-01-2009, 19:56
Replies: 876
Views: 634,341
Posted By Sgt-Mess
Re: quake sounds [Revamped]

I will do some testing with this since I've been waiting for someone to fix dalto's plugin for quite some time now.

I remember there being one thing I could remember with daltos plugin, which was...
Forum: Plugin/Gameplay Ideas and Requests 05-01-2009, 03:19
Replies: 17
Views: 3,790
Posted By Sgt-Mess
Re: [REQ] Game Credit System

That would be a fun plugin to have.
Forum: Plugin/Gameplay Ideas and Requests 04-25-2009, 20:17
Replies: 34
Views: 21,492
Posted By Sgt-Mess
Re: [REQ]Force Disable HUD[CSS]

Bump.......................................................................................................................................................................................................
Forum: Plugins 04-23-2009, 18:48
Replies: 504
Views: 532,112
Posted By Sgt-Mess
Re: SM Super Commands

If your using the right version of the plugin which is "Super Commands 0.6.zip (http://forums.alliedmods.net/attachment.php?attachmentid=26214&d=1209507381)" it auto creates a config file with those...
Forum: Plugin/Gameplay Ideas and Requests 04-21-2009, 23:07
Replies: 34
Views: 21,492
Posted By Sgt-Mess
Forum: Plugins 04-21-2009, 02:33
Replies: 27
Views: 23,345
Posted By Sgt-Mess
Re: Environmental Tools

Will this work with older games like css?
Forum: Plugins 04-20-2009, 00:43
Replies: 255
Views: 127,000
Posted By Sgt-Mess
Re: SM Damage

So when using "sm_damage_weapon" is <weapon> typed like this weapon_m4a1 or m4a1?
Forum: Plugin/Gameplay Ideas and Requests 04-19-2009, 22:29
Replies: 34
Views: 21,492
Posted By Sgt-Mess
Re: [REQ]Force Disable HUD[CSS]

I'm fairly certain I'm not doing something wrong I have tried everything I can think of and have also had a few other people try it.

Just cause it works for you in tf2 doesn't mean It will work...
Forum: Plugin/Gameplay Ideas and Requests 04-16-2009, 16:46
Replies: 34
Views: 21,492
Posted By Sgt-Mess
Re: [REQ]Force Disable HUD[CSS]

Well even if that plugin does work its not doing what I would want it to do which is force disable client hud elements on connect.

And If I'm doing something wrong could tell me exactly what you...
Showing results 1 to 25 of 265

 
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