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Search: Posts Made By: PRoSToTeM@
Forum: HL1 Servers (HLDS) 09-02-2016, 13:06
Replies: 130
Views: 82,508
Posted By PRoSToTeM@
Re: ReHLDS, Reverse-engineered HLDS

@Flasher
v6 = MSG_ReadByte();
v7 = v6;
...
if ( v7 > 58 )
{
++*(_DWORD *)&msg_buckets[252];
DispatchUserMsg(v7);
...
long double __cdecl...
Forum: HL1 Servers (HLDS) 09-01-2016, 14:10
Replies: 130
Views: 82,508
Posted By PRoSToTeM@
Re: ReHLDS, Reverse-engineered HLDS

Wow, you have players with very very old game clients without fastdl support.
Forum: HL1 Servers (HLDS) 07-26-2015, 04:18
Replies: 130
Views: 82,508
Posted By PRoSToTeM@
Re: ReHLDS, Reverse-engineered HLDS

I'm talking about the client part of GoldSrc engine.
Forum: HL1 Servers (HLDS) 07-25-2015, 04:57
Replies: 130
Views: 82,508
Posted By PRoSToTeM@
Re: ReHLDS, Reverse-engineered HLDS

Without ReClient possibilities are limited.
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