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Posts Made By:
metal_upa
Forum:
Scripting Help
02-13-2024, 08:59
Replies:
4
Solved
use one model
Views:
351
Posted By
metal_upa
Re: use one model
After model changed use these:
- set_pev(iPlayer, pev_body, iBody) -- to set body group
- set_pev(iPlayer, pev_skin, iSkin) -- to set model skin
Forum:
Code Snippets/Tutorials
02-13-2024, 08:52
Replies:
5
[CS] CS 1.5 (Retro) Knife
Views:
681
Posted By
metal_upa
Re: [CS] CS 1.5 (Retro) Knife
#include <amxmodx>
#include <reapi>
new const szModelP[] = "models/p_knife_r.mdl";
new const szModelV[] = "models/v_knife_r.mdl";
public plugin_precache()
{
precache_model(szModelP);...
Forum:
New Plugin Submissions
10-23-2023, 01:02
Replies:
39
MatterAMXX: Chat relay between many services [Includes API]
Views:
25,715
Posted By
metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]
Thanks for the respond, nevermind i use windows grip now https://github.com/In-line/grip/issues/242
Thank you whoever made it to support win32.
Forum:
New Plugin Submissions
10-22-2023, 03:49
Replies:
39
MatterAMXX: Chat relay between many services [Includes API]
Views:
25,715
Posted By
metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]
Any idea why i have this problem? i believe it caused by grip but how?
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 18:58:33 Oct 08 2023 (3466)
STEAM Auth Server
Server IP...
Forum:
Scripting Help
10-14-2023, 05:45
Replies:
21
Correct safety remove entity
Views:
2,060
Posted By
metal_upa
Re: Correct safety remove entity
If you are using ReAPI then you can explore my code.
This is a template that i use on my custom entity.
#include <amxmodx>
#include <fakemeta>
#include <reapi>
#pragma semicolon 1
new...
Forum:
Module Coding
10-12-2023, 02:32
Replies:
6
Module: Winsock
Views:
6,674
Posted By
metal_upa
Re: Module: Winsock
@Bugsy
I don't know much about socket but i'm trying to learn it from your code.
Ok let's say i have 5 servers:
- 1 server to host winsock_server.amxx + winsock_client.amxx
- 4 server to host...
Forum:
Suggestions / Requests
09-02-2023, 06:23
Replies:
5
Freeze Time ZP
Views:
1,286
Posted By
metal_upa
Re: Freeze Time ZP
Maybe it's too late:
#include <amxmodx>
//#include <zombieplague>
native zp_set_zombie_freeze_time_cvars(time);
public plugin_init()
{
register_clcmd("say /setfreezetime",...
Forum:
New Plugin Submissions
08-30-2023, 04:14
Replies:
2
Mod Addons Zombie UniQue 2023
Views:
1,472
Posted By
metal_upa
Re: Mod Addons Zombie UniQue 2023
Man.. this mod so unique! :up:
Forum:
Zombie Plague Mod
08-14-2023, 02:10
Replies:
5
Re Zombie Plague
Views:
3,428
Posted By
metal_upa
Re: Re Zombie Plague
Last time i tried it has similar issue too, it's because dev dont add proper BOT support to the mod. You need to fix by yourself. BTW it's hard to find a server with this mod live online. All we can...
Forum:
Scripting Help
07-27-2023, 02:34
Replies:
8
Custom radio model bug
Views:
872
Posted By
metal_upa
Re: Custom radio model bug
new szText[64];
public plugin_precache()
for(new i = 0; i < sizeof AUDIOTEXT; i++)
{
formatex(szText, 63, "sound/%s", AUDIOJudgeGsg[i]);
precache_generic(szText);
formatex(szText, 63,...
Forum:
Scripting Help
05-22-2023, 04:58
Replies:
12
new error message
Views:
946
Posted By
metal_upa
Re: new error message
I believe the 2nd parameter in client_print_color(x, x) is out of bound, you can try something like this:
PrintTeleport(id, target[], position, Float:origin[3])
{
trim(target);
if...
Forum:
Suggestions / Requests
05-12-2023, 12:21
Replies:
8
A command when mp_roundtime timer reaches 0
Views:
936
Posted By
metal_upa
Re: A command when mp_roundtime timer reaches 0
Something like this.
#include <amxmodx>
const TASK_ENDROUND = 303637;
new pRoundTime, iRoundTime;
public plugin_init()
{
register_plugin("Time Over Cmd", "0.0.1", "metal_upa");
Forum:
Suggestions / Requests
05-11-2023, 09:00
Replies:
5
Deathmsg To Entities
Views:
606
Posted By
metal_upa
Re: Deathmsg To Entities
From your image it seems they add 3 permanent bots.
Without your full .sma i can't add the DeathMsg function.
Here is the base code, but you need to add in your .sma by yourself.
#include...
Forum:
New Plugin Submissions
05-09-2023, 04:17
Replies:
19
Counter-Strike: Mutation Knight Mode
Views:
3,853
Posted By
metal_upa
Re: Counter-Strike: Mutation Knight Mode
Sad.. this forum hates reverse engineering projects.
It would be easier if you use use regamedll + reapi:
Forum:
Suggestions / Requests
05-09-2023, 03:59
Replies:
6
Request plugin death effect
Views:
1,429
Posted By
metal_upa
Re: Request plugin death effect
This is my version that required regamedll + reapi
/*
Requirements:
+ AmxModx 1.9 @ 1.10
+ ReGameDLL_CS
+ Reapi
+ Fakemeta
*/
Forum:
Scripting Help
05-07-2023, 09:29
Replies:
4
Modify "Spectator Bots" Plugin
Views:
503
Posted By
metal_upa
Re: Modify "Spectator Bots" Plugin
Use [BOT] tag, then gametracker will detect it as a BOT.
Forum:
Scripting Help
02-27-2023, 01:45
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,537
Posted By
metal_upa
Re: Play Sound - spk vs emit_sound
#include <amxmodx>
#pragma semicolon 1
new const szSoundRadio[][]={"vox/sc/buffclass22s4ct/character/win1.wav"};
public plugin_precache()
{
new i, szText[64]; //increase size to 128 if...
Forum:
Suggestions / Requests
02-15-2023, 02:12
Replies:
4
Show Zombie Health Left Plugin
Views:
802
Posted By
metal_upa
Re: Show Zombie Health Left Plugin
Maybe you are using old cs1.6 client, which mean nosteam. Only old client has this issue :).
Forum:
Zombie Plague Mod
02-14-2023, 09:14
Replies:
4
Help / Support
ZP Countdown
Views:
1,167
Posted By
metal_upa
Re: ZP Countdown
Try this, i believe it has no duplicate countdown anymore. You need to set at least mp_freezetime 1.0 or 2.0
#include <amxmodx>
#pragma semicolon 1
const iZPCountDown = 20; //Edit this to how...
Forum:
General
02-03-2023, 01:53
Replies:
2
Can bots make their own waypoints?
Views:
1,328
Posted By
metal_upa
Re: Can bots make their own waypoints?
New to CS1.6? don't worry i got you covered.
By the way such bot already exist.
You have 2 option:
- Using Valve official cs1.6 mp.dll -- https://github.com/Arkshine/CSBotEnabler
- Using...
Forum:
Suggestions / Requests
01-19-2023, 01:13
Replies:
6
A human in possession of this item to have glow and aura
Views:
859
Posted By
metal_upa
Re: A human in possession of this item to have glow and aura
This should work. Good luck.
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <zombie_plague_advance>
#include <fakemeta>
#define _MarkPlayerHasMask(%0) ...
Forum:
New Plugin Submissions
01-17-2023, 01:15
Replies:
57
Control Bots
Views:
15,248
Posted By
metal_upa
Re: Control Bots
Maybe you can change the tittle to "Bot Takeover"
Forum:
General
01-16-2023, 00:43
Replies:
4
Quest about Fvault
Views:
1,180
Posted By
metal_upa
Re: Quest about Fvault
It was a test plugin to see it lag or not, it's not a true/complete plugin, if it lag then save interval every second is a bad idea. I see no limitation size in fvault.inc.
Forum:
General
01-13-2023, 08:52
Replies:
4
Quest about Fvault
Views:
1,180
Posted By
metal_upa
Re: Quest about Fvault
Here a test plugin for you to loop save every seconds.
#include <amxmodx>
#include <fvault>
const iMaxPlayers = 32;
new const szVaultName[] = "TestLoopSave";
new iPlayTime[33];
public...
Forum:
Scripting
12-08-2022, 07:11
Replies:
2
[Help] L4D2: Shove + knockback to common infected entity.
Views:
721
Posted By
metal_upa
Re: [Help] L4D2: Shove + knockback to common infected entity.
:roll:
Or maybe by design we can't add velocity to "infected" entity?
Showing results 1 to 25 of 105
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