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Posts Made By:
MapleRabbit
Forum:
Metamod:Source Plugins
03-13-2013, 13:12
Replies:
323
Dota 2 Fixups
Views:
244,298
Posted By
MapleRabbit
Re: Dota 2 Fixups
thank you very much for the reply :D
Im sorry but im a newbie in this
So im a little afraid that using this and metamod when dota 2 is still in beta will be considered as hack or crack or...
Forum:
Metamod:Source Plugins
03-13-2013, 12:43
Replies:
323
Dota 2 Fixups
Views:
244,298
Posted By
MapleRabbit
Re: Dota 2 Fixups
Is it legal for us to run a server with this plugin?
Forum:
Scripting Help
08-18-2010, 11:08
Replies:
1
A question about the vector~
Views:
992
Posted By
MapleRabbit
A question about the vector~
I've tried to make it , but it seems so hard for me to find the way or function to get the vector...
that is ,how can I get the vector when I have the origin , angle(a array angle[3]) , and a...
Forum:
Scripting Help
05-16-2010, 11:44
Replies:
1
How to config Orpheu to use a new monstermod (new version)
Views:
888
Posted By
MapleRabbit
How to config Orpheu to use a new monstermod (new version)
Orpheu is a excellent module and I'm using it, but I got some problem
Could you please help me a little?
I'd want to use a new version of monstermod(for more monster supported)
but it seems...
Forum:
Scripting Help
05-09-2010, 03:04
Replies:
0
set monster angle
Views:
618
Posted By
MapleRabbit
set monster angle
I've used this , but I can't set the angle of the monsters
how to do it?
OrpheuCall( spawn_monster, Controller, origin, 0.0, 0 );
there is no angle...
Forum:
Scripting Help
05-03-2010, 10:54
Replies:
3
Problem about Arkshine's Orpheu Monster Sample
Views:
1,758
Posted By
MapleRabbit
Re: Problem about Arkshine's Orpheu Monster Sample
yes , I'm sure that I'm playing CS
I edited it but it turned out to be
Controller 63 - Anim Event 1
L 05/03/2010 - 22:52:56: [ORPHEU] Invalid function [0]
L 05/03/2010 - 22:52:56: [AMXX]...
Forum:
Scripting Help
05-02-2010, 12:12
Replies:
3
Problem about Arkshine's Orpheu Monster Sample
Views:
1,758
Posted By
MapleRabbit
Re: Problem about Arkshine's Orpheu Monster Sample
then I change the right version of monstermod then this occurs:
Controller 56 - Anim Event 1
L 05/03/2010 - 00:10:41: [ORPHEU] Invalid function [0]
L 05/03/2010 - 00:10:41: [AMXX] Displaying...
Forum:
Scripting Help
05-02-2010, 12:04
Replies:
3
Problem about Arkshine's Orpheu Monster Sample
Views:
1,758
Posted By
MapleRabbit
Problem about Arkshine's Orpheu Monster Sample
I've download the Orpheu files and the sample files , put them in the correct floder(like "function"),add orpheu_amxx.dll to module.ini , add plugin in the plugins.ini
In the begining , it...
Forum:
Scripting Help
04-27-2010, 10:23
Replies:
5
how to modify the round time (for immediately modification)
Views:
2,004
Posted By
MapleRabbit
Re: how to modify the round time (for immediately modification)
sorry for that wrong example
I mean
can I modify the time like 0:33to0:44
Forum:
Scripting Help
04-16-2010, 08:58
Replies:
5
how to modify the round time (for immediately modification)
Views:
2,004
Posted By
MapleRabbit
how to modify the round time (for immediately modification)
How can I change the round time (displayed in the bottom of the screen)?
I'd like to change it directly,
for example , when it is 0:33 I change it to 0:66
Forum:
Scripting Help
04-11-2010, 11:17
Replies:
0
How to point out a Specific Entity Zone Entering
Views:
632
Posted By
MapleRabbit
How to point out a Specific Entity Zone Entering
Like some thing in the jailbreaking mod
Could you please teach me how to find out a Specific Entity Zone Entering (like info_player_escape)
and the execute some codes?
Forum:
Suggestions / Requests
01-19-2010, 11:26
Replies:
0
I'm a green hand and I am in need of a plugin~~
Views:
729
Posted By
MapleRabbit
I'm a green hand and I am in need of a plugin~~
Eh, sorry for my bad English...
And I am in need of a plugin when one of the T player entered the certain zone of the CT player's base, the T's team score (1 will be good) will increasing a certain...
Showing results 1 to 12 of 12
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