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Search: Posts Made By: fl0werD
Forum: New Plugin Submissions 10-14-2021, 16:56
Replies: 10
Views: 3,921
Posted By fl0werD
Re: Drop Grenades

This is convenient for me and Kotlin, C++ and of course PAWN will allow us to do this.
I don't need approval, I just show how you can write less code with new features and how the old plugin was...
Forum: New Plugin Submissions 10-12-2021, 13:12
Replies: 10
Views: 3,921
Posted By fl0werD
Re: Drop Grenades

It code style is good for edit and moving lines between themselves.
Forum: New Plugin Submissions 10-11-2021, 15:31
Replies: 10
Views: 3,921
Posted By fl0werD
Re: Drop Grenades

1. What?
2. What?)
3. Thanks. I don't follow old versions. I added to require.
Forum: New Plugin Submissions 10-10-2021, 15:26
Replies: 10
Views: 3,921
Posted By fl0werD
Re: Drop Grenades

I sympathize with them
Forum: New Plugin Submissions 10-09-2021, 15:23
Replies: 10
Views: 3,921
Posted By fl0werD
Drop Grenades

Author: fl0wer
Version: 1.0.2

Description
The player can drop grenades from their inventory just like weapons.

Settings
amx_candrop_hegrenade "1" // Player can drop HE grenade. (Default: 1)...
Forum: Zombie Plague Mod 12-03-2020, 02:49
Replies: 5
Views: 3,441
Posted By fl0werD
Re Zombie Plague

Author: fl0wer
GitHub: https://github.com/fl0werD/ReZombiePlague

What is this?
ReZombiePlague is the result of the development of a modification for the Counter-Strike game based on the original...
Forum: Scripting Help 01-15-2020, 11:00
Replies: 6
Views: 1,274
Posted By fl0werD
Forum: Scripting 11-14-2019, 01:13
Replies: 0
Views: 738
Posted By fl0werD
[CS:GO] tracer for sentrygun with TempEntity

Hi, I'm done porting sentrygun from tf2 and now I need to do tracer from point-to-point.
How I can do it?
Forum: Snippets and Tutorials 12-21-2018, 20:16
Replies: 3
Views: 1,747
Posted By fl0werD
Re: Color Previewer for chat plugins like "colorvariables"

This is amazing and small program. Thank you. Why it size is over 100 mb?
Forum: Scripting 10-03-2017, 13:18
Replies: 6
Views: 2,019
Posted By fl0werD
Re: [CS:GO] Block projectile explode

DHookAddParam is wrong. Help me to set right arguments.
I want to block explode.
Forum: Scripting 10-03-2017, 10:02
Replies: 6
Views: 2,019
Posted By fl0werD
Re: [CS:GO] Block projectile explode

This code is server crash. How to specify the arguments for void CBaseGrenade::Explode(trace_t * pTrace, int bitsDamageType) for DHooks?

hCBaseGrenade_Explode_Post = DHookCreate(...
Forum: Scripting 10-01-2017, 09:59
Replies: 6
Views: 2,019
Posted By fl0werD
Re: [CS:GO] Block projectile explode

Thanks, but code like a crutch. Maybe hook "pre-detonate" or time for explode (like var_dmgtime on cs 1.6)?

// Ham Grenade Think Forward
public fw_ThinkGrenade(entity)
{
// Invalid entity
if...
Forum: Scripting 09-30-2017, 19:31
Replies: 6
Views: 2,019
Posted By fl0werD
[CS:GO] Block projectile explode

Hellou. How to block explode on projectile grenade?
None of the offsets gives time before the explosion.
Forum: Scripting Help 08-13-2014, 20:51
Replies: 11
Views: 2,446
Posted By fl0werD
Re: Hook think\spawn "gib"

He has no entity_class, but has a classname.
Forum: Scripting Help 08-13-2014, 16:04
Replies: 20
Views: 2,447
Posted By fl0werD
Forum: Scripting Help 08-13-2014, 13:02
Replies: 6
Views: 1,839
Posted By fl0werD
Re: Host_Error: backwards mins/maxs

Float: { -5.850000 -4.700000 -8.470000 }, Float{ 5.640000 3.080000 7.850000 }
Forum: Scripting Help 08-13-2014, 10:44
Replies: 11
Views: 2,446
Posted By fl0werD
Re: Hook think\spawn "gib"

Thanks.


Yes. You can suggest something better?:)
Forum: Scripting Help 08-11-2014, 21:03
Replies: 11
Views: 2,446
Posted By fl0werD
Re: Hook think\spawn "gib"

Torment question: which is faster equal( szClassName, "gib" ) or ( szClassName[ 0 ] == 'g' && szClassName[ 2 ] == 'b' ) ?
Forum: Scripting Help 08-11-2014, 06:48
Replies: 11
Views: 2,446
Posted By fl0werD
Re: Hook think\spawn "gib"

In combat.cpp not used LINK_ENTITY_TO_CLASS( entity_class, CGib ); therefore cannot be registered through Ham
Forum: Scripting Help 08-10-2014, 22:06
Replies: 11
Views: 2,446
Posted By fl0werD
Hook think\spawn "gib"

How to hook think\spawn gibs after death in cs?
Forum: Scripting Help 07-31-2013, 19:25
Replies: 3
Views: 837
Posted By fl0werD
Re: Shield model

Hook Ham_Spawn post for weapon_shield and change w_ model.
Or hook FM_SetModel check classname "weapon_shield" block forward and change w_model.
Forum: Scripting Help 07-26-2013, 10:25
Replies: 4
Views: 1,015
Posted By fl0werD
Forum: Scripting Help 07-26-2013, 10:20
Replies: 4
Views: 1,015
Posted By fl0werD
Re: Replace Smoke Explode Sound

#include < amxmodx >
#include < fakemeta >


#define SG_EXPLODE_SOUND "weapons/sg_explode_new.wav"


public plugin_precache( )
{
register_forward( FM_EmitSound, "FM_Hook_EmitSound",...
Forum: Scripting Help 07-08-2013, 13:58
Replies: 4
Views: 859
Posted By fl0werD
Re: Kill Distance Scripting Help

new Float: flDistance = entity_range( iVictim, iAttacker );
Forum: Scripting Help 07-05-2013, 19:12
Replies: 11
Views: 3,421
Posted By fl0werD
Showing results 1 to 25 of 152

 
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