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Search: Posts Made By: micapat
Forum: Plugins 04-25-2020, 13:15
Replies: 1
Views: 568
Posted By micapat
Re: [CS:GO] Strip on Spawn

"mp_equipment_reset_rounds" "1"

It should help to simplify your plugin.
Forum: Plugin/Gameplay Ideas and Requests 09-11-2019, 16:32
Replies: 3
Views: 1,008
Posted By micapat
Re: Zeus Knockback

https://forums.alliedmods.net/showthread.php?t=292151

You just need to modify the configuration file ("weapon_taser").
Forum: Plugin/Gameplay Ideas and Requests 08-29-2018, 15:05
Replies: 8
Views: 1,079
Posted By micapat
Re: Simple Velocity (in u/s) Displayer!

It's missing GetVectorLength() to get the velocity.
Forum: Scripting 08-05-2018, 13:04
Replies: 3
Views: 438
Posted By micapat
Re: Creating multiple HUDs

The channel parameter is in ShowHudText (https://sm.alliedmods.net/new-api/halflife/ShowHudText).
Forum: Scripting 08-02-2018, 14:58
Replies: 21
Views: 1,246
Posted By micapat
Re: [CS:GO] give player X health every X seconds

Maybe it's time to stop posting things that don't work.
Forum: Plugins 07-31-2018, 15:12
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)

Added in the todolist (https://github.com/nyuufr/Grenade-Modes/issues/11).
Forum: Scripting 07-31-2018, 13:19
Replies: 21
Views: 1,246
Posted By micapat
Re: [CS:GO] give player X health every X seconds

It would certainly be nice to check if the player is alive too :)
Forum: Plugin/Gameplay Ideas and Requests 07-23-2018, 17:43
Replies: 5
Views: 461
Posted By micapat
Re: CS:GO Player Health by 200 HP = round end

Still needs some modifications but it should be a good start:


#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>

#pragma semicolon 1
#pragma newdecls required
Forum: Plugins 07-23-2018, 03:06
Replies: 53
Views: 20,152
Posted By micapat
Re: [CS:GO] Futuristic Grenades (v1.3.4 4/16/2017)

Is it possible to create the effects in the event "decoy_started" instead of OnDecoyTouch ?

This would help to be compatible with nademodes.
Forum: Plugins 07-22-2018, 17:20
Replies: 29
Views: 7,676
Posted By micapat
Forum: Plugins 07-21-2018, 16:04
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes (Nademodes)

New modes like homing and satchel charge are planned in the future.

I hope too that some furien & wc3 servers will use this plugin, like in the good old days :wink:.



I will try to implement...
Forum: Scripting 07-20-2018, 15:51
Replies: 11
Views: 972
Posted By micapat
Re: Check if Vector is valid

Maybe you could show us how you're computing "fOrigin"?
Forum: Scripting 07-18-2018, 17:50
Replies: 2
Views: 501
Posted By micapat
Re: OnMapEnd() with "sm plugins unload"

Indeed. I was wondering if it was the normal behavior, thanks.
Forum: Scripting 07-18-2018, 16:52
Replies: 2
Views: 501
Posted By micapat
OnMapEnd() with "sm plugins unload"

Hi,

OnMapStart() is always called, even if the map has already started (Late loading).

Is there a reason why its counterpart OnMapEnd() isn't called when a plugin is unloaded by an admin (sm...
Forum: Plugins 07-18-2018, 16:05
Replies: 82
Views: 28,173
Posted By micapat
Re: [CSGO] Fortnite like damage showing

The effect is really cool, good job.
Forum: Plugins 07-18-2018, 15:54
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes (Nademodes)

I will think about something to make it harder to spot them, but I would like to avoid to totally remove the effects.
For example: a cvar to increase the time between 2 beacons for the proximity...
Forum: Plugins 07-18-2018, 14:50
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes (Nademodes)

1.


You can destroy enemy grenades by shooting on them. There're maybe a bug with the smokegrenade, it needs to be confirmed.

2.


Well I see the opposite: I think ppl don't want to set...
Forum: Plugin/Gameplay Ideas and Requests 07-16-2018, 19:43
Replies: 16
Views: 2,007
Posted By micapat
Re: [CSGO] Thanos mode

Use FL_FROZEN to freeze a player instead of m_flMaxSpeed
Forum: Plugin/Gameplay Ideas and Requests 07-16-2018, 19:12
Replies: 11
Views: 1,032
Posted By micapat
Re: help with BlackHole

I never said that lol, it's more complicated that it looks.

The OP plugin can create 1 blackhole at a time. What he wants is N blackholes, created during the event "flashbang_detonate". It means...
Forum: Plugins 07-16-2018, 17:39
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes (Nademodes)

What doesn't work? Did you check the errors logs? What're your plugins (sm plugins list)?

I need more info, I don't have a zombie server to test.
Please be precise when you describe an issue, it...
Forum: Plugin/Gameplay Ideas and Requests 07-16-2018, 12:46
Replies: 11
Views: 1,032
Posted By micapat
Re: help with BlackHole

You know that there's already a plugin like yours, right?

https://forums.alliedmods.net/showthread.php?t=294494
Forum: Plugin/Gameplay Ideas and Requests 07-16-2018, 07:40
Replies: 11
Views: 1,032
Posted By micapat
Re: help with BlackHole

Hook the event flashbang detonate (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events#flashbang_detonate).
Forum: Plugin/Gameplay Ideas and Requests 07-16-2018, 07:11
Replies: 9
Views: 734
Posted By micapat
Re: CS GO Respawn plugin

Better than using a timer.

float gl_flTimeLastCommand[MAX_PLAYERS + 1];

// ...
// In command callback:

float flGameTime = GetGameTime();

if (gl_flTimeLastCommand[iPlayer] +...
Forum: Scripting 07-15-2018, 19:41
Replies: 6
Views: 1,146
Posted By micapat
Re: new-style declarations are required [CS:GO - HELP] ???

Here is the tutorial of the new syntax: https://wiki.alliedmods.net/Introduction_to_SourcePawn_1.7
Forum: Plugins 07-15-2018, 19:28
Replies: 29
Views: 7,676
Posted By micapat
Re: [CS:GO] Grenade Modes (Nademodes)

Lost_lgz, I updated the plugin, please try again for the zombie plague.
Showing results 1 to 25 of 500

 
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