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Posts Made By:
evilmaniac
Forum:
Unapproved Plugins
05-13-2016, 08:45
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.8.0, 2016-04-11)
It is possible yo add such functionality but I rather do it after I have rewritten the legacy menu code which was written by McFlurry. Trades would need a menu for simplicity
Forum:
Unapproved Plugins
05-11-2016, 19:10
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.8.0, 2016-04-11)
You mean trade points ?
Forum:
Unapproved Plugins
04-11-2016, 17:28
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.9, 2016-02-16)
Np. It should be up and the thread is updated. If there are any issues please notify me.
Forum:
Unapproved Plugins
04-11-2016, 17:11
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.9, 2016-02-16)
I already wrote a patch for both and will be pushing it soon.
Forum:
Unapproved Plugins
02-16-2016, 14:36
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.8, 2016-02-06)
That has not been integrated yet.
Forum:
Unapproved Plugins
02-06-2016, 08:30
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.7, 2016-02-02)
Of-course :)
When you first run the plugin, it will automatically generate a configuration file that will be located in your server's directory. The exact location of the plugin's configuration...
Forum:
Unapproved Plugins
02-03-2016, 18:06
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.7, 2016-02-02)
HookEvent("player_team", Reset_Points);
bool bTakeOver[MAXPLAYERS];
public Action Reset_Points(Handle hEvent, char[] sEventName, bool bDontBroadcast){
int iClientIndex =...
Forum:
Unapproved Plugins
02-02-2016, 23:25
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
I'm not sure what exactly you are trying to do. Are you trying to reset a player's points when they switch teams, but not when they use the !takeover command ?
Forum:
Unapproved Plugins
02-02-2016, 07:23
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
Issue fixed. Thank you for pointing this out.
Forum:
Unapproved Plugins
02-01-2016, 16:50
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
By default, points reset is enabled at the end of each round. Changing the CVAR in left4dead2/cfg/sourcemod/l4d2_points_system.cfg to the following, will disable it.
l4d2_points_reset_mapchange...
Forum:
Unapproved Plugins
02-01-2016, 06:22
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
Points will be reset on mapchange if you have the l4d2_points_reset_mapchange cvar configured
A player's points will be reset when the player disconnects from the server
Every player's points...
Forum:
Unapproved Plugins
01-31-2016, 19:05
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
85,462
Posted By
evilmaniac
[L4D2] Points System (v1.8.0, 2016-04-11)
Description
This is a fork from McFlurry's Points System (https://forums.alliedmods.net/showthread.php?t=134113). It re-introduces the ps_bess.sp module and corrects several issues in both the...
Forum:
Plugins
01-31-2016, 14:47
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,739
Posted By
evilmaniac
Re: [L4D2] Points System v1.6.9 Beta R1
I have done a large re-write to this plugin which incorporates several fixes.
You can find the updated version & it's support thread here (https://forums.alliedmods.net/showthread.php?t=278448).
Forum:
SourceBans / SourceBans++
03-11-2014, 03:09
Replies:
6
Bug Report
1.4.11 Player not found
Views:
2,181
Posted By
evilmaniac
Re: 1.4.11 Player not found
I did not go as far as narrowing down which symbols caused the issue; but I do know that almost anything out of the norm will cause it. My own username (http://steamcommunity.com/id/evilmaniac) will...
Forum:
SourceBans / SourceBans++
03-08-2014, 16:38
Replies:
6
Bug Report
1.4.11 Player not found
Views:
2,181
Posted By
evilmaniac
Re: 1.4.11 Player not found
That fix is already part of 1.4.11. But the issue is still there. This issue was not present in 1.4.10 or at-least I have not run into it.
Reverting r158 in 1.4.11 fixed the issue.
Forum:
SourceBans / SourceBans++
03-08-2014, 03:26
Replies:
0
Feature Request
Database User
Views:
500
Posted By
evilmaniac
Database User
Documentation should stipulate the table access for the game plugin so that a limited access database user can be set up; to avoid Rcon passwords from being compromised if the databases.cfg file is.
Forum:
SourceBans / SourceBans++
03-08-2014, 02:38
Replies:
6
Bug Report
1.4.11 Player not found
Views:
2,181
Posted By
evilmaniac
1.4.11 Player not found
It seems that any player with a symbol in their name can neither be kicked nor banned by the webpanel. An error message indicating that the player is no longer on the server appears even though the...
Forum:
Plugins
07-06-2013, 20:09
Replies:
355
[L4D1/2] Zombie Character Select v0.9.7
Views:
265,845
Posted By
evilmaniac
Re: [L4D1/2] Zombie Character Select v0.9.4
Thanks
Forum:
General
07-02-2013, 18:40
Replies:
278
L4D2 update broke sourcemod?
Views:
140,951
Posted By
evilmaniac
Re: L4D2 update broke sourcemod?
What Sourcemod issue, I thought it was metamod that was not loading =/
Forum:
Metamod:Source Plugins
02-01-2013, 13:46
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,145
Posted By
evilmaniac
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
L4D2 version gives init error when executing sv_maxplayers cmd.
Forum:
Extensions
01-29-2013, 17:24
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
858,699
Posted By
evilmaniac
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Experiencing same issue
Reverted to v0.5.3
Forum:
Plugins
06-15-2012, 04:45
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,739
Posted By
evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3
Some maps do not have the katana. The !buy menu should not display the katana unless it is available on the map. The other possible explanation to not having a katana in your buy menu, is that you...
Forum:
Plugins
06-12-2012, 08:05
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,739
Posted By
evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3
Seeing as I found players occasionally exploiting fireworks and molotovs to gain up to 300 buy points in under 20 seconds, I wrote a simple plugin which automatically kicks them to avoid such havoc....
Forum:
Plugins
05-21-2012, 15:34
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,739
Posted By
evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3
^ Yes please !
and once again, great plugin; although you already know that :)
Showing results 1 to 24 of 24
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