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Posts Made By:
honorcode23
Forum:
Plugins
03-22-2011, 17:07
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
153,375
Posted By
honorcode23
Re: [L4D2] Explosive Cars v1.0.4
Happens when you use outdated versions of sdkhooks.
Forum:
Scripting
03-19-2011, 16:42
Replies:
5
Why is this a tag mismatch?
Views:
1,451
Posted By
honorcode23
Re: Why is this a tag mismatch?
Nope, but i want to know why is that a tag mismatch, since, it doesnt look like one :).
Forum:
Scripting
03-19-2011, 16:14
Replies:
5
Why is this a tag mismatch?
Views:
1,451
Posted By
honorcode23
Re: Why is this a tag mismatch?
Ya prolly cuz it doesnt initalize the function, using it would throw you a tag mismatch.
Forum:
Scripting
03-19-2011, 15:33
Replies:
5
Why is this a tag mismatch?
Views:
1,451
Posted By
honorcode23
Why is this a tag mismatch?
Doing this:
new Float:g_vecLastPos[MAXPLAYERS+1][3];
stock Something(client)
{
g_vecLastPos[client] = {0.0, 0.0, 0.0};
}
Forum:
Plugins
03-12-2011, 11:13
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
153,375
Posted By
honorcode23
Re: [L4D2] Explosive Cars v1.0.4
Try again with this gamedata file and tell me if it works, thanks.
Forum:
Plugins
03-12-2011, 10:31
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
153,375
Posted By
honorcode23
Re: [L4D2] Explosive Cars v1.0.4
Probably the windows signature changed, let me get a new one. Hang on :)
Forum:
Extensions
03-04-2011, 22:07
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,802,402
Posted By
honorcode23
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Question about the SDKHooks Beta 2. I dont know if i read wrong but, did you remove the OnTakeDamage function for l4d2? I mean, it wont work anymore with the beta version?
Forum:
Plugins
02-28-2011, 13:15
Replies:
512
[L4D-L4D2] New custom commands v1.0.9
Views:
397,840
Posted By
honorcode23
Re: [L4D-L4D2] New custom commands v1.0.9
Works fine with me, try this:
sm_cmdplayer @me "play music/the_end/skinonourteeth"
If you hear the music, then it works.
Forum:
Source Servers (SRCDS)
02-23-2011, 09:37
Replies:
4
how to disable "The server shut down because all players were idle."
Views:
3,939
Posted By
honorcode23
Re: how to disable "The server shut down because all players were idle."
Just add "sm_cvar sb_all_bot_game" :P
Forum:
General
02-23-2011, 09:32
Replies:
1
[L4D] What is the Trick to get SDK Values?
Views:
1,072
Posted By
honorcode23
Re: [L4D] What is the Trick to get SDK Values?
I recommend that you read this from the wiki:
http://wiki.alliedmods.net/Signature_Scanning
And this post:
http://forums.alliedmods.net/showthread.php?t=109775&highlight=signature
Good luck!
Forum:
General
02-23-2011, 09:18
Replies:
6
[l4d] Log players name, IP and SteamID
Views:
2,962
Posted By
honorcode23
Re: [l4d] Log players name, IP and SteamID
I made this for you, tell me if it works :).
There are two convars:
l4d_steamid_log_enabled (0/1): Log or not.
l4d_steamid_log_filename: File name where the stuff is logged to. Example with...
Forum:
Scripting
02-21-2011, 16:14
Replies:
4
Getting velocity from angles
Views:
2,232
Posted By
honorcode23
Re: Getting velocity from angles
Passing different values to this param will rotate the pipe bomb in different directions, so ya is angular vel :).
Forum:
Scripting
02-21-2011, 02:34
Replies:
4
Getting velocity from angles
Views:
2,232
Posted By
honorcode23
Re: Getting velocity from angles
Thanks alot for you help, it works as needed now :)
Forum:
Scripting
02-20-2011, 13:20
Replies:
4
Getting velocity from angles
Views:
2,232
Posted By
honorcode23
Getting velocity from angles
Hey guys, im trying to replicate one valve function using SDKTools. This is the function:
CPipeBombProjectile::Create(Vector const&, QAngle const&, Vector const&, Vector const&,...
Forum:
Plugins
02-15-2011, 08:54
Replies:
20
[L4D1/2] Infinite Reserve Ammo
Views:
37,381
Posted By
honorcode23
Re: [L4D2] Infinite Reserve Ammo
ammo_m60_max 999. That will give you m60's reserve ammo and you can actually reload it (it uses m16 reload animation). However, it must be done manually (with R) or else you will still lose the...
Forum:
Scripting
02-14-2011, 02:07
Replies:
3
Help with EmitSoundToAll
Views:
1,569
Posted By
honorcode23
Re: Help with EmitSoundToAll
I suggest to use PrecacheSound during "OnMapStart()".
And also, the "sound/" part of your sound path is not necessary.
Forum:
Plugins
02-13-2011, 14:29
Replies:
20
[L4D1/2] Infinite Reserve Ammo
Views:
37,381
Posted By
honorcode23
Re: [L4D2] Infinite Reserve Ammo
sm_cvar ammo_m60_max 500
Forum:
Plugins
02-12-2011, 16:20
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
153,375
Posted By
honorcode23
Re: [L4D2] Explosive Cars v1.0.4
Update: Fixed compatibility issues with the new SDKHooks version uploaded.
The latest extension version can be found here...
Forum:
Scripting
02-11-2011, 11:31
Replies:
31
some errors while compiling
Views:
10,320
Posted By
honorcode23
Re: some errors while compiling
We cannot be answering all your questions all the time, and you are not working too hard to understand. Read articles, folllow the links people post.
If you want examples, then read the wiki...
Forum:
Plugin/Gameplay Ideas and Requests
02-10-2011, 12:28
Replies:
22
[L4d2] Request: Remove kill messages
Views:
5,750
Posted By
honorcode23
Re: [L4d2] Request: Remove kill messages
the new one, but the remove "PrintToServer" to avoid the server console spam ;)
Forum:
Scripting
02-10-2011, 12:28
Replies:
7
Error
Views:
2,158
Posted By
honorcode23
Re: Error
hTimer = INVALID_HANDLE;
Forum:
Scripting
02-10-2011, 11:36
Replies:
31
some errors while compiling
Views:
10,320
Posted By
honorcode23
Re: some errors while compiling
PrintToChatAll(client, <--- Why would you specify a client when you send the message to everyone?
You have incorrect arguments there.
PrintToChatAll("text");
PrintToChatAll("some text: %i",...
Forum:
Scripting
02-10-2011, 10:06
Replies:
31
some errors while compiling
Views:
10,320
Posted By
honorcode23
Re: some errors while compiling
Just change "any_convar_you_want" to mp_autoteambalance. I honestly dont think you are trying too hard :/.
Forum:
Plugin/Gameplay Ideas and Requests
02-10-2011, 09:57
Replies:
22
[L4d2] Request: Remove kill messages
Views:
5,750
Posted By
honorcode23
Re: [L4d2] Request: Remove kill messages
Compile this:
#include <sourcemod>
public OnPluginStart()
{
new UserMsg:MsgMessage = GetUserMessageId("PZDmgMsg");
HookUserMessage(MsgMessage, OnPZDmgMsg, true);
}
Forum:
Scripting
02-09-2011, 20:10
Replies:
7
Error
Views:
2,158
Posted By
honorcode23
Re: Error
KillTimer(hTimer) -> It wont se hTimer as INVALID_HANDLE, you gotta do that manually.
Showing results 1 to 25 of 500
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