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Search: Posts Made By: Benoist3012
Forum: Extensions 09-22-2022, 06:53
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools

Hello again everyone. This is just a bump for the forum thread to inform you all we have released version 1.7.0 recently, and the main post has finally been updated to give you a small hindsight to...
Forum: Scripting 02-16-2022, 11:46
Replies: 5
Views: 607
Posted By Benoist3012
Re: About ThrowNativeError

Although not marked as such, ThrowNativeError doesn't return, so sending back its returned value (which it will never return) is unnecessary.

I'm not exactly sure why it was given a return type...
Forum: Scripting 02-01-2022, 07:05
Replies: 5
Views: 535
Posted By Benoist3012
Re: Replacement wanted for Tf2Items_OnGiveNamed Item_Post

If you don't know the classname, you could use "HasEntProp" under the OnEntityCreated forward, to figure which entity is an item. But that's less than ideal.

However, since DHooks is part of...
Forum: Extensions 01-31-2022, 18:42
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools

Yes it does! You just need to make a plugin making use of the tools. We have a lot of example plugins on the repo.

If you need more concrete example, you can check out my sentry buster...
Forum: Extensions 01-31-2022, 18:39
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools

It is indeed the same logic. However this extension hacks itself around server_srv.so pathfollower, and thus is prone to gamedata break, and finally it is windows only.
Our extension instead...
Forum: Scripting 01-31-2022, 18:30
Replies: 5
Views: 535
Posted By Benoist3012
Re: Replacement wanted for Tf2Items_OnGiveNamed Item_Post

OnEntityCreated is indeed too early to retrieve any information. However once the entity is spawned (same frame there's no delay), you can read that info up.

So assuming you know the weapon...
Forum: Snippets and Tutorials 01-31-2022, 08:40
Replies: 1
Views: 1,907
Posted By Benoist3012
[TF2/ANY?] Disable items static attributes without removing them

Introduction

Have you ever wanted to strip attributes on a weapon, without screwing over the client's min view models, or any other cosmetic effects (like weapon skins) ?
Then this snippet is for...
Forum: Extensions 11-12-2021, 12:41
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools

That's kind of, off-topic as your message is on about a hl2 entity. Meant for single player game only, it's not necessarily fine tuned for multiplayer game.

Secondly, as said in the first post....
Forum: Extensions 11-12-2021, 12:33
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools

Yes, like other kind of entities, your client will predict where the npc is headed. You might still have some lag issue (although i've not noticed any) but it'd be on you to create fake lag...
Forum: Extensions 11-12-2021, 05:51
Replies: 14
Views: 6,038
Posted By Benoist3012
Re: [ANY/TF2] CBaseNPC - NPC Framework & SDK Tools

Yes, and it did work on it at one point. It is no longer the case today, but with some effort it could support this game again.

Edit : I forecast CSGO support by us around end of 2022. But again...
Forum: Extensions 11-11-2021, 13:45
Replies: 14
Views: 6,038
Posted By Benoist3012
Forum: Extensions 11-11-2021, 13:44
Replies: 14
Views: 6,038
Posted By Benoist3012
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools

A friendly extension for plugins makers to use in order to create custom NPCs or utilise some advanced functions from Source Engine. :bacon!:
All of that and more in the future, on the game Team...
Forum: Trash 09-22-2019, 14:25
Replies: 7
Views: 3,623
Posted By Benoist3012
Re: no more

I didn't ask you to remove it, it's nice you have compiled a version for others to use.
However, your message was very vindictive towards me. I wasn't gonna sit here and let myself be shamed because...
Forum: Trash 09-22-2019, 12:28
Replies: 7
Views: 3,623
Posted By Benoist3012
Re: Slender Fortress New Versions 1.5.0

Sounds like you were butthurt because I didn't put any smx file on the repo :bacon:
But it seems you also missed the banner:
https://i.imgur.com/lBf23qH.png

Keep in mind this plugin, just like...
Forum: Snippets and Tutorials 04-02-2019, 13:14
Replies: 13
Views: 4,783
Posted By Benoist3012
Re: [ANY] How to properly switch team

Again, your snippet, while it might work for this particular use case, just remains a workaround the many hidden rules one game might have when using TF2_ChangeClientTeam or TF2_RespawnPlayer

Here...
Forum: Plugins 03-17-2019, 09:10
Replies: 30
Views: 16,661
Posted By Benoist3012
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo)

Amazing! :bacon!:

I started something similar as a SM extension but with your plugin out, I've no need to work on that :bacon:

Only thing to worry about is the gamedata, but I don't think the...
Forum: Plugin/Gameplay Ideas and Requests 02-17-2019, 09:35
Replies: 1
Views: 1,238
Posted By Benoist3012
Re: [TF2] Class restriction plugin with 'Max #' displayed in menu?

None that I'm aware, but if you know how to use pawn script.
You can use SendConVarValue (https://sm.alliedmods.net/new-api/convars/SendConVarValue) to fake mp_tournament on 1.
And then you can use...
Forum: Snippets and Tutorials 02-15-2019, 21:58
Replies: 13
Views: 4,783
Posted By Benoist3012
Re: [ANY] How to properly switch team

Oh I just took this code part https://github.com/alliedmodders/hl2sdk/blob/0ef5d3d482157bc0bb3aafd37c08961373f87bfd/game/server/player.cpp#L7505#L7515
to be frank. :bee:

And yeah that's fine,...
Forum: Snippets and Tutorials 02-14-2019, 06:32
Replies: 13
Views: 4,783
Posted By Benoist3012
Re: [ANY] How to properly switch team

Staying polite, and fully reading what the snippet is about would show you why I made this snippet.
It's aimed at people who can't use ChangeClientTeam due to undesired side effects. Force death is...
Forum: Snippets and Tutorials 02-14-2019, 06:25
Replies: 13
Views: 4,783
Posted By Benoist3012
Re: [ANY] How to properly switch team

You're very much welcome.:bacon!:
Forum: Snippets and Tutorials 02-13-2019, 04:55
Replies: 13
Views: 4,783
Posted By Benoist3012
Re: [ANY] How to properly switch team

Edit:
code reference #1 (https://github.com/NicknineTheEagle/TF2-Base/blob/4977917e6123a1ba0f6ef6ceae400b3eed6840bd/src/game/server/tf/tf_player.cpp#L1468)
code reference #2...
Forum: Scripting 02-11-2019, 18:00
Replies: 7
Views: 2,571
Posted By Benoist3012
Re: [TF2] How to get HUD meters to display for other classes

They're not networked I believe so too, for instance the string attribute defining pipe bomb models for the iron bomber or quickie bomb launchers is only read on the client's end. Despite changing it...
Forum: Snippets and Tutorials 02-11-2019, 04:26
Replies: 13
Views: 4,783
Posted By Benoist3012
[ANY] How to properly switch team

Introduction:
This snippet is aimed at those not willing to use ChangeClientTeam (https://sm.alliedmods.net/new-api/clients/ChangeClientTeam) due to undesired side effects, but still wish to change...
Forum: Plugins 11-23-2018, 06:15
Replies: 607
Views: 389,147
Posted By Benoist3012
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Compile the plugin on GitHub, the plugin attached to this thread has an outdated hardcoded offset.
Forum: Scripting 11-09-2018, 05:27
Replies: 9
Views: 1,516
Posted By Benoist3012
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

"Games"
{
"nmrih"
{
"Addresses"
{
"CEventQueue::Clear"
{
"windows"
{
Showing results 1 to 25 of 500

 
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