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Posts Made By:
Da_maniaC
Forum:
General
11-22-2011, 13:44
Replies:
3
Timeleft/Nextmap are always shows twice?
Views:
1,441
Posted By
Da_maniaC
Re: Timeleft/Nextmap are always shows twice?
Hey there,
I do run eventscripts indeed!
Is there any way to turn this off on either mod so the display will be correct? :)
Forum:
Plugin/Gameplay Ideas and Requests
11-15-2011, 09:58
Replies:
33
HE Explosion Effect.
Views:
11,389
Posted By
Da_maniaC
Re: HE Explosion Effect.
I dont know much about scripting with Sourcemod/Eventscript, but i have seen some custom grenade effects for CS 1.6 (no recent CSS ones though).
If it would be possible, then i would love to see...
Forum:
Plugin/Gameplay Ideas and Requests
11-15-2011, 08:25
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
I changed the cssdm config, so it no longer gives you a grenade on spawn.
Everything is working fine now. Thanks again! :)
Forum:
Plugin/Gameplay Ideas and Requests
11-14-2011, 17:25
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
The script is working, thanks a lot! :)
But earlier on there seemed to be something wrong with the way bots we're picking up grenades in their inventory (they would just drop on the ground): Click...
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2011, 18:35
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
Hey,
Thanks a lot for all your help man! :)
I put the .smx file in cstrike/addons/sourcemod/plugins and the cfg file was generated.
I put in these settings (to test):
// This file was...
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2011, 13:06
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
Awesome man, thanks. :)
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2011, 10:56
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
Hi there,
Thanks for the reply. :)
What im looking for:
- Players get 1 hegrenade when they spawn.
- When they throw it, they will not get another grenade until 'x' number of seconds have...
Forum:
General
11-12-2011, 19:14
Replies:
3
Timeleft/Nextmap are always shows twice?
Views:
1,441
Posted By
Da_maniaC
Timeleft/Nextmap are always shows twice?
Hi there,
I recently set up a dedicated server from scratch and am almost done with the configuration.
I use some addons/plugins and i noticed that whenever i type "timeleft" or "nextmap" i...
Forum:
Suggestions / Requests
11-12-2011, 19:09
Replies:
9
[REQ] HEGrenade Give with optional rate/delay?
Views:
1,734
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
I posted there now :) ... thanks for all the effort tho!
Forum:
Plugin/Gameplay Ideas and Requests
11-12-2011, 19:08
Replies:
10
[REQ] HEGrenade Give with optional rate/delay?
Views:
2,626
Posted By
Da_maniaC
[REQ] HEGrenade Give with optional rate/delay?
Hi there,
I am looking for a plugin/script that will give players 1 HEGrenade when they spawn. Then if they use it they will get a new grenade after 'n' amount of time.
I have tried a few...
Forum:
Suggestions / Requests
11-12-2011, 17:51
Replies:
9
[REQ] HEGrenade Give with optional rate/delay?
Views:
1,734
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
Thanks!
But now im thinking there might have been some confusion from my part. :oops:
Does this work with CSS? I'm reading that AMX MOD X is actually for CS (and Sourcemod was made to replace it...
Forum:
Plugins
11-12-2011, 17:37
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
634,338
Posted By
Da_maniaC
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
I like this mod a lot! Especially because it adds multikills and headshot spree count etc.
But i have a question/problem:
Some of the text messages seem wrong and some of them do not show up at...
Forum:
Suggestions / Requests
11-12-2011, 14:48
Replies:
9
[REQ] HEGrenade Give with optional rate/delay?
Views:
1,734
Posted By
Da_maniaC
Re: [REQ] HEGrenade Give with optional rate/delay?
Wow, thanks a lot for the script and quick response!
Now for some noobs questions.... :oops:
Do i put this in a .py or .txt file and load the filename in autoexec.cfg? :)
Forum:
Suggestions / Requests
11-12-2011, 12:28
Replies:
9
[REQ] HEGrenade Give with optional rate/delay?
Views:
1,734
Posted By
Da_maniaC
[REQ] HEGrenade Give with optional rate/delay?
Hi there,
I am looking for a plugin/script that will give players 1 HEGrenade when they spawn. Then if they use it they will get a new grenade after 'n' amount of time.
I have tried a few...
Forum:
CS:S DM
11-11-2011, 15:41
Replies:
50
Update killed DM today?! 07/11/11
Views:
28,370
Posted By
Da_maniaC
Re: Update killed DM today?! 07/11/11
This seems to have done the trick! srcds is no longer crashing, whoohoo! :mrgreen:
Forum:
CS:S DM
11-11-2011, 04:51
Replies:
50
Update killed DM today?! 07/11/11
Views:
28,370
Posted By
Da_maniaC
Re: Update killed DM today?! 07/11/11
The gamedata goes to \cstrike\cfg\cssdm\ i presume?
I tried that but i still get the same error messages i posted above (followed by a srcds crash).
Any help please. :) I really wanna run my CSSDM...
Forum:
CS:S DM
11-10-2011, 18:48
Replies:
50
Update killed DM today?! 07/11/11
Views:
28,370
Posted By
Da_maniaC
Re: Update killed DM today?! 07/11/11
Thanks a lot! But 2.1.5 doesn't seem to fix the problems im having either.
The minute i install CSSDM my server crashes and i get the following messages in the console:...
Forum:
CS:S DM
11-10-2011, 17:26
Replies:
50
Update killed DM today?! 07/11/11
Views:
28,370
Posted By
Da_maniaC
Re: Update killed DM today?! 07/11/11
I tried googling that a few times now... where on earth can i obtain 2.1.5? :)
Forum:
CS:S DM
11-09-2011, 18:15
Replies:
50
Update killed DM today?! 07/11/11
Views:
28,370
Posted By
Da_maniaC
Re: Update killed DM today?! 07/11/11
<<Nevermind this reply>>
Forum:
Suggestions / Requests
07-31-2011, 09:10
Replies:
8
Automatic Grenade Giver
Views:
3,808
Posted By
Da_maniaC
Re: Automatic Grenade Giver
Thanks a lot for your help!
1. Will this trigger when the player says "Fire in the hole" (upon throwing the nade) ?
If so, would it be possible to add a delay of n Seconds, because else it will...
Forum:
Suggestions / Requests
07-31-2011, 07:00
Replies:
8
Automatic Grenade Giver
Views:
3,808
Posted By
Da_maniaC
Re: Automatic Grenade Giver
Thanks, but does that give a grenade when the previous one has been detonated, or? :)
Forum:
CS:S DM
07-31-2011, 05:53
Replies:
1
Setting up a new server (some issues).
Views:
1,229
Posted By
Da_maniaC
Re: Setting up a new server (some issues).
I asked about all my issues in seperate threads now, this topic can be deleted if you guys want.
Forum:
Suggestions / Requests
07-31-2011, 05:52
Replies:
8
Automatic Grenade Giver
Views:
3,808
Posted By
Da_maniaC
Re: Automatic Grenade Giver
Hi all,
I am actually looking for a way to give a player a new grenade once he has detonated his previous one.
Does annyone know if this is possible? (I do not know what kind of plugins/scripts...
Forum:
Plugins
07-31-2011, 05:43
Replies:
199
NoBlock
Views:
273,447
Posted By
Da_maniaC
Re: NoBlock
I installed SDKHooks and its working now. Thanks for all the help. :)
Forum:
Plugins
07-30-2011, 19:28
Replies:
199
NoBlock
Views:
273,447
Posted By
Da_maniaC
Re: NoBlock
This is what i see, when i type in your commands:
] rcon plugin_print
Loaded plugins:
---------------------
0: "Metamod:Source 1.8.7"
---------------------
] rcon meta list
Listing 8...
Showing results 1 to 25 of 29
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