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Search: Posts Made By: kim_perm
Forum: Plugins 07-02-2012, 07:51
Replies: 186
Views: 107,736
Posted By kim_perm
Re: [TF2] Unlock Replacer

Mmm, it seems the plugin broken, after last update. Can somebody confirm this?
Forum: Snippets and Tutorials 02-09-2012, 07:12
Replies: 35
Views: 47,163
Posted By kim_perm
Re: TF2 Particles via TempEnts

how to use drg_cowmangler_impact_charged? I see only gray splash :(
Forum: Scripting 02-08-2012, 14:40
Replies: 14
Views: 11,868
Posted By kim_perm
Re: How to check if a handle is valid

At the same time, how about plugin handle, when plugin is unloaded?
Forum: General 01-16-2012, 06:58
Replies: 26
Views: 4,946
Posted By kim_perm
Re: ClientPrefs Unstable (!settings)

I try to debug my problem, and found bug in plugin what I'm write. This problem was with initial values of some variables. But test plugin what i write special for check clientprefs still crash...
Forum: General 01-14-2012, 15:15
Replies: 26
Views: 4,946
Posted By kim_perm
Re: ClientPrefs Unstable (!settings)

it's not a answer. i confirm, that clientprefs unstable.
Try sm plugins reload <plugin who used clientprefs menu>
and then try !settings in chat. when use menu of reloaded plugin. Server crash in...
Forum: TF2Items 12-16-2011, 05:50
Replies: 1,524
Views: 1,258,583
Posted By kim_perm
Re: TF2Items - Items with custom attributes.

Can you update first post (and links)?
Forum: Unapproved Plugins 11-02-2011, 01:40
Replies: 46
Views: 40,144
Posted By kim_perm
Re: Admin Powers: Respawner

Zuko, another one little bug: in OnAdminMenuReady you use direct ADMFLAG_KICK, instead defined _ADMIN_FLAG_
Forum: Plugins 10-15-2011, 00:48
Replies: 42
Views: 32,904
Posted By kim_perm
Re: [ANY] Outdated do?

Hm. I using a RSS reader for this ;)
Forum: Scripting 10-14-2011, 01:22
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

Mmm! Thanks, I'll try to learn more about proxy ;)
http://developer.valvesoftware.com/wiki/Networking_Entities
Forum: Scripting 10-12-2011, 23:22
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

And you have some practical working code?
Forum: Scripting 10-12-2011, 21:50
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

PrintToConsole(client, "before [%d]", GetEntProp(client, Prop_Send, "m_nSkin"));
TF2_AddCondition(client, TFCond_Ubercharged, 10.0);
PrintToConsole(client, "after [%d]", GetEntProp(client,...
Forum: Scripting 10-11-2011, 22:22
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

Already try on prethink, postthink, postthikpost. Do not want to work. And I try set uber cond and get prop. no changes uber/no uber. Is anybody know working plugin with this? Maybe something wrong...
Forum: Scripting 10-11-2011, 12:43
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

Yes. I'm pressing a key where binded my command, see no changes, look at console and see "command ok"... May be I must set something server cvar allowing this?
Forum: Scripting 10-10-2011, 22:23
Replies: 26
Views: 5,834
Posted By kim_perm
Forum: Scripting 10-10-2011, 21:59
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

And anyway +2 not work too.
Forum: Scripting 10-10-2011, 14:16
Replies: 26
Views: 5,834
Posted By kim_perm
Re: [TF2] Uber Effect without Godmode?

can't understand, what I'm do wrong?

#include <sourcemod>

public Plugin:myinfo =
{
name = "test uber",
author = "kim_perm ",
description = "test uber skin",
version =...
Forum: Unapproved Plugins 10-07-2011, 05:42
Replies: 46
Views: 40,144
Posted By kim_perm
Re: [TF2] Respawner

Maybe cas you try to spawn player via server console. This is error in source code replace if (IsClientConnected(client) && IsClientInGame(client) && !IsPlayerAlive(client)) with if...
Forum: Plugins 10-04-2011, 13:23
Replies: 26
Views: 22,610
Posted By kim_perm
Re: [TF2] First Client is Congratulated

Hmm. How to use this with superrare_circling_peacesign ?
It rotating in wrong direction. And i try to all "kill" to remove it, but it's stay rotating in air :(
Forum: VSH / Freak Fortress 09-16-2011, 05:11
Replies: 4,384
Views: 1,827,655
Posted By kim_perm
Re: [TF2] VS Saxton Hale Mode

funny glitch on our shm server :3
PS: It's a Heavy!
Forum: Plugins 10-16-2010, 00:24
Replies: 98
Views: 88,286
Posted By kim_perm
Re: [TF2] Trade Chat

I have an idea about trade.
Players join to server, and setup their wishes.
f.e. change Earbuds for Pyro's Beanie.
or change Earbuds for any 2 hat.
plugin saves it in sql database.
when new...
Forum: Plugins 10-15-2010, 06:06
Replies: 98
Views: 88,286
Posted By kim_perm
Re: [TF2] Trade Chat

Good idea, I'll install this now.
Forum: Scripting Help 07-10-2010, 09:22
Replies: 32
Views: 13,678
Posted By kim_perm
Re: enum & float double array - tag mismatch

hmmm. thanks!
and how about this:


enum e_test {
bool:valid,
Float:Origin[3],
bool:basic
}
Forum: Scripting Help 07-10-2010, 07:54
Replies: 32
Views: 13,678
Posted By kim_perm
Re: enum & float double array - tag mismatch

Hello, not the same problem, but...

Can somehow use double array in enum?
like this:

enum e_test {
arr[10][10]
}

new test[e_test];
Forum: Plugins 05-11-2010, 04:15
Replies: 10
Views: 22,435
Posted By kim_perm
Re: [TF2] Fast Teleports

I don't want add same right's check to plugin, cas IMHO it's bad style. I add a native for individual time control. If you want use this plugin only for donators - set sm_teleblue_time and...
Forum: Plugins 05-08-2010, 01:07
Replies: 10
Views: 22,435
Posted By kim_perm
Re: [TF2] Fast Teleports

10x! Plugin reuploaded :)
Showing results 1 to 25 of 48

 
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