Raised This Month: $159 Target: $400
 39% 

Showing results 1 to 25 of 500
Search took 0.14 seconds.
Search: Posts Made By: Crasher_3637
Forum: Plugins 11-15-2019, 03:34
Replies: 44
Views: 61,916
Posted By Crasher_3637
Re: [TF2] Set Class

I've had a modified version of this plugin for a while. It does exactly what you're asking for.

#include <sourcemod>
#include <tf2>
#include <tf2_stocks>

#pragma semicolon 1
#pragma newdecls...
Forum: Plugins 11-13-2019, 10:16
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

core.cfg

/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout...
Forum: Plugins 11-11-2019, 14:38
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Can someone else confirm if that bug is still around in the latest version? I haven't seen that bug since the early v8.* versions.
Forum: Plugins 11-09-2019, 09:28
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Ah I see. Yeah, I haven't really worked on any L4D-related plugins in months so I hardly remember most of the code for this project. With so many files to look at, I've mostly lost interest in...
Forum: Plugins 11-09-2019, 00:03
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Thanks for the information. Now I just need to know at what point should I call that signature without killing the rock too early.
Forum: Scripting 11-08-2019, 19:00
Replies: 3
Views: 335
Posted By Crasher_3637
Re: About QueryClientConVar value

https://sm.alliedmods.net/new-api/convars/QueryClientConVar

QueryCookie QueryClientConVar(int client, const char[] cvarName, ConVarQueryFinished callback, any value)

"any value" just allows you...
Forum: Plugins 11-08-2019, 18:53
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Before I release the next update, can someone confirm if Mutant Tanks is the one causing Tanks to get stuck? I don't have a test server set up for either game anymore so I can't test it myself....
Forum: Scripting 11-07-2019, 20:50
Replies: 2
Views: 233
Posted By Crasher_3637
Re: [TF2] CP_ maps ending on round time, instead of map time when map time is over

Not tested, but I fixed your code. I left comments to help you understand what I did.

#include <sourcemod>

#pragma semicolon 1
#pragma newdecls required

bool g_bIsValidMap;

ConVar...
Forum: Plugins 11-07-2019, 14:10
Replies: 7
Views: 800
Posted By Crasher_3637
Forum: Plugins 11-07-2019, 11:49
Replies: 223
Views: 30,238
Posted By Crasher_3637
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)

Both versions are exactly the same on both sites. This plugin hasn't been updated at all since July 16, 2018, on either site.
Forum: Scripting 11-06-2019, 04:41
Replies: 7
Views: 454
Posted By Crasher_3637
Re: detecting admin command usage

He wants to check the flags of commands. Checking client flags won't give him the information he needs.

For example, a client can have root access (ADMFLAG_ROOT) but the command may only require...
Forum: Scripting 11-05-2019, 05:15
Replies: 7
Views: 454
Posted By Crasher_3637
Re: detecting admin command usage

You can check out the source code of this plugin to see how the author did it: https://forums.alliedmods.net/showthread.php?t=163780
Forum: Plugin/Gameplay Ideas and Requests 11-04-2019, 03:08
Replies: 8
Views: 722
Posted By Crasher_3637
Re: [L4D2/REQ] Looking for a plugin to print player loading time

Here's one that doesn't need an ArrayList just to track the time.

- The connection time starts when the client connects and ends when the admin check is finished.
- We call GetEngineTime() twice...
Forum: Plugins 10-26-2019, 03:09
Replies: 105
Views: 43,462
Posted By Crasher_3637
Re: [L4D/L4D2] Grenade Throwing Bots

This is why some of us just stopped updating our plugins, because of people like you who feel entitled to free plugins. We don't get any monetary gain from releasing these plugins publicly so don't...
Forum: Plugins 10-18-2019, 09:07
Replies: 10
Views: 1,712
Posted By Crasher_3637
Re: [L4D2] Proper Changelevel

Not his problem. Use a program like 7Zip or Winrar to extract the files...
Forum: Plugins 10-18-2019, 01:19
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Game Mode Types -> 7
Enabled Game Modes -> coop,versus,survival
Disabled Game Modes -> scavenge
Forum: Plugins 10-17-2019, 11:12
Replies: 10
Views: 1,712
Posted By Crasher_3637
Re: [L4D2] Proper Changelevel

Oh hey, you finally released it here. Nice! :D
Forum: Plugins 10-17-2019, 11:01
Replies: 223
Views: 30,238
Posted By Crasher_3637
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)

Just because I don't respond to everyone's reports doesn't mean that I'm unaware of all the issues. That's why I even advised you AGAINST using this plugin until I release an update. I have also...
Forum: Unapproved Plugins 10-16-2019, 10:05
Replies: 2
Views: 948
Posted By Crasher_3637
Forum: Plugins 10-12-2019, 11:12
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Do you have the plugin enabled for versus mode and other competitive game modes?
Forum: Plugins 10-09-2019, 02:28
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

Like I said, you will have to show me your configs if you want help with this.
Forum: Plugins 10-06-2019, 08:48
Replies: 623
Views: 96,149
Posted By Crasher_3637
Forum: Plugins 10-04-2019, 13:15
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

I'm not sure what's causing this issue. I'll look into it when I have the time. No expected date planned for the next update.
Forum: Plugins 10-04-2019, 12:11
Replies: 623
Views: 96,149
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

1. You need to enable map configs to use them. By default, the plugin only reads the main config.
2. If you're worried about AFK Tanks spawning, there's a plugin by Dragokas that deals with...
Forum: Plugins 10-04-2019, 07:01
Replies: 74
Views: 7,674
Posted By Crasher_3637
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:49.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode