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Search: Posts Made By: ShufflexDD
Forum: Source Servers (SRCDS) 10-18-2013, 01:21
Replies: 7
Views: 2,398
Posted By ShufflexDD
Re: Valve.rc

my hoster doesn't add any cvars.
I suppose everyone has that in logs on css server, like Impact123 said; or maybe its somewhere in binary file which have not been updated after removing this cvars.
Forum: Source Servers (SRCDS) 10-17-2013, 18:30
Replies: 7
Views: 2,398
Posted By ShufflexDD
Re: Valve.rc

yes, there's nothing in cfg folder. thanks for pointing out, Valve is a really bug codding company :)
Forum: Source Servers (SRCDS) 10-17-2013, 17:49
Replies: 7
Views: 2,398
Posted By ShufflexDD
Re: Valve.rc

yep, the thing is it seems somewhere this commands are gets called, but where...
Forum: Source Servers (SRCDS) 10-16-2013, 22:33
Replies: 7
Views: 2,398
Posted By ShufflexDD
Valve.rc

Is anybody knows what happen to this file?
this file used to call configs on server startup.
The thing is I'm getting
Unknown command "r_decal_cullsize"
Unknown command "port"
to the log on...
Forum: Scripting 09-11-2013, 20:43
Replies: 4
Views: 1,362
Posted By ShufflexDD
Re: Custom materials

So, if I know the file on the server is available(exist, not locked or used) this command is useless. Am I right?

If so, is there a command to do the same but for player? I mean to prevent game...
Forum: Scripting 09-10-2013, 18:58
Replies: 4
Views: 1,362
Posted By ShufflexDD
Re: Custom materials

and I'm not quite get what PrecacheModel does; even though I didn't use models, but I saw a lot of implements of this function with sounds and materials which works perfectly even without calling...
Forum: Scripting 09-09-2013, 02:59
Replies: 4
Views: 1,362
Posted By ShufflexDD
Custom materials

Hi guys, I'm wondering how should I display custom materials to the players. The thing is if player has "Don't download any files" checked, server still tries to display a model; and at the end, game...
Forum: Scripting 09-04-2013, 02:11
Replies: 3
Views: 727
Posted By ShufflexDD
Re: Categories in menu

Thank you, didn't really think about it :)
Forum: Scripting 09-04-2013, 01:17
Replies: 3
Views: 727
Posted By ShufflexDD
Categories in menu

I'm trying to make a menu(panel, whatever...) with categories like in admin menu.
I know it's simple to do it just by creating a menu by choosing an item; but the thing is that there's no back...
Forum: Scripting 08-25-2013, 20:14
Replies: 4
Views: 1,735
Posted By ShufflexDD
Re: Get client SteamID on disconnect

Yes, player_disconnect doesn't fire on map changes, that's why I wrote OnMapEnd with it.
Pre-hoking player_disconnect allows to get user's frags, deaths and SteamID, that's why I chose pre.

Thank...
Forum: Scripting 08-25-2013, 19:52
Replies: 4
Views: 1,735
Posted By ShufflexDD
Re: Get client SteamID on disconnect

@thetwistedpanda thank you, good idea. Is there any differences between using PRE player_disconnect & OnMapEnd and your way?
Forum: Scripting 08-25-2013, 19:18
Replies: 4
Views: 1,735
Posted By ShufflexDD
Get client SteamID on disconnect

to get SteamID on disconnect I use this code:
public OnClientDisconnect(client)
{
if (IsClientInGame(client))
{
new String:query[295];
new bool:check = GetClientAuthString(client,...
Forum: Source Servers (SRCDS) 08-07-2013, 03:44
Replies: 0
Views: 632
Posted By ShufflexDD
admin_english.txt

Anyone have any ideas about this file?
It's placed in platform folder. (Probably on all Source games).
It has pretty interesting content, like this file is for admin menu :)
Forum: Scripting 08-07-2013, 03:25
Replies: 15
Views: 2,468
Posted By ShufflexDD
Re: Best method to saving player data?

if u need to ban them in the same round, use bool arrays(or datapacks), if no, so use sql database.
Forum: Scripting 08-07-2013, 00:45
Replies: 21
Views: 7,700
Posted By ShufflexDD
Re: Check if player is entering a area/zone

A while ago I did a picture for Minecraft, but it's still easy to understand which 2 coordinates you should choose.
By choosing this 2 coordinates plugin above will automatically select other...
Forum: Scripting 08-07-2013, 00:19
Replies: 12
Views: 3,191
Posted By ShufflexDD
Re: CS_SwitchTeam doesn't spawn

Then, hook "jointeam", assign your team there if they're new, set them a boolean flag that they need to have a class set, then when you're ready to spawn them (or at the end of a round),...
Forum: Scripting 08-06-2013, 22:22
Replies: 12
Views: 3,191
Posted By ShufflexDD
Re: CS_SwitchTeam doesn't spawn

that's kinda my entire plugin :D except includes and Plugin:myinfo
Forum: Scripting 08-06-2013, 21:59
Replies: 12
Views: 3,191
Posted By ShufflexDD
Re: CS_SwitchTeam doesn't spawn

Probably I misunderstood smx, but I tried:

public OnPluginStart()
{
AddCommandListener(Command_Joingame, "joingame");
HookEvent("player_team", Event_Jointeam, EventHookMode_Pre);
}
public...
Forum: Scripting 08-06-2013, 21:03
Replies: 12
Views: 3,191
Posted By ShufflexDD
Re: CS_SwitchTeam doesn't spawn

I tried to do SetEntProp and after it FakeClientCommand via AddCommandListener(Command_Joingame, "joingame"), but neither of them seems skip joinclass panel:

ChangeClientTeam(client, CS_TEAM_CT);...
Forum: Scripting 08-06-2013, 20:53
Replies: 12
Views: 3,191
Posted By ShufflexDD
Re: CS_SwitchTeam doesn't spawn

The thing is that I don't want them to respawn. To be more precise, I want, but within limited time.
Again, I can do a timer, but after some time, I want them not to spawn(like at the end of the...
Forum: Scripting 08-06-2013, 20:05
Replies: 12
Views: 3,191
Posted By ShufflexDD
CS_SwitchTeam doesn't spawn

Hi guys, I'm trying to set a team for a new player.
The thing is CS_SwitchTeam on not alive player doesn't seems work properly. This changes player's team to which I want and do not spawn a player;...
Forum: Scripting 07-07-2013, 04:54
Replies: 3
Views: 846
Posted By ShufflexDD
Re: MySQL download?

if you want to store some values, so you can use a local database. If so, so you don't have to create new db connection in database.cgf, as it's already there....
Forum: General 06-29-2013, 22:56
Replies: 12
Views: 2,690
Posted By ShufflexDD
Re: Easy Offline Compiler

much better to use good text editor such as Sublime Text or NotePad++ which can compile, show errors and many other features in editor.
Forum: News 06-29-2013, 05:27
Replies: 122
Views: 65,243
Posted By ShufflexDD
Re: SourceMod 1.5 nearing completion. Translators needed.

sure, I don't say they're lazy or something else; everything what we want - is just to know if it's not abandoned, if everything going OK, if they feel OK...
May be just a bit information about...
Forum: News 06-28-2013, 21:52
Replies: 122
Views: 65,243
Posted By ShufflexDD
Re: SourceMod 1.5 nearing completion. Translators needed.

It seems like R.I.P. SourceMod 1.5.
I mean, topic about completion SM 1.5 was almost 2 months ago :)
Showing results 1 to 25 of 183

 
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