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Posts Made By:
RichNagel
Forum:
Approved Plugins
07-06-2016, 23:00
Replies:
218
Fireworks++ 3.0
Views:
194,827
Posted By
RichNagel
Re: Fireworks++ 3.0
Just a little update/more info:
The "u - Fiery Explosion" (i.e. "firework 0 0 0 au") seems to randomly select between "weapons/explode3.wav", "weapons/explode4.wav", or "weapons/explode5.wav" for...
Forum:
Approved Plugins
07-05-2016, 04:43
Replies:
218
Fireworks++ 3.0
Views:
194,827
Posted By
RichNagel
Re: Fireworks++ 3.0
Sorry for digging up this old thread, but I seem to have a minor problem with this plugin.
Everything seems to work just fine, but I do NOT hear any explosion sound effects when the fireworks...
Forum:
Approved Plugins
06-04-2016, 22:21
Replies:
47
Auto Switch Teams Every X Rounds
Views:
45,361
Posted By
RichNagel
Re: Auto Switch Teams Every X Rounds
UPDATE:
I changed:
register_logevent( "roundend", 2, "1=Round_End" );
TO:
register_event("RoundState", "roundend", "a", "1=3", "1=4", "1=5");
Forum:
Approved Plugins
06-04-2016, 12:32
Replies:
47
Auto Switch Teams Every X Rounds
Views:
45,361
Posted By
RichNagel
Re: Auto Switch Teams Every X Rounds
Many thanks for the info :) That is what I was thinking as well. There seem to be comparable events for DoD, but "dod_get_user_team" is deprecated, so I'm thinking that I need to change that to...
Forum:
Approved Plugins
06-02-2016, 20:15
Replies:
47
Auto Switch Teams Every X Rounds
Views:
45,361
Posted By
RichNagel
Re: Auto Switch Teams Every X Rounds
Sorry for dredging up this old(er) thread, but I was wondering if anyone could modify this plugin to function with Day Of Defeat (if possible)?
Forum:
Approved Plugins
07-30-2014, 05:44
Replies:
637
Just Capture the Flag (CTF) v1.32c (26 jun 2012)
Views:
462,828
Posted By
RichNagel
Re: Just Capture the Flag (CTF) v1.32c (26 jun 2012)
I have the same problem here. The bots keep spawning and respawning over and over again. Note that this is with Counter-Strike: Condition Zero, and the stock Condition Zero bots that come with the...
Forum:
Suggestions / Requests
07-27-2014, 01:40
Replies:
11
Cycle to next map when DoD objectives are complete (using "noise2")?
Views:
3,229
Posted By
RichNagel
Re: Cycle to next map when DoD objectives are complete (using "noise2")?
Hiya Folks,
Sorry for digging up this old thread, but I ran into a minor snaglet with this plugin. I've recently been playing DoD with it, and along with the SturmBots, it's just like a...
Forum:
Suggestions / Requests
07-01-2014, 13:01
Replies:
6
"RestMenu.ammx" and CS:CZ bots?
Views:
1,609
Posted By
RichNagel
Re: "RestMenu.ammx" and CS:CZ bots?
@All, after a lot of downloading/installing/testing, just an FYI:
The last version of AMXModX that the weapon restrictions plugin didn't affect the bots was version 1.76D... in other words,...
Forum:
Suggestions / Requests
07-01-2014, 11:07
Replies:
6
"RestMenu.ammx" and CS:CZ bots?
Views:
1,609
Posted By
RichNagel
Re: "RestMenu.ammx" and CS:CZ bots?
Thanks for the heads-up, but I really don't wish to use Podbot... after all, I already have the CZ bots.
P.S. I also am not running CSDM, all of the above is for _normal_ games.
Forum:
Suggestions / Requests
06-30-2014, 21:35
Replies:
6
"RestMenu.ammx" and CS:CZ bots?
Views:
1,609
Posted By
RichNagel
Re: "RestMenu.ammx" and CS:CZ bots?
Thanks for the info, but the "Bones" plugin only allows for humans starting with a knife. Also (AFAIK) it's more geared towards humans on one team, and bots on the other.
When me and my buddies...
Forum:
Suggestions / Requests
06-30-2014, 09:53
Replies:
6
"RestMenu.ammx" and CS:CZ bots?
Views:
1,609
Posted By
RichNagel
"RestMenu.ammx" and CS:CZ bots?
Hiya Folks,
Recently my buddies and I have been playing Counter-Strike: Condition Zero with a slightly modified 'set of rules':
We have been playing against the bots, allowing the bots to...
Forum:
HL1 Servers (HLDS)
10-23-2013, 01:57
Replies:
7
GoldSource Day of Defeat "mp_tkpenalty" not working?
Views:
1,618
Posted By
RichNagel
Re: GoldSource Day of Defeat "mp_tkpenalty" not working?
Just a heads-up:
I checked out a few AMXModX teamkill plugins, and I found this one... "Day of Defeat TeamKill Revenge v1.2" ( http://www.dodplugins.net/forums/showthread.php?t=43 ).
That being...
Forum:
HL1 Servers (HLDS)
10-21-2013, 23:27
Replies:
7
GoldSource Day of Defeat "mp_tkpenalty" not working?
Views:
1,618
Posted By
RichNagel
Re: GoldSource Day of Defeat "mp_tkpenalty" not working?
Thanks for the info, fysiks :) Anyhow... after bashing my brain for quite a few hours (and a LOT of testing):
It seems that the problem is when SturmBot is enabled on the server. There must be...
Forum:
HL1 Servers (HLDS)
10-21-2013, 23:23
Replies:
12
Custom sprays
Views:
5,902
Posted By
RichNagel
Re: Custom sprays
Thanks for the info :) That's what I was thinking as well. Really strange that the custom sprays don't function.
Forum:
HL1 Servers (HLDS)
10-21-2013, 16:39
Replies:
7
GoldSource Day of Defeat "mp_tkpenalty" not working?
Views:
1,618
Posted By
RichNagel
Re: GoldSource Day of Defeat "mp_tkpenalty" not working?
Yeah, I just might do that. Seems that it must be a really old long-standing bug too.
As, when I run my older downgraded version of DoD (2009) and create a "listen" server, and another of my...
Forum:
HL1 Servers (HLDS)
10-21-2013, 14:44
Replies:
12
Custom sprays
Views:
5,902
Posted By
RichNagel
Re: Custom sprays
I have the exact same problem on a Day of Defeat GoldSource dedicated server that I have been setting up. NONE of the players can see the custom sprays (only the generic Lambda symbol), and there are...
Forum:
HL1 Servers (HLDS)
10-21-2013, 14:35
Replies:
7
GoldSource Day of Defeat "mp_tkpenalty" not working?
Views:
1,618
Posted By
RichNagel
GoldSource Day of Defeat "mp_tkpenalty" not working?
I've just enabled "mp_tkpenalty 6" on a GoldSource Day of Defeat server (as well as "mp_friendlyfire 1", which is required for "mp_tkpenalty"), but it doesn't seem to be working.
After a player...
Forum:
Suggestions / Requests
10-18-2013, 08:52
Replies:
4
Forcing Day of Defeat Players to Capture Flags
Views:
975
Posted By
RichNagel
Re: Forcing Day of Defeat Players to Capture Flags
Many thanks, fysiks! :)
Forum:
Suggestions / Requests
10-17-2013, 16:48
Replies:
4
Forcing Day of Defeat Players to Capture Flags
Views:
975
Posted By
RichNagel
Re: Forcing Day of Defeat Players to Capture Flags
Yes, I posted this request there as well. But I figured, 'what the hey'... might as well post it here as well :)
Forum:
Suggestions / Requests
10-17-2013, 11:39
Replies:
4
Forcing Day of Defeat Players to Capture Flags
Views:
975
Posted By
RichNagel
Forcing Day of Defeat Players to Capture Flags
I've been looking for something like this for quite some time for Day of Defeat (GoldSource): A plugin that would totally clear a player's kills/deaths/score on the scoreboard if they have an...
Forum:
Zombie Plague Mod
04-02-2013, 10:03
Replies:
3
Bug Report
Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Views:
2,007
Posted By
RichNagel
Re: Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Hmmmm... I'm guessing that this must be a bug in ZP. I connected to three different dedicated servers that were running this same version of ZP, and all of them displayed the same sort of MOTD page...
Forum:
Zombie Plague Mod
03-31-2013, 06:19
Replies:
3
Bug Report
Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Views:
2,007
Posted By
RichNagel
Re: Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Anyone?
Forum:
Zombie Plague Mod
03-29-2013, 08:39
Replies:
3
Bug Report
Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Views:
2,007
Posted By
RichNagel
Re: Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
P.S. Here's a pic of what I'm seeing:
http://steamcommunity.com/sharedfiles/filedetails/?id=135086745
...
Forum:
Zombie Plague Mod
03-28-2013, 02:30
Replies:
3
Bug Report
Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
Views:
2,007
Posted By
RichNagel
Zombie Plague v5.0.5 "Current Server Settings" MOTD Message?
I'm running Zombie Plague v5.0.5 (the stable Sep 24, 2011 release), and I'm not sure if this is a bug (or simply something I'm doing wrong). FYI, I run a "listen" server (and I'm not sure if that...
Forum:
Off-Topic
02-10-2013, 06:41
Replies:
4
"Master" (or "Global") Server .RES File?
Views:
1,284
Posted By
RichNagel
Re: "Master" (or "Global") Server .RES File?
OK
Showing results 1 to 25 of 41
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