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Posts Made By:
SztangaBiceps
Forum:
Scripting
11-22-2018, 12:38
Replies:
4
SQL_LockDatabase - required?! When?
Views:
1,081
Posted By
SztangaBiceps
Re: SQL_LockDatabase - required?! When?
Thank you! Solved
Database DB_MySQL = null;
What is wrong whit it?
Forum:
Scripting
11-21-2018, 16:40
Replies:
4
SQL_LockDatabase - required?! When?
Views:
1,081
Posted By
SztangaBiceps
SQL_LockDatabase - required?! When?
Hello guys,
I want to ask you, when should i use function
SQL_LockDatabase(HANDLE);
I use following functions to database:
SQL_Connect
SQL_Query
SQL_FastQuery
..and other to fetch results.
Forum:
Extensions
08-14-2018, 23:19
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,077
Posted By
SztangaBiceps
Re: REST in Pawn - Communicate with JSON REST APIs
Doesn't work
I cannot take value from page
Forum:
Scripting
07-16-2018, 19:16
Replies:
2
multidimensional char error
Views:
567
Posted By
SztangaBiceps
Re: multidimensional char error
Ohh.. OMG! I'm so stupid! :D
It works, Thank You very much!
Forum:
Scripting
07-16-2018, 13:48
Replies:
2
multidimensional char error
Views:
567
Posted By
SztangaBiceps
multidimensional char error
char g_AllowedWeapon[2][32];
void SettingWeapon(const char[] sWeapon, int team)
{
Format(g_AllowedWeapon[team-2], sizeof g_AllowedWeapon, "%s", sWeapon);
}
SettingWeapon("weapon_nova", 2);
Forum:
Scripting
07-11-2018, 19:22
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
Re: [ CS:GO ] How to block vehicle movement after dead
So if it's a button, player can join to the car by pressing +USE (default button: E) and leave the car pressing also +use (default button: E).
So how make that before player death, player press...
Forum:
Scripting
07-10-2018, 15:18
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
Re: [ CS:GO ] How to block vehicle movement after dead
It found on the player (client) with value -1.
If i use:
GetEntPropEnt(client, Prop_Send, "m_hVehicle"));
GetEntPropEnt(client, Prop_Data, "m_hVehicle"));
Value of these props is also "-1"
Forum:
Scripting
07-10-2018, 10:36
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
Re: [ CS:GO ] How to block vehicle movement after dead
I tried and it doesn't work :(
I made debug:
for(int i = 0;i <= GetMaxEntities(); i++)
{
if(IsValidEdict(i))
{
char Class[120];
GetEdictClassname(i, Class, sizeof Class);...
Forum:
Scripting
07-10-2018, 07:22
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
Re: [ CS:GO ] How to block vehicle movement after dead
public Action CMD_Test(int client, int args)
{
for(int i = 0;i <= GetEntityCount(); i++)
{
if(IsValidEdict(i) && IsValidEntity(i))
{
char Class[120], Class2[120];...
Forum:
Scripting
07-09-2018, 16:54
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
Re: [ CS:GO ] How to block vehicle movement after dead
Haha, so simple, but it works!
Thank you!
But if is it possible, can i remove client as owner vehicle?
Some cars working so that one player can be owner, and another player cannot join again to...
Forum:
Scripting
07-09-2018, 13:23
Replies:
17
[ CS:GO ] How to block vehicle movement after dead
Views:
3,015
Posted By
SztangaBiceps
[ CS:GO ] How to block vehicle movement after dead
On some maps are vehicles, which we can move.
We can move them using +forward (w), +moveright (d), +moveleft (a), +back (s).
After dead cars still remember who was on the car and we can move...
Forum:
Scripting
01-10-2016, 04:26
Replies:
3
MySQL credits
Views:
561
Posted By
SztangaBiceps
Re: MySQL credits
Okay..
Do you know how should look code?
I don't understand mysql
Forum:
Scripting
01-09-2016, 19:09
Replies:
3
MySQL credits
Views:
561
Posted By
SztangaBiceps
MySQL credits
Hello,
I made code for set credits (called "fajki") to disconnect player.
It works on ID (SteamID 3)..
My code:
public Action:GiveF_OFFLINE(client, args)
{
if(args < 2)
{
Forum:
Scripting
12-31-2015, 07:02
Replies:
11
Detecting whether a client moves.
Views:
1,548
Posted By
SztangaBiceps
Re: Detecting whether a client moves.
I made it for free.
(small gift from me :D)
I sent you correct code on your communicator steam.
Forum:
Scripting
12-23-2015, 18:18
Replies:
2
[CS GO] Bomb defusing look.
Views:
1,010
Posted By
SztangaBiceps
Re: [CS GO] Bomb defusing look.
public StartDefuse(client)
{
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 5);
...
Forum:
Plugins
12-23-2015, 17:10
Replies:
23
[ANY] Button Watcher (see who pressed a button)
Views:
20,777
Posted By
SztangaBiceps
Re: [ANY] Button Watcher (see who pressed a button) v1.1
Find:
PrintToChatAll(" \x02 \x0C%N \x04pressed button\x0C %i %s", activator, caller, entity);
[B]Replace to:
for(new admins = 1; admins <= MaxClients; admins++)
{
...
Forum:
Scripting
12-23-2015, 16:37
Replies:
5
Devide players CS:GO
Views:
1,097
Posted By
SztangaBiceps
Re: Devide players CS:GO
I'm not sure, because i don't understand this plugin..
Can you give me clear code without strange definitions?
If you still doesn't understand my request:
I need plugin to divide alive players...
Forum:
Scripting
12-19-2015, 12:41
Replies:
5
Devide players CS:GO
Views:
1,097
Posted By
SztangaBiceps
Devide players CS:GO
Hello,
I want to make plugin to divide prisoners to two groups. EX: red and blue.
It should check that current number of alive players is divided by 2.
I don't know how to do this.
I tried...
Forum:
Scripting
12-05-2015, 04:23
Replies:
7
[SOLVED] Not enough space on the stack
Views:
4,147
Posted By
SztangaBiceps
Re: Not enough space on the stack
Okay,
Thanks for answer.
Topic solved
Forum:
Scripting
12-04-2015, 10:57
Replies:
7
[SOLVED] Not enough space on the stack
Views:
4,147
Posted By
SztangaBiceps
Re: Not enough space on the stack
Hello,
I don't know how can I check it, but i give you some propably usefull information..
My server is running on 1shot1kill machines (http://www.1shot1kill.pl/)
There I can't find anything...
Forum:
Scripting
12-03-2015, 13:30
Replies:
7
[SOLVED] Not enough space on the stack
Views:
4,147
Posted By
SztangaBiceps
[SOLVED] Not enough space on the stack
Hello,
I have a lot of errors caused plugin jail_shop.
Code seems to be good, but logs spamming:
[SM] Plugin encountered error 8: Not enough space on the stack
[SM] Displaying call stack...
Forum:
Scripting
11-29-2015, 05:30
Replies:
0
Is this code good? (choose team)
Views:
511
Posted By
SztangaBiceps
Is this code good? (choose team)
Hello guys,
I made code for my server, choose team for the players by admins .
My code looks:
public Action:ChangeTEAM(client, args)
{
if(args < 2)
{
ReplyToCommand(client,...
Showing results 1 to 22 of 22
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