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Search: Posts Made By: rx1983
Forum: Approved Plugins 03-15-2021, 18:15
Replies: 67
Views: 80,889
Posted By rx1983
Re: Pickup Multiple Weapons

thank fysiks very much, it was exactly that, tested.:)
just one note the default should be:


g_bActivated[id] = false;
Forum: Approved Plugins 03-13-2021, 10:32
Replies: 67
Views: 80,889
Posted By rx1983
Re: Pickup Multiple Weapons

I need this plugin to be activated by the player himself


enable:
say activate_multiple_weapon

disable:
say deactivate_multiple_weapon
Forum: Suggestions / Requests 08-14-2020, 12:01
Replies: 2
Views: 289
Posted By rx1983
Re: knife kill effect

#include amxmodx
#include hamsandwich
#include fakemeta

new const TDFW[] = "sound/td_for_what.mp3";

new kSync, cylinderspr;

public plugin_precache()
{
Forum: CSDM 08-08-2020, 20:01
Replies: 0
Views: 4,763
Posted By rx1983
csdm + podbot + restrict weapon in maps

csdm + podbot + restrict weapon in maps

I restricted weapons on a specific map. (fy_pool_day) and retorn log error in respanm the BOTS

L 08/08/2020 - 19:55:27: [CSDM2] Item "weapon_csdm_disab"...
Forum: Suggestions / Requests 07-31-2020, 15:43
Replies: 0
Views: 205
Posted By rx1983
[REQ] Remove drop weapon if empty or not full

[REQ] Remove drop weapon if empty or not full

I wear CSDM + MULTIPLE WEAPON,

and what happens is that there are unloaded or low ammunition weapons, or what is irritating.:down::down::down:
...
Forum: Suggestions / Requests 07-30-2020, 13:21
Replies: 34
Views: 6,357
Posted By rx1983
Re: [REQ] remove dropped empty weapons

I've been looking for this for years, could someone help me?

plugin de bugsy in CSDM + WEAPON MULTIPLES not work, weapon empty in map
Forum: Suggestions / Requests 07-07-2020, 10:51
Replies: 11
Views: 773
Posted By rx1983
Forum: CSDM 07-05-2020, 08:25
Replies: 1
Views: 5,786
Posted By rx1983
Re: CSDM for CS 1.3

I don't think that exists, the CSDM was created in cs 1.5 and was used for data from:
12 de jun de 2002 to 15 de Setember de 2003.

cs 1.3 –> 19 de setember de 2001

you are wanting something...
Forum: HL1 Servers (HLDS) 07-03-2020, 10:08
Replies: 0
Views: 1,366
Posted By rx1983
hlds - command all see hp money

is there any command to leave another time on the opponent's hp?

to csdm...

https://forums.alliedmods.net/attachment.php?attachmentid=182335.jpeg
...
Forum: Approved Plugins 06-16-2020, 16:10
Replies: 87
Views: 76,775
Posted By rx1983
Re: Music Menu Advance

good to know that you still live.
Forum: CSDM 06-07-2020, 18:55
Replies: 2
Views: 5,542
Posted By rx1983
Re: Help I Need A Plugin

similar:
https://forums.alliedmods.net/showthread.php?p=1347927

https://forums.alliedmods.net/showthread.php?p=762459

you support in Suggestions / Requests
...
Forum: CSDM 06-07-2020, 18:49
Replies: 1
Views: 5,451
Posted By rx1983
Re: respawn in knife ???

sorry, i resolved

strip_weapons = 0 to strip_weapons = 1

and cmd cliente

_cl_autowepswitch 0

to plugin multiple weapon in csdm
:bacon!:
Forum: Approved Plugins 06-07-2020, 11:55
Replies: 40
Views: 61,547
Posted By rx1983
Re: Admin Paint v1.5

You have no access to that command

i edit this plugins e not work ???

do not change anything, just as a command and receive this error
Forum: CSDM 06-06-2020, 19:16
Replies: 1
Views: 5,451
Posted By rx1983
respawn in knife ???

respawn in knife :down:

how to be reborn with a stronger weapon in your hands instead of the knife?
Forum: Approved Plugins 06-05-2020, 10:09
Replies: 229
Views: 286,709
Posted By rx1983
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

if ( kill = 3 ) { play sound 3kills.wav }

if ( kill = 4 ) { stop sound 3, playing sound 4 }

if ( kill = 5 ) { stop sound 4, playing sound 5 }

if ( kill = 6 ) { stop sound 5, playing sound 6...
Forum: Approved Plugins 06-02-2020, 11:32
Replies: 229
Views: 286,709
Posted By rx1983
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

SOUND = 1 REQUIREDKILLS 3 = pvh_junina/pvh_junina_3.wav
SOUND = 1 MESSAGE @ %s :: 3 TOSCAS ::

SOUND = 2 REQUIREDKILLS 4 = pvh_junina/pvh_junina_4.wav
SOUND = 2 MESSAGE @ %s :: 4 KILL ::

SOUND...
Forum: Approved Plugins 06-01-2020, 22:23
Replies: 229
Views: 286,709
Posted By rx1983
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

BUG: play one more song at the same time.
if config sounds sequence, 1, 2, 3, 4, 5, 6, 7...
Forum: Suggestions / Requests 05-13-2020, 19:33
Replies: 1
Views: 290
Posted By rx1983
say number motd number

how I do to send a random number.

to a page with motd?


#include <amxmodx>
#include <amxmisc>
#include <chatcolor>

public plugin_init() {
Forum: Suggestions / Requests 05-13-2020, 11:23
Replies: 8
Views: 675
Posted By rx1983
Forum: Suggestions / Requests 05-12-2020, 15:36
Replies: 8
Views: 675
Posted By rx1983
Re: check players =< 1 changelevel fy_pool_day

not work, in changed map players connectad...


#include <amxmodx>

#if !defined client_disconnected
#define client_disconnected client_disconnect
#endif

new g_pPlayersNeeded
Forum: Suggestions / Requests 05-12-2020, 10:11
Replies: 8
Views: 675
Posted By rx1983
Forum: Suggestions / Requests 05-12-2020, 09:23
Replies: 8
Views: 675
Posted By rx1983
Forum: Suggestions / Requests 05-10-2020, 12:54
Replies: 8
Views: 675
Posted By rx1983
check players =< 1 changelevel fy_pool_day

check players =< 1 changelevel fy_pool_day

I need a seimple plugin that changes the map if the server is zero or one player. automatically,

so that this is verified at the start round of the...
Forum: HL1 Servers (HLDS) 04-26-2020, 10:26
Replies: 17
Views: 20,190
Posted By rx1983
Re: AngelScript Mod Loader

so far no objective has yet appeared for this,

because this topic is fixed ???
Forum: New Plugin Submissions 03-31-2020, 10:16
Replies: 111
Views: 46,270
Posted By rx1983
Re: Played Time: Extended (Last Update: 7th June 2016)

The time is store in nvault or txt ?
Showing results 1 to 25 of 500

 
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