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Search: Posts Made By: XDglory
Forum: Plugin/Gameplay Ideas and Requests 11-29-2020, 09:56
Replies: 33
Views: 7,025
Posted By XDglory
Re: L4D2 how do I remove chainsaw or object on all maps

If possible, I would prefer replacing kits with pills in cabinet to removing the cabinet. xD
Forum: Plugin/Gameplay Ideas and Requests 11-24-2020, 23:52
Replies: 33
Views: 7,025
Posted By XDglory
Re: L4D2 how do I remove chainsaw or object on all maps

One kit still spawned after setting this variable to 0, however it is good enough to balance the game in my server. Thank you!
Forum: Plugin/Gameplay Ideas and Requests 11-22-2020, 12:29
Replies: 33
Views: 7,025
Posted By XDglory
Re: L4D2 how do I remove chainsaw or object on all maps

Is there any solution to change/remove the supplies in health cabinet on c2m5 with stripper as well?

I tried:
modify:
{
match:
{
"classname" "weapon_first_aid_kit_spawn"
}
replace:
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 19:04
Replies: 4
Views: 1,367
Posted By XDglory
Re: L4D2 - name and id steam when connecting

GeoIP seems to work on dedicated server only.
Forum: General 10-07-2020, 23:55
Replies: 345
Views: 97,644
Posted By XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Changing nav files in this folder did make modified nav work, Thank you!
Forum: General 10-06-2020, 10:22
Replies: 345
Views: 97,644
Posted By XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Not sure if this post is appropriate in this section, will delete it if it is not that relevant.
--
After the latest update, official claimed many jesus-spots were fixed, yet there still exist some...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2020, 00:54
Replies: 2
Views: 892
Posted By XDglory
Re: [L4D2] Change order of items on admin menu

This is exactly what I'm looking for, Thank you very much!!
Forum: Plugin/Gameplay Ideas and Requests 10-03-2020, 12:40
Replies: 2
Views: 892
Posted By XDglory
[L4D2] Change order of items on admin menu

Several plugins could let admins to use their functions with admin menu, like [L4D/L4D2] Weapon/Zombie Spawner (https://forums.alliedmods.net/showthread.php?t=109659) or [L4D & L4D2] New custom...
Forum: Plugin/Gameplay Ideas and Requests 09-26-2020, 00:30
Replies: 7
Views: 2,630
Posted By XDglory
Re: [L4D2]Help update old gamedata for windows

Thank you Silver, would test if got time!
Forum: General 09-25-2020, 05:08
Replies: 345
Views: 97,644
Posted By XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Is gamedata from "L4D2 Tank Claw Fix" (https://forums.alliedmods.net/showthread.php?t=323823) able to be updated as well?
Forum: Plugins 09-19-2020, 01:31
Replies: 149
Views: 49,559
Posted By XDglory
Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]

Thanks Silvers for helping tweak those options, really appreciated!
Forum: Plugin/Gameplay Ideas and Requests 09-07-2020, 06:42
Replies: 1
Views: 755
Posted By XDglory
Re: [L4D2] Is there any charger plugin that remove damage reduction when charging??

https://forums.alliedmods.net/showthread.php?p=1940955

And it also provides:

Replicate skeet mechanics on AI hunters.
Negate damage by scratches from stumbling AI SI.
Forum: Plugins 09-02-2020, 04:25
Replies: 149
Views: 49,559
Posted By XDglory
Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]

Thanks for your reply! Looking forward to it :up::up:
Forum: Plugins 08-29-2020, 02:43
Replies: 149
Views: 49,559
Posted By XDglory
Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]

What order do I have to set to make tank totally ignore vomited players no matter he is incapped or not?

My current setting:

// Order: Prioritise who to attack first:
// 1 = Normal Survivor....
Forum: Plugin/Gameplay Ideas and Requests 08-14-2020, 11:26
Replies: 3
Views: 1,285
Posted By XDglory
Re: [L4D2] !kill command Modification / Help Requests

Add a check of "m_isGhost" might do.

GetEntProp( client, Prop_Send, "m_isGhost" )
Forum: Plugins 07-23-2020, 12:55
Replies: 58
Views: 25,902
Posted By XDglory
Re: [L4D2] Navigation Loot Spawner

Is it possible to retrieve attribute of a grid like "Escape Route" via this plugin?
Forum: Plugins 07-13-2020, 10:45
Replies: 1,106
Views: 437,162
Posted By XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]

That's weird... It should have been fixed.
I hooked more events that are relative round end, might solve the problem.

//---------------------------------------------------//

And, what am I...
Forum: Plugins 07-10-2020, 12:33
Replies: 1,106
Views: 437,162
Posted By XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]

Not sure if I'm doing this right.

void SpawnWitch(){
int player = GetSurvivorMaxPercent(true); // retrieve player who holds max flow
float pos_player[3], pos_witchSpawnPre[3],...
Forum: Plugins 07-10-2020, 09:27
Replies: 1,106
Views: 437,162
Posted By XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]

Not sure if you found the same plugin as I did, but I've modified one written by "R-Hehl". It works like a charm, maybe you can give it a try.

And is it possible to spawn a witch like the way...
Forum: Plugin/Gameplay Ideas and Requests 07-08-2020, 11:57
Replies: 3
Views: 1,215
Posted By XDglory
Re: [L4D2] Finding entity name by TraceRay?

After several testing, function "TR_GetSurfaceName" returns similar result to "GetEdictClassname" does, which means both functions consider the wire mesh as a part of the map.

However, I found the...
Forum: Plugin/Gameplay Ideas and Requests 07-06-2020, 21:39
Replies: 3
Views: 1,215
Posted By XDglory
Re: [L4D2] Finding entity name by TraceRay?

Thanks for your reply, will try after upgrading to Sourcemod 1.10 :D
Forum: Plugin/Gameplay Ideas and Requests 07-06-2020, 10:20
Replies: 3
Views: 1,215
Posted By XDglory
[L4D2] Finding entity name by TraceRay?

I'm modifying a plugin that spawns special infected by picking several random spot near survivors, then fires TraceRay to check if there is a wall or obstacle between that spot and survivors....
Forum: Plugins 07-05-2020, 14:00
Replies: 87
Views: 39,235
Posted By XDglory
Re: [L4D2 & CS:GO] VScript File Replacer (1.7) [10-May-2020]

Thank you for your prompt reply!
However I am still using SM1.9 since lots of plugins of mine are relative to l4downtown, would need some time to make them compatible with your masterpiece.
Forum: Plugins 07-05-2020, 13:22
Replies: 87
Views: 39,235
Posted By XDglory
Re: [L4D2 & CS:GO] VScript File Replacer (1.7) [10-May-2020]

What do I have to do if I want command "MaxSpecials=4" is set on every map?
Do I have to create a .nut file to override or I just have to put this command in vscripts_override.cfg on some section?
Forum: Plugin/Gameplay Ideas and Requests 05-09-2020, 22:28
Replies: 4
Views: 924
Posted By XDglory
Re: L4D2 - tank waiting at spawn

Isn't it a default setting on coop mode?
Showing results 1 to 25 of 41

 
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