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Search: Posts Made By: usurpator
Forum: Scripting 05-02-2011, 07:06
Replies: 10
Views: 3,027
Posted By usurpator
Re: detect wallbang

damn, i wrote code and it works perfect
i have already created beam and i see that it doesn't hit any solids or entities
and it doesn't detect entities at all, so
GetClientEyePosition() is behind...
Forum: Scripting 05-01-2011, 11:17
Replies: 4
Views: 1,808
Posted By usurpator
Re: Any methods to use the host_timescale without sv_cheats

it doesn't matter if u change sv_cheats on clients or on server
stats will be disabled in both ways
Forum: Scripting 05-01-2011, 11:13
Replies: 10
Views: 3,027
Posted By usurpator
Forum: Scripting 05-01-2011, 06:12
Replies: 10
Views: 3,027
Posted By usurpator
Re: detect wallbang

damn...
when tracer is very close to wall, wallbang is being detected
Forum: Plugin/Gameplay Ideas and Requests 05-01-2011, 05:23
Replies: 9
Views: 5,043
Posted By usurpator
Re: Easy script, No fall damage

SO?

oh, didn't see alexip121093's post...
Forum: Plugin/Gameplay Ideas and Requests 05-01-2011, 05:10
Replies: 9
Views: 2,991
Posted By usurpator
Re: [CS:S] Req | MM (Mix Mod)

if u r ready to pay for work, maybe someone will do it for u
and stop bumping your topic
Forum: Plugins 05-01-2011, 04:46
Replies: 24
Views: 19,480
Posted By usurpator
Re: SM Time Warp

it seems that there is no way to use timescale without sv_cheats 1
and EvgenKo423 looks for method of finding weapons position, to start trail from
Forum: Scripting 05-01-2011, 04:09
Replies: 10
Views: 3,027
Posted By usurpator
Re: detect wallbang

but i said

even if victim(!) higher than attacker



this will always detect solid if i crouch in some places, like "B" plant at de_nuke(canal maybe, dunnow how to call that place)


what...
Forum: Scripting 04-30-2011, 14:27
Replies: 10
Views: 3,027
Posted By usurpator
detect wallbang

I try to detect solid(wall) between two players with this code


new Float: aPos[3];
new Float: vPos[3];
GetClientEyePosition(attacker, aPos);
GetClientEyePosition(victim, vPos);
new Handle:...
Forum: Scripting 04-30-2011, 05:07
Replies: 8
Views: 2,355
Posted By usurpator
Re: [CS:S] How get weapon current reserve ammo? not holding by a player

maybe
Weapon_GetSecondaryAmmoCount(weapon);
from smlib?
Forum: Scripting 04-28-2011, 14:57
Replies: 6
Views: 2,218
Posted By usurpator
Re: Entity speed

he just doesn't know how to perform this
he want to ask, how to push it, so it will fly forward?
Forum: Scripting 04-28-2011, 10:25
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

lol, no
but i'll try your way

where can i see all this props?
Forum: Scripting 04-28-2011, 09:26
Replies: 6
Views: 1,434
Posted By usurpator
Re: entity lifetime

that doesn't work for sg grenade
problem is that sg grenade disappears in some seconds and i need to increase or decrease this time
SetEntityRenderFx(entity, RENDERFX_NONE) doesn't work too
Forum: Scripting 04-28-2011, 08:04
Replies: 6
Views: 1,434
Posted By usurpator
Re: entity lifetime

first thing i did was searching
but i found nothing

i found some props but they are only for certain type of entities(m_f%entname%Life)
Forum: Scripting 04-28-2011, 07:58
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

i have already made it
Forum: Scripting 04-28-2011, 00:25
Replies: 6
Views: 1,434
Posted By usurpator
entity lifetime

hello,
what entity's prop should i change to change entity's lifetime?

ex: my entities are light_dynamic and smokegrenade_projectile

i tried m_fLife, but it didn't work
Forum: Scripting 04-27-2011, 14:22
Replies: 16
Views: 6,684
Posted By usurpator
Re: Memoty leak detected in plugin

pm
продолжим в личке
Forum: Scripting 04-27-2011, 13:59
Replies: 16
Views: 6,684
Posted By usurpator
Re: Memoty leak detected in plugin

CloseHandle(handle)

если это твой скрипт
в любом случае ошибку надо в коде искать(скорее всего)
Forum: Scripting 04-27-2011, 13:40
Replies: 16
Views: 6,684
Posted By usurpator
Re: Memoty leak detected in plugin

close opened handles?
Forum: Scripting 04-27-2011, 13:39
Replies: 7
Views: 1,585
Posted By usurpator
Re: Strings problems :(

#include <sourcemod>
#include <sdktools>

new String:g_FirstSkin[32][100];

public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre)...
Forum: Scripting 04-27-2011, 09:59
Replies: 7
Views: 1,585
Posted By usurpator
Re: Strings problems :(

maybe
new client = GetClientOfUserId(GetEventInt(event, "userid"));
on PlayerSpawn?
Forum: Scripting 04-26-2011, 14:12
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

thx Bacardi, all is done now
now nade glows while flying too and fps doesn't become lower:)

but nade fades out after some time
i tried to do this:

SetEntProp(sgEnt, Prop_Data, "m_fLife",...
Forum: Scripting 04-26-2011, 09:54
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

with your code you can hear exploding sound
with my code is not being played

smokegrenade_projectile is entity that has phys properties and explodes after falling down
so if u remove it when it...
Forum: Scripting 04-26-2011, 02:30
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

public OnEntityCreated(entity, const String:classname[])
{
if(StrEqual(classname, "smokegrenade_projectile"))
{...
Forum: Scripting 04-25-2011, 12:53
Replies: 13
Views: 3,040
Posted By usurpator
Re: do not allow SG to detonate

nono, lighting smokegrenade, as in cs 1.6(zombie mod)

damn, thx man, it works, but now problem is in removing sg explosion sound =\
or maybe just replace it with another sound?

and one more...
Showing results 1 to 25 of 39

 
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