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Posts Made By:
Shadows In Rain
Forum:
Module Coding
02-08-2013, 08:14
Replies:
7
[SOLVED] Can't set state in AddToFullPack
Views:
2,025
Posted By
Shadows In Rain
Re: Can't set state in AddToFullPack
In this translation unit (*.cpp file) you need to #include header file, which defines entity_state_s, i.e. common/entity_state.h.
Forum:
Module Coding
01-06-2013, 06:10
Replies:
7
Dynamic Link Library Exports
Views:
2,853
Posted By
Shadows In Rain
Re: Dynamic Link Library Exports
In Windows/MSVC, same approach is used for exporting either functions or variables, i.e. _declspec(dllexport).
http://support.microsoft.com/kb/90530/en-us?fr=1
Forum:
Module Coding
01-05-2013, 01:35
Replies:
9
some errors recompiling amxx
Views:
3,837
Posted By
Shadows In Rain
Re: some errors recompiling amxx
Probably because you compiling "Debug" configuration.
http://stackoverflow.com/questions/933739/what-is-difference-between-release-and-debug-modes-in-visual-studio
Forum:
Module Coding
12-12-2012, 05:15
Replies:
33
Zombie plague module
Views:
7,304
Posted By
Shadows In Rain
Re: Zombie plague module
@Tirant
After reading lots of books and spending uncounted hours on sites like StackOverflow, I became very frustrated about communities like Allied Mods. Modularity, Interfaces, Encapsulation,...
Forum:
Off-Topic
11-06-2012, 13:03
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
Oopsie.... It was a typo. (fixed now)
@mabaclu
Can you find there something about "operator @"? Because it has been mentioned in sourcecode. Or may be I will just ask Pawn maintainer.
Forum:
Off-Topic
11-05-2012, 19:36
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
In compiler sources it is written that "@" alone (i.e. when not attached to other characters) treated as operator (just like "+" or "-" etc).
pawn-4.0.4733/source/compiler/sc2.c, line 2125:
...
Forum:
Off-Topic
11-05-2012, 19:10
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
Actually I wonder how operator "@" is used. Because I can't find anything about it, even in compiler sources.
Forum:
Off-Topic
11-05-2012, 19:01
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
If you call "@@", it will yield stack overflow.
Forum:
Off-Topic
11-05-2012, 18:58
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
Pawn stares at YOU!
@@()@@
Forum:
Off-Topic
11-05-2012, 18:55
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
Okay then. Just 8 characters? I can do it with 6.
My current results:
@@()@@
My previous (hashed) results:
@@()@@()//...$a|t...
@@(){}//...$a|t...
Why it's possible? If symbol starts with...
Forum:
Off-Topic
11-05-2012, 18:45
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
Also, thanx to mabaclu for reminding that feature, now i know even better result.
@YamiKaitou
My result is shorter. Wait 5 minutes.
Forum:
Off-Topic
11-05-2012, 18:41
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
One more try?
Forum:
Off-Topic
11-05-2012, 18:38
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
@mabaclu
Almost. But it can be even shorter.
It compiles becuse Pawn allows to pass args in braceless style.
n1(c)
{
n1 c
}
Forum:
Off-Topic
11-05-2012, 18:27
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
If no one will dare to conduct deeper research, after some period of time, I will show results.
Forum:
Off-Topic
11-05-2012, 18:20
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
@.Dare Devil.
Sourcecode, i.e. sma.
@YamiKaitou
You have no acces to my results yet.
@BAILOPAN
Plugin without entry point won't compile.
Forum:
Off-Topic
11-05-2012, 17:57
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
Re: AMXX fun: shortest script ever.
I have hashed my results. Later I will show them to prove that I'm not lying.
Dig deeper.
Or you can use rainbow dash tables and try to reverse my hashes.
Forum:
Off-Topic
11-05-2012, 16:54
Replies:
33
AMXX fun: shortest script ever.
Views:
4,977
Posted By
Shadows In Rain
AMXX fun: shortest script ever.
I dare you to write shortest AMXX script ever. Conditions:
— It must be Pawn sourcecode.
— It must succesfully compile witout any warnings.
— It can do something (no matter what).
— Default...
Forum:
Off-Topic
11-05-2012, 16:23
Replies:
20
Indentation Convention [A notepad++ tutorial]
Views:
4,501
Posted By
Shadows In Rain
Re: Indentation Convention [A notepad++ tutorial]
'\t' is standardized.
X*spaces are not.
'\t' is configurable.
X*spaces are not.
Welcome to the future.
Forum:
Module Coding
04-07-2012, 21:54
Replies:
23
Problem compiling with USE_METAMOD
Views:
12,275
Posted By
Shadows In Rain
Re: Problem compiling with USE_METAMOD
Try my setup (http://forums.alliedmods.net/showpost.php?p=1672679&postcount=2) (step by step instructions). At least I have absolutely no problems with it.
Forum:
Module Coding
03-21-2012, 04:47
Replies:
10
Compiling Modules
Views:
4,651
Posted By
Shadows In Rain
Re: Compiling Modules
Env. vars are part of OS. Example (WinXP):
http://vlaurie.com/computers2/graphics/envvar.gifhttp://vlaurie.com/computers2/graphics/addreg.gif (http://vlaurie.com/computers2/Articles/environment.htm)...
Forum:
Module Coding
03-20-2012, 16:02
Replies:
10
Compiling Modules
Views:
4,651
Posted By
Shadows In Rain
Re: Compiling Modules
Try to...
1. close paths with backslash, e.g. C:\sdk_files\hlsdk\multiplayer\dlls\
2. add C:\sdk_files\hlsdk\multiplayer\pm_shared\
Or you can just follow my setup.
MSVC2010 -> Solution...
Forum:
Module Coding
03-19-2012, 07:12
Replies:
1
Error compiling monster mod !
Views:
1,414
Posted By
Shadows In Rain
Re: Error compiling monster mod !
May be missing some includes.
Forum:
Module Coding
02-15-2012, 07:36
Replies:
1
How to load another module?
Views:
967
Posted By
Shadows In Rain
Re: How to load another module?
Solved.
mutil_funcs_t :: pfnLoadPlugin
Forum:
Module Coding
02-15-2012, 05:01
Replies:
1
How to load another module?
Views:
967
Posted By
Shadows In Rain
How to load another module?
Is there a way to instruct Metamod to load another Metamod-plugin (aka module) at runtime? How AMXX does it?
Thanks in advance for any help.
Forum:
Module Coding
02-15-2012, 04:42
Replies:
5
How to parse a string in arguments?
Views:
6,584
Posted By
Shadows In Rain
Re: How to parse a string in arguments?
be an elegant @ use std
const size_t bsz = 200;
char buffer[bsz], *src;
char name[bsz], password[bsz], user_flags[bsz], flags[bsz];
fstream config;
config.open(..., ios::in);...
Showing results 1 to 25 of 124
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