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Posts Made By:
georgik57
Forum:
Approved Plugins
05-02-2024, 17:20
Replies:
217
Ping Faker 1.5
Views:
360,323
Posted By
georgik57
Re: Ping Faker 1.5
nothing goes before them. just copy them as they are and with your desired value.
Forum:
Zombie Plague Mod
04-23-2024, 13:15
Replies:
3
Help / Support
Zombie plague 4,5
Views:
405
Posted By
georgik57
Re: Zombie plague 4,5
plugins are either missing or compiled wrong or with an incompatible amxx version
Forum:
Zombie Plague Mod
04-23-2024, 09:23
Replies:
3
Help / Support
Zombie plague 4,5
Views:
405
Posted By
georgik57
Re: Zombie plague 4,5
check your log files
Forum:
Approved Plugins
04-23-2024, 09:04
Replies:
217
Ping Faker 1.5
Views:
360,323
Posted By
georgik57
Re: Ping Faker 1.5
read the cvars details from the first post
Forum:
Approved Plugins
04-23-2024, 08:55
Replies:
54
Camera View Menu [Updated 22.06.05]
Views:
136,093
Posted By
georgik57
Re: Camera View Menu [Updated 22.06.05]
it's actually exactly the same thing except it's a low edit
https://forums.alliedmods.net/showthread.php?p=2775426#post2775426
Forum:
New Plugin Submissions
04-21-2024, 12:54
Replies:
6
D7 HUD Info
Views:
539
Posted By
georgik57
Re: D7 HUD Info
It measures client fps to avoid overflowing when he can't process enough information.
If it goes under 40, the messages are not sent.
Forum:
New Plugin Submissions
04-21-2024, 12:21
Replies:
6
D7 HUD Info
Views:
539
Posted By
georgik57
Re: D7 HUD Info
Works either way i guess. I've always used this version and had no problems.
Forum:
New Plugin Submissions
04-21-2024, 11:58
Replies:
6
D7 HUD Info
Views:
539
Posted By
georgik57
Re: D7 HUD Info
Woops. Edited. Also here: bitsums.inc (https://forums.alliedmods.net/attachment.php?attachmentid=156747&d=1470798439). Ty.
Forum:
Suggestions / Requests
04-21-2024, 09:57
Replies:
13
[REQUEST][Half-Life] HUD for timeleft, system clock w/ auto timezone
Views:
1,005
Posted By
georgik57
Re: [REQUEST][HL] timeleft, system clock HUD
https://forums.alliedmods.net/showthread.php?p=2821332
Forum:
New Plugin Submissions
04-21-2024, 09:48
Replies:
6
D7 HUD Info
Views:
539
Posted By
georgik57
D7 HUD Info
D i 5 7 i n c T's HUD Info
https://i.imgur.com/oWwUU8P.png
http://bit.ly/D7ImgDesc
Simple multiple HUD info plugin that can display any information in any style you want, with the ability to...
Forum:
New Plugin Submissions
04-20-2024, 11:58
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
835
Posted By
georgik57
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
idk if it's possible to do that since the sounds are played on client side.
setting ammo as soon as the clip is in is also not a good idea because if you hold attack it will start shooting before...
Forum:
Suggestions / Requests
04-17-2024, 10:00
Replies:
24
Simple WarmUp
Views:
1,851
Posted By
georgik57
Re: Simple WarmUp
that's because player movement speed is reset by the engine on weapon change. you need to hook weapon change event and set it back every time.
Forum:
Scripting Help
04-17-2024, 09:56
Replies:
12
Entity disappearing under the ground
Views:
934
Posted By
georgik57
Re: Entity disappearing under the ground
it's because of the size. you spawn it inside the wall so it goes through.
edit: and the solid_not property. pretty self explanatory. if it's not solid it will be able to move through walls.
Forum:
Scripting Help
04-17-2024, 09:47
Replies:
9
Execute cfg via chat
Views:
797
Posted By
georgik57
Re: Execute cfg via chat
you can do amx_rcon exec lo3.cfg
Forum:
Scripting Help
04-04-2024, 05:54
Replies:
1
Night plugin help with countdown
Views:
231
Posted By
georgik57
Re: Night plugin help with countdown
What you want, except no hud present:
https://forums.alliedmods.net/showthread.php?t=273814
zpnm_gp_day_light.sma
Forum:
Scripting Help
04-04-2024, 05:48
Replies:
13
nVault save + load
Views:
1,112
Posted By
georgik57
Re: nVault save + load
I would recommend using OciXCrom's chat plugins:
https://amxx-bg.info/pluginlab/
Forum:
Scripting Help
04-04-2024, 05:45
Replies:
11
How to fixed ZP Items Rock Guitar
Views:
460
Posted By
georgik57
Re: How to fixed ZP Items Rock Guitar
Delete or comment:
stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green...
Forum:
Scripting Help
03-30-2024, 14:53
Replies:
11
How to fixed ZP Items Rock Guitar
Views:
460
Posted By
georgik57
Re: How to fixed ZP Items Rock Guitar
//// csadsfdsa.sma
// Header size: 2408 bytes
// Code size: 13736 bytes
// Data size: 5060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=255...
Forum:
Scripting Help
03-30-2024, 13:14
Replies:
6
Request for Damage Glow change
Views:
519
Posted By
georgik57
Re: Request for Damage Glow change
What you want is DLIGHT which has a very high impact on player fps. I would not recommend doing this at all.
Forum:
Scripting Help
03-30-2024, 13:08
Replies:
11
How to fixed ZP Items Rock Guitar
Views:
460
Posted By
georgik57
Re: How to fixed ZP Items Rock Guitar
g_itemid /= zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
->
g_itemid = zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
The rest of the errors are...
Forum:
Scripting Help
03-23-2024, 12:45
Replies:
2
Solved
Fixing PVS/PAS Engine Messages when using a entity view.
Views:
368
Posted By
georgik57
Re: Fixing PVS/PAS Engine Messages when using a view entity.
this should only happen if you use addtofullpack to set the player view origin
i get away with this by setting the real view origin of the camera in FM_UpdateClientData pre while using a single...
Forum:
Suggestions / Requests
03-22-2024, 05:00
Replies:
5
make chat/say still/permanent
Views:
648
Posted By
georgik57
Re: make chat/say still/permanent
The chat box is a client side modification called metahooksv. I wouldn't recommend using it on steam though as you might get vac banned.
Forum:
Suggestions / Requests
03-21-2024, 17:03
Replies:
4
Help plz on this plugin !
Views:
682
Posted By
georgik57
Re: Help plz on this plugin !
You need reapi to compile and run this plugin. And rehlds.
Forum:
Suggestions / Requests
03-21-2024, 16:44
Replies:
5
make chat/say still/permanent
Views:
648
Posted By
georgik57
Re: make chat/say still/permanent
Chat messages expiration is controlled on the client side via hud_saytext_time cvar. It can be done via a plugin by spamming the chat, but it wouldn't be a good idea at all.
Chat box is also via a...
Forum:
Suggestions / Requests
03-17-2024, 13:34
Replies:
5
autoresponder edit
Views:
472
Posted By
georgik57
Re: autoresponder edit
https://forums.alliedmods.net/showpost.php?p=2819114&postcount=10
https://forums.alliedmods.net/showpost.php?p=2819116&postcount=12
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