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Posts Made By:
Black Haze
Forum:
Unapproved Plugins
04-01-2011, 06:10
Replies:
466
Map Rate v0.10 (6/30)
Views:
225,502
Posted By
Black Haze
Re: Map Rate v0.10 (6/30)
No clue what you did, but there seems to be a difference between the user you posted in the config (jamesj_maprate) and the one in the error, who's suddenly called jimmy instead of james...
Forum:
General
04-01-2011, 06:05
Replies:
52
Gabe Newell wtf?
Views:
16,324
Posted By
Black Haze
Re: Gabe Newell wtf?
I agree with topic starter, too annoying for words, I'll just come back tomorrow.
Forum:
Unapproved Plugins
03-30-2011, 09:20
Replies:
208
Healthkit On Death
Views:
114,289
Posted By
Black Haze
Re: Healthkit On Death
Might be that ES is screwing you, try disabling it for a test.
Forum:
Unapproved Plugins
03-30-2011, 09:09
Replies:
208
Healthkit On Death
Views:
114,289
Posted By
Black Haze
Re: Healthkit On Death
You aint got the noblock problem mentioned a few posts above by any chance?
Forum:
Unapproved Plugins
03-30-2011, 06:30
Replies:
148
Kill Messages
Views:
70,105
Posted By
Black Haze
Re: Kill Messages
There's not really a way to make it stop counting, but you can open up the source code for sm_killmessage_overlays_basicsupport and make the following changes:
Remove lines 114, 115, 116 and 117...
Forum:
Plugins
03-27-2011, 12:10
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Yeah it's trying to find the amount of cash you've got (in CSS), but that property doesn't exist in TF2. Shouldn't cause you any problems I think when you set it to 0, but you could open up the...
Forum:
Plugins
03-27-2011, 08:41
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Never tested em, but I think these are the TF2 weapon names (https://forums.alliedmods.net/showpost.php?p=1434430&postcount=28).
Forum:
Unapproved Plugins
03-27-2011, 08:24
Replies:
466
Map Rate v0.10 (6/30)
Views:
225,502
Posted By
Black Haze
Re: Map Rate v0.10 (6/30)
This plugin does not have a config file, all cvars go in the server.cfg file. It does still need an entry in the databases file though.
Forum:
Plugins
03-25-2011, 13:43
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Open source with notepad, and do ctrl+f on the terms "env_laser" and "env_beam".
Forum:
Unapproved Plugins
03-24-2011, 18:52
Replies:
148
Kill Messages
Views:
70,105
Posted By
Black Haze
Re: Kill Messages
Hmm that does look alright to me... What does it do when you use one of the default packages from the first post?
I ask cause I think it might have something to do with the overlays rather then...
Forum:
Scripting
03-24-2011, 18:49
Replies:
8
Smoke grenade questions
Views:
3,710
Posted By
Black Haze
Re: Smoke grenade questions
Thanks that'll help a bunch! :D
I'm nearly done with the script now, found a way with which I hopefully can make exactly the smokestack I want (kinda like this...
Forum:
Scripting
03-24-2011, 08:37
Replies:
8
Smoke grenade questions
Views:
3,710
Posted By
Black Haze
Re: Smoke grenade questions
That's a bit over my head. Could you show me a piece of code showing how to achieve this? Sounds like exactly what I need!
Forum:
Unapproved Plugins
03-24-2011, 08:33
Replies:
148
Kill Messages
Views:
70,105
Posted By
Black Haze
Re: Kill Messages
You've definatly fucked something up :P Sounds like the plugin is trying to send you files you don't have.
What does the config look like?
Forum:
Unapproved Plugins
03-23-2011, 03:45
Replies:
148
Kill Messages
Views:
70,105
Posted By
Black Haze
Re: Kill Messages
Don't think it's the plugin, just tested it and everything's still all right. Other players crash on your server as well?
Forum:
Scripting
03-21-2011, 13:01
Replies:
8
Smoke grenade questions
Views:
3,710
Posted By
Black Haze
Re: Smoke grenade questions
Got another question:
Looked around a bit on smokegrenade_detonate and landed here:
http://wiki.alliedmods.net/Counter-Strike:_Source_Events#smokegrenade_detonate
Problem is, it gives me a...
Forum:
Scripting
03-20-2011, 15:37
Replies:
8
Smoke grenade questions
Views:
3,710
Posted By
Black Haze
Re: Smoke grenade questions
Thanks gonna give that a go! :D
Forum:
Scripting
03-20-2011, 14:33
Replies:
8
Smoke grenade questions
Views:
3,710
Posted By
Black Haze
Smoke grenade questions
Been searching for this all over the place, and think I even remember seeing it somewhere a few months ago, yet I can't find it.
For some sort of kill streak system I'm trying to have the players...
Forum:
Plugins
03-20-2011, 10:11
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
That's because they have a minimum damage which is way higher then a player's hitpoints. Open up the source and get rid of the minimum on the sm_ion_mindamage and sm_ion_maxdamage, and you're done.
...
Forum:
Plugins
03-20-2011, 08:07
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
If you had actually read the thread instead of just typing yer garbage here and expecting everyone to serve you you would've known.
Bottom line: Read the thread
Forum:
Plugins
03-18-2011, 16:28
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Take out lines 843 through 865. This will remove the white shockwave though.
Might be an idea to use a sphere model with a light translucent water texture and keep scaling that up to use as a...
Forum:
Plugins
03-18-2011, 15:05
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Not really taken a good look myself, but ctrl+f for ".vmt" in the code.
Forum:
Plugin/Gameplay Ideas and Requests
03-18-2011, 11:36
Replies:
4
Ignite props
Views:
1,216
Posted By
Black Haze
Re: Ignite props
Then it might just be that the haven't got an ignite function I guess.
Forum:
Plugin/Gameplay Ideas and Requests
03-18-2011, 10:18
Replies:
4
Ignite props
Views:
1,216
Posted By
Black Haze
Re: Ignite props
"decl Ent" lacks a ; sign, that may be it.
Forum:
Plugins
03-18-2011, 08:13
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
This makes it work, even on texture city! :D
There's still a white wave visible, I assume there where two to start with or something? I did not touch 843, which I assume is that wave.
It's still...
Forum:
Plugins
03-18-2011, 07:13
Replies:
151
[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Views:
91,352
Posted By
Black Haze
Re: [ANY] Ion Cannon Weapon (Version 1.2 Updated 17.03.2011)
Curiously enough after testing it 15 times I never got a single crash. I did get the slowdown that's associated with the crash, but in the nick of time it reclaims itself.
It is the huge white...
Showing results 1 to 25 of 298
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