Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 60
Search took 0.01 seconds.
Search: Posts Made By: ktm
Forum: Scripting 08-11-2016, 14:35
Replies: 3
Views: 918
Posted By ktm
Re: Targeting players with RegConsoleCmd vs. RegAdminCmd

Here you go:

// Player Score
new Float:score[MAXPLAYERS+1];
Forum: Scripting 08-11-2016, 13:02
Replies: 3
Views: 918
Posted By ktm
Targeting players with RegConsoleCmd vs. RegAdminCmd

Hello everyone,

I've run into bit of an odd error I can't seem to figure out. I've coded (Pretty poorly. Sorry guys, I'm an amateur) the following command:

//Send Cash
public...
Forum: Scripting 07-25-2015, 11:46
Replies: 3
Views: 779
Posted By ktm
Re: [TF2] Prevent Monoculus from leaving?

Hahaha,

I knew I was forgetting to look somewhere. Thanks for the info about the convar!
Forum: Scripting 07-25-2015, 11:32
Replies: 3
Views: 779
Posted By ktm
[TF2] Prevent Monoculus from leaving?

Hi there,

I'm trying to figure out a way to prevent the Monoculus from leaving the battle area on a custom map of mine. Due to he nature of the map/project I need to have a nav mesh. Thus, after a...
Forum: Scripting 06-30-2015, 16:07
Replies: 4
Views: 994
Posted By ktm
Re: [TF2] Hooking "mvm_pickup_currency"?

Your suggestions to hook the player touching the entity worked perfectly.

Thank all of you for all your help.
Forum: Scripting 06-29-2015, 01:41
Replies: 4
Views: 994
Posted By ktm
[TF2] Hooking "mvm_pickup_currency"?

Hi there,

I'm trying to hook a player picking up the "item_currencypack_medium" entity in TF2. And I'm not having much luck at all. I can spawn the currency pack just fine in a normal game of TF2....
Forum: Plugins 01-01-2014, 21:18
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]

Alright.

Can you offer some more insight to your criticism? Currently, as you offered it, you're not being very constructive in your argument. I would though, really like to work on what you find...
Forum: Plugins 12-30-2013, 18:49
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.03]

What version of ZF redux are you running? If you are running anything below version 1.04, you'll have this problem. Updating to the newest version should fix your issue!
Forum: Plugins 12-20-2013, 18:44
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.03]

You are right. I was looking in the wrong place.

Zombie Fortress Redux v1.04 Released


I've gone ahead and update ZF Redux to version 1.04. in this update I've gone ahead and added support...
Forum: Plugins 12-20-2013, 16:23
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.03]

edit: ignore that, I'm fixing it now!
Forum: Plugins 12-19-2013, 15:24
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.03]

Powerlord pretty much summed it up. Basically, steamtools allows for custom game descriptions to be set.

Also, quick notice to anyone who is running this on their server. Tomorrow (December 20th)...
Forum: Scripting 12-18-2013, 19:33
Replies: 18
Views: 3,451
Posted By ktm
Re: [TF2] Using a certain key to call a function

If you need a snippet of code to get an idea of how the call for medic -> run function works, here you are:

public Action:OnClientCommand(client, args)
{
new String:cmd0[91];
new...
Forum: Plugins 12-17-2013, 16:15
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.01]

Hey everyone, I got an update for you all today. Sorry I've been missing for the last week or two. I've been swamped with finals and unable to really work on the plugin. Now that I've finished, I've...
Forum: Plugin/Gameplay Ideas and Requests 12-05-2013, 20:38
Replies: 2
Views: 674
Posted By ktm
Re: sm_rof NOT WORKING!

Your problem is how you are putting your command into console.

With the rate of fire command, the correct entry is this:

sm_rof SPACE "name of player you want" SPACE "amount"

You are...
Forum: Plugins 12-05-2013, 18:12
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.01]

It seems you added them to SZF (not zf vanilla as I am working with) by creating new models. (http://forums.alliedmods.net/showpost.php?p=1593981&postcount=46) I want to use the ones already in TF2...
Forum: Plugins 12-05-2013, 17:30
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.01]

I've had that in my plans since I started working on this plugin. The zombie skins are perfect for ZF. It's a pretty great idea, but it took a backseat to other stuff for a few reasons:

1. It's a...
Forum: Plugin/Gameplay Ideas and Requests 12-05-2013, 16:12
Replies: 5
Views: 1,639
Posted By ktm
Re: [New Year] Fireworks

What game do you want this for?

I've worked on a silly plugin for TF2 that turns rockets soldiers fire and flares pryos fire into fireworks. When they detonate, a firework sound goes off and some...
Forum: Plugins 12-05-2013, 15:53
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.01]

Hey everyone, quick announcement! I've gone ahead and created an official steamgroup for Zombie Fortress Redux. Basically, it exists to serve as a place for non-alliedmodders forum members to post...
Forum: Plugins 12-03-2013, 10:26
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.01]

Awesome. I always loved ZF vanilla, and ever since it sort of died I've wanted it to come back. Hopefully, this updated version will suffice. I promise I'll keep the updates coming.
Forum: Plugins 12-02-2013, 16:56
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.0]

I've added your suggestion to my todo list. I'll attempt to work it in along with the SZF weapon prop stripper. Thanks for the heads up, I didn't know the OnGetGameDescription callback was broken.
...
Forum: Plugins 12-01-2013, 21:29
Replies: 277
Views: 186,737
Posted By ktm
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

While I hate to doublepost, I feel like this might be post worthy. I've gone ahead and updated/expanded/fixed the zombie fortress vanilla plugin. It now works completely with the newest version of...
Forum: Plugins 12-01-2013, 17:59
Replies: 50
Views: 38,334
Posted By ktm
Re: [TF2] Zombie Fortress Redux - [v1.0]

Weapon Changes:

Zombie Weapon Changes:
Scout
- The Flying Guillotine: Deals 60 percent less damage.
Spy
- Your Eternal Reward: Does not kill silently.
- The Wagna Prick: Does not kill...
Forum: Plugins 12-01-2013, 17:59
Replies: 50
Views: 38,334
Posted By ktm
[TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]

Zombie Fortress Redux
by KTM (Expansion/Update), Dirtyminuth (Recode), Sirot (Original)

Description:
- Zombie Fortress Redux is a full update and expansion of Zombie Fortress Vanilla by...
Forum: Plugins 11-21-2013, 16:49
Replies: 77
Views: 44,147
Posted By ktm
Re: Runescape Fortress Mod Beta

You should. It'd be neat to see how all this mod works.

Also, nice job, this is really impressive. If you do end up re-adding the level system, you could always make whether or not it was cosmetic...
Forum: Scripting 11-17-2013, 15:28
Replies: 3
Views: 3,493
Posted By ktm
[Tf2] Set player skin to zombie?

Howdy.

So, I'm currently trying to figure this out. I want to, whenever a player spawns on blue, set his skin to the zombie version of normal models. I'm not quite sure how set the player skin to...
Showing results 1 to 25 of 60

 
Forum Jump

All times are GMT -4. The time now is 05:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode