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Posts Made By:
hellomoto
Forum:
HLstatsX:CE
08-03-2015, 15:28
Replies:
7
HLStatsX not working in-game after install [NFO Server]
Views:
2,306
Posted By
hellomoto
Re: HLStatsX not working in-game after install [NFO Server]
Ooops sry, SM version is 1.7.3-git5225
Metamod version: 1.10.6-git940
plugins list:
"Admin File Reader" (1.7.3-dev+5225) by AlliedModders LLC
"Admin Help" (1.7.3-dev+5225) by AlliedModders...
Forum:
HLstatsX:CE
08-03-2015, 15:11
Replies:
7
HLStatsX not working in-game after install [NFO Server]
Views:
2,306
Posted By
hellomoto
HLStatsX not working in-game after install [NFO Server]
So I recently updated my server to include HLStatsX. The stats website works fine, but it does not in-game. I installed it using NFO's autoinstaller on the cpanel. When I check the sourcemod logs, I...
Forum:
Plugin/Gameplay Ideas and Requests
04-30-2015, 14:23
Replies:
21
After IP banning some idiot, they decided to get revenge and try to crash my server.
Views:
2,696
Posted By
hellomoto
Re: After IP banning some idiot, they decided to get revenge and try to crash my serv
Nah I said he joined another server and started mic spamming after failing to join mine. He couldn't actually join my server, despite his many attempts.
With regards to the code you posted, do I...
Forum:
Plugin/Gameplay Ideas and Requests
04-30-2015, 12:29
Replies:
21
After IP banning some idiot, they decided to get revenge and try to crash my server.
Views:
2,696
Posted By
hellomoto
After IP banning some idiot, they decided to get revenge and try to crash my server.
Any idea how this can be prevented? I'm running Sourcemod as well as SM Anti Cheat plugins on my server, yet they are somehow able to lag the hell out of my server, affecting everyone at the time.
...
Forum:
General
08-07-2014, 17:05
Replies:
6
banned_user.cfg format question
Views:
2,813
Posted By
hellomoto
Re: banned_user.cfg format question
Ah ok, thanks. I finally got a ban to stick using the sm_addban command. I'll try the other commands after I update my server.cfg file. Cheers.
Forum:
Plugin/Gameplay Ideas and Requests
08-07-2014, 17:03
Replies:
9
Looking for a Source plugin that verifies contents of a file match the server's file.
Views:
1,687
Posted By
hellomoto
Re: Looking for a Source plugin that verifies contents of a file match the server's f
Yeah this doesn't seem to be working on my server. Any suggestions?
Forum:
General
08-05-2014, 20:45
Replies:
6
banned_user.cfg format question
Views:
2,813
Posted By
hellomoto
Re: banned_user.cfg format question
I just tried to ban myself with these settings and it didn't write anything to the banned_user.cfg or _ip file...
I used the sourcemod admin menu to do it as well. It still won't let me rejoin the...
Forum:
General
08-05-2014, 19:53
Replies:
6
banned_user.cfg format question
Views:
2,813
Posted By
hellomoto
banned_user.cfg format question
So I'm looking in my banned_user.cfg file after banning someone from my server and it's empty. Well, I figured out that problem by doing this:
In server.cfg, add to the bottom:
writeid
writeip
...
Forum:
Plugin/Gameplay Ideas and Requests
08-05-2014, 15:23
Replies:
9
Looking for a Source plugin that verifies contents of a file match the server's file.
Views:
1,687
Posted By
hellomoto
Re: Looking for a Source plugin that verifies contents of a file match the server's f
According to the valve wiki, the trusted_source option is only available for mods on the Source SDK Base 2007 or later. This mod is on 2006.
I have a few more questions.
What happens if a...
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2014, 15:20
Replies:
9
Looking for a Source plugin that verifies contents of a file match the server's file.
Views:
1,687
Posted By
hellomoto
Re: Looking for a Source plugin that verifies contents of a file match the server's f
models, materials, sounds, maps, scripts, config, addons..
That's going to take a while. D:
Edit: Nvm, I believe I have found a whitelist (although outdated) that I can use. Thanks for the help.
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2014, 14:58
Replies:
9
Looking for a Source plugin that verifies contents of a file match the server's file.
Views:
1,687
Posted By
hellomoto
Re: Looking for a Source plugin that verifies contents of a file match the server's f
Oh sweet, thanks. Is there a sv_pure blacklist instead? There's quite a few things that would be needed to be added to a whitelist whereas only maybe a few files would need to be blacklisted. Also,...
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2014, 00:44
Replies:
9
Looking for a Source plugin that verifies contents of a file match the server's file.
Views:
1,687
Posted By
hellomoto
Looking for a Source plugin that verifies contents of a file match the server's file.
Basically I'm looking for an sv_pure mode, but one where I can specify the file it does the check on. There is a cloak feature in the game I play and unfortunately the developers never got around to...
Forum:
Plugin/Gameplay Ideas and Requests
06-24-2014, 02:43
Replies:
3
[Request] Team switch prevention if it would cause teams to become uneven
Views:
925
Posted By
hellomoto
Re: [Request] Team switch prevention if it would cause teams to become uneven
Thanks for your assistance but I tried this and it didn't work.
Forum:
Plugin/Gameplay Ideas and Requests
06-22-2014, 13:46
Replies:
3
[Request] Team switch prevention if it would cause teams to become uneven
Views:
925
Posted By
hellomoto
[Request] Team switch prevention if it would cause teams to become uneven
Hi,
I play a mod called Fortress Forever which is currently on the original Source 2006 SDK. Currently, the game does not have native support for preventing teams from becoming uneven by players...
Forum:
Plugins
05-23-2014, 01:28
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,070
Posted By
hellomoto
Re: Say Sounds (including Hybrid Edition) (4.0.8)
I'm not sure but I think I'm having some kind of sound caching issue. I keep getting the error below:
"Failed to load sound "moto\custom\moto.wav", file probably missing from disk/repository"
...
Forum:
Plugins
04-09-2014, 02:38
Replies:
6
FF Skill Utility
Views:
10,473
Posted By
hellomoto
Re: FF Skill Utility
This plugin seems to not be working on a map-specific basis anymore. Before, it would work for any map that had this code in the lua file:
SetConvar( "sv_skillutility", 1 )
If I have the...
Forum:
Source Servers (SRCDS)
01-08-2014, 17:19
Replies:
2
[CS:GO] GameModes_Server.txt is not working
Views:
3,785
Posted By
hellomoto
Re: [CS:GO] GameModes_Server.txt is not working
Thank you. I verified all the brackets were correct in notepad++ but moving the convars fixed the issue! I also had a problem earlier where the map that got the most votes would be selected but it...
Forum:
Source Servers (SRCDS)
01-08-2014, 06:40
Replies:
2
[CS:GO] GameModes_Server.txt is not working
Views:
3,785
Posted By
hellomoto
[CS:GO] GameModes_Server.txt is not working
Let me first start off by saying I rent a server through NFo and I don't have access to the command line to set the command line parameters like -game csgo +game_mode 1, etc. Is that a requirement...
Forum:
Source Servers (SRCDS)
01-06-2014, 09:41
Replies:
1
[CS:GO] Is there a way to have a random cycle appear on the Native vote system?
Views:
896
Posted By
hellomoto
[CS:GO] Is there a way to have a random cycle appear on the Native vote system?
You know, the native end map vote check list that shows how many times each map has been voted.
What I'd like is to use that same vote system, use it with a custom map group that has maybe 15-20...
Forum:
Plugin/Gameplay Ideas and Requests
06-24-2013, 11:57
Replies:
2
Sourcemod Menus based on Function keys (F1, F2, F3, etc) instead of 1-0 on keyboard?
Views:
2,714
Posted By
hellomoto
Sourcemod Menus based on Function keys (F1, F2, F3, etc) instead of 1-0 on keyboard?
Is this a possibility?:) The reason I ask is because 1-9 are used for each weapon slot such as slot1, slot2, etc. So whenever a menu is on screen, it prevents users from being able to switch weapons....
Forum:
Plugin/Gameplay Ideas and Requests
06-24-2013, 11:38
Replies:
4
Default mapchooser plugin issue
Views:
1,174
Posted By
hellomoto
Re: Default mapchooser plugin issue
Ok, is there a way to make the plugin base its voting using the number pad numbers on the keyboard instead of the ones on the left side of the keyboard? like kp_1 kp_2 kp_3 instead of 1-9? Since the...
Forum:
Plugins
06-23-2013, 21:01
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,070
Posted By
hellomoto
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Wow lmfao, I found the problem. I didn't realize what directory the sm_saysounds.cfg file saved to. I figured it went into the same folder as the saysounds.cfg file which is in game...
Forum:
Plugin/Gameplay Ideas and Requests
06-23-2013, 20:42
Replies:
4
Default mapchooser plugin issue
Views:
1,174
Posted By
hellomoto
Re: Default mapchooser plugin issue
Yeah I loath those old menus where you had to hit Escape to see them.
The mod I am using this for is Fortress Forever. It uses the Source SDK 2006. Does that make any difference about multiple...
Forum:
Plugins
06-22-2013, 21:41
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,070
Posted By
hellomoto
Re: Say Sounds (including Hybrid Edition) (4.0.6)
I forgot to mention I can't or have yet to find a way to use the Sound Library extension on my server. I rent through NFo servers and I don't think there is a way to install that extension. So I've...
Forum:
Plugin/Gameplay Ideas and Requests
06-22-2013, 21:38
Replies:
4
Default mapchooser plugin issue
Views:
1,174
Posted By
hellomoto
Default mapchooser plugin issue
In game, when a map vote comes onto the screen, it prevents all players in the server from switching their weapons until they have chosen the map they want or the timer ends and removes the vote...
Showing results 1 to 25 of 66
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