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Search: Posts Made By: GNCMatt
Forum: Plugins 08-07-2013, 00:55
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

I looked into it, it appears the steam motd browser can't handle grooveshark.com again, we just gotta wait for valve to update it again like last time.
Forum: Plugins 02-06-2013, 12:10
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

They didn't used to require an API key but I suppose it's understandable to prevent abuse. At least it's all still free :).
Forum: Plugins 02-06-2013, 12:04
Replies: 91
Views: 68,169
Posted By GNCMatt
Forum: Plugins 02-06-2013, 11:18
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

Client index 0 is console, were you trying to play music from rcon?




Exactly.
Forum: Plugins 12-05-2012, 22:46
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

Use follow with no parameter to unfollow.

I chose not to auto-unfollow so that you can decide to skip a song.
Forum: Plugins 10-28-2012, 20:42
Replies: 23
Views: 28,950
Posted By GNCMatt
Re: [TF2-MvM] Mobile Upgrades

You can't bind directly to a key in sourcemod, if you wanted you could put this in console: bind f sm_upgrade
Forum: Plugins 10-15-2012, 16:48
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

There's a bit of a difference between something I've written for myself, and something I wrote to post publicly, this update is something I wrote for myself. I just don't have the time to pretty it...
Forum: Plugins 09-12-2012, 18:04
Replies: 23
Views: 28,950
Posted By GNCMatt
Re: [TF2-MvM] Mobile Upgrades

Have a better suggestion?
Forum: Plugins 08-28-2012, 17:16
Replies: 23
Views: 28,950
Posted By GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station

Found a much better way to do this plugin, I must have missed it my first time around. Gonna test it a bit on my server to see the best way to do it then I'll post.

Edit: New version posted....
Forum: Plugins 08-28-2012, 15:01
Replies: 86
Views: 101,217
Posted By GNCMatt
Re: [TF2] Set Cash(Mann vs Machine mode)

Here's what I've been using, you're welcome to incorporate it into your plugin if you want. It might require some additional checks or something, I run it on a private server so it hasn't been tested...
Forum: Plugins 08-28-2012, 13:27
Replies: 23
Views: 28,950
Posted By GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station

Yea, the plugin is designed for MvM. I was curious to know what would happen in a regular game though, thanks for that.

In MvM, it looks like m_nCurrency decreases when you purchase something,...
Forum: Plugins 08-25-2012, 02:57
Replies: 23
Views: 28,950
Posted By GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station

Haven't found the best way to do it yet, on the version I'm running on my server I have it toggle when you pick it up, not sure if that's a solution other people would like.
Forum: Plugins 08-24-2012, 02:19
Replies: 23
Views: 28,950
Posted By GNCMatt
[TF2-MvM] Mobile Upgrades

[TF2-MvM] Mobile Upgrades

This plugin will allow you to upgrade outside of spawn, has a few options and usages.

Usage:
Depending on the CVAR setup, you can use sm_upgrade and/or call for medic...
Forum: Plugins 08-16-2012, 23:47
Replies: 11
Views: 13,335
Posted By GNCMatt
Re: [ANY] Limit human clients (TF2 MvM spectators fix)

Be careful with this, I did something similar and it didn't work right with the queue, and most my servers are now in bad standing.
Forum: Extensions 07-07-2012, 11:12
Replies: 362
Views: 228,898
Posted By GNCMatt
Re: SendProxy Manager

I had to write it out of my plugins, wasn't working anymore.
Forum: Plugins 07-05-2012, 18:38
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)

Never seen it, not done with my permission.

Anyway, that lag is pretty much gone, it runs pretty smooth now. Here is what I have been toying with so far: added the API key support, messed with...
Forum: Plugins 07-05-2012, 16:59
Replies: 91
Views: 68,169
Posted By GNCMatt
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)

Dig! I just got this working again on my server, once I get it fixed up and tested I'll post the new version!
Forum: Extensions 07-05-2012, 16:57
Replies: 362
Views: 228,898
Posted By GNCMatt
Re: SendProxy Manager

Is this ext still working? Or does it require an update after the tf2 update?
Forum: Scripting 04-21-2012, 14:38
Replies: 11
Views: 2,805
Posted By GNCMatt
Re: [TF2 Chat Notify Plugin] Need Some Help

I'm pretty sure that's clientside and you won't be able to detect it.
Forum: Scripting 04-21-2012, 14:33
Replies: 4
Views: 1,927
Posted By GNCMatt
Re: [L4D2] Hook client weapon changed

You can check m_hActiveWeapon manually in a loop.

new weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
Forum: Plugins 11-05-2011, 16:36
Replies: 43
Views: 44,483
Posted By GNCMatt
Re: [TF2] Scout Multi-Jump

Curious to know if this works, do you still take damage if you set that cvar higher?

I haven't fixed it because I have no real solution. If you want a workaround I suppose I could have it refund...
Forum: Plugins 10-03-2011, 10:51
Replies: 43
Views: 44,483
Posted By GNCMatt
Re: [TF2] Scout Multi-Jump

This happens without having the atomizer equipped?
Forum: Snippets and Tutorials 04-29-2011, 18:45
Replies: 10
Views: 12,834
Posted By GNCMatt
Re: [INC] [TF2] Alternative Hud Text

Ahh, so "display_to_team" isn't in the usermessage?
Forum: Snippets and Tutorials 04-28-2011, 17:29
Replies: 10
Views: 12,834
Posted By GNCMatt
Re: [INC] [TF2] Alternative Hud Text

Yea, but there are two team related params, display_to_team, and background. Both are hard coded to 0.
Forum: Snippets and Tutorials 04-28-2011, 05:47
Replies: 10
Views: 12,834
Posted By GNCMatt
[INC] [TF2] Alternative Hud Text

Yea I couldn't think of a good title...

Anyway, I do a lot of tf2 stuff that requires displaying information, so I was playing around a bit today trying to get access to the message area that the...
Showing results 1 to 25 of 62

 
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