Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 11
1
2
3
>
Last
»
Showing results 1 to 25 of 267
Search took
0.01
seconds.
Search:
Posts Made By:
Batfoxkid
Forum:
Plugins
10-05-2023, 12:35
Replies:
8
[TF2] Zombie Escape
Views:
2,008
Posted By
Batfoxkid
Re: [TF2] Zombie Escape
Maps such with ZE prefix such as Jungle Lab workshop/1352642460 but it also supports SZF and ZF prefix such as Black Lagoon workshop/2264054908
Forum:
Plugins
10-04-2023, 22:35
Replies:
8
[TF2] Zombie Escape
Views:
2,008
Posted By
Batfoxkid
[TF2] Zombie Escape
Zombie Escape
An open source version of Zombie Escape for Team Fortress 2
Description:
A gamemode where survivors have to escape a map against a horde of zombies. These zombies can't
be killed...
Forum:
VSH / Freak Fortress
03-05-2023, 21:35
Replies:
7
FF2
[BOSS] Koshihug, a minion-support based boss
Views:
3,174
Posted By
Batfoxkid
Re: [BOSS] Koshihug, a minion-support based boss
Please attach the source code when posting any compiled plugins.
Forum:
Plugins
02-24-2023, 15:01
Replies:
1
[ANY] File Network
Views:
1,914
Posted By
Batfoxkid
[ANY] File Network
File Network
Simple plugin that provides access to INetChannel with an automatic queue and callbacks.
Currently supports Sending and Requesting files while a client is already in-game.
This...
Forum:
VSH / Freak Fortress
02-03-2023, 00:34
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
Did any errors report in your logs? addons/sourcemod/logs/
Forum:
VSH / Freak Fortress
11-27-2022, 23:40
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
Should probably since I noticed a trend of porting boss configs to the new format the Rewrite offers and I should mention
New syntax is not required for FF2: Rewrite
Boss configs will work...
Forum:
VSH / Freak Fortress
11-23-2022, 17:06
Replies:
18
FF2
[Boss Port] New Boss - Hotline Sniper
Views:
5,490
Posted By
Batfoxkid
Re: [Boss Port] New Bosses - Spookmaster's Bosses
You are missing source code for:
special_reanimation.ff2
Forum:
VSH / Freak Fortress
10-12-2022, 18:46
Replies:
18
FF2
[Boss Port] New Boss - Hotline Sniper
Views:
5,490
Posted By
Batfoxkid
Re: [Boss Port] Doctor Krazy Bosses For FF2-Rewrite
Your missing the source file for your plugins.
It's required to have source code when you upload compiled plugins
Forum:
VSH / Freak Fortress
10-10-2022, 13:41
Replies:
144
FF2
Unofficial Freak Fortress | Unsupported
Views:
65,884
Posted By
Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4
There were many issues that were brought up but never patched, for now Rewrite (https://github.com/Batfoxkid/Freak-Fortress-2-Rewrite) is the only publicly active branch of FF2, otherwise manually...
Forum:
Plugins
09-17-2022, 22:27
Replies:
14
[TF2] Custom Taunts
Views:
20,654
Posted By
Batfoxkid
Re: [TF2] Custom Taunts
On the GitHub repository (https://github.com/Batfoxkid/TF2-Custom-Taunts).
Forum:
VSH / Freak Fortress
09-14-2022, 20:17
Replies:
1
cannot find gentlespy boss anywhere
Views:
1,111
Posted By
Batfoxkid
Re: cannot find gentlespy boss anywhere
Please do not blank out your posts. Instead edit that you have solved your problem or even post the answer so others can find an answer too.
Forum:
VSH / Freak Fortress
09-02-2022, 21:03
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,098
Posted By
Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
I don't get feedback on my end and people who do the pull requests may be unaware of anything broken.
Forum:
VSH / Freak Fortress
09-01-2022, 20:49
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,098
Posted By
Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
Pull requests that were accepted beyond 1.20 and 1.21 versions of Unofficial weren't tested by me. I'm currently only active on Freak Fortress 2: Rewrite as of right now.
Forum:
VSH / Freak Fortress
08-27-2022, 15:46
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
This may be considered as an internal boss sound but it can also easily be done with subplugins currently.
Looks like a optional include function that slipped by, you can either compile with the...
Forum:
VSH / Freak Fortress
07-23-2022, 14:09
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
A majority of boss settings can be modified through using FF2R_GetBossData and modifying it's ConfigMap. You can see in some of the default subplugins how they get charges and such. Eventually there...
Forum:
VSH / Freak Fortress
07-11-2022, 16:27
Replies:
144
FF2
Unofficial Freak Fortress | Unsupported
Views:
65,884
Posted By
Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4
See here: https://forums.alliedmods.net/showthread.php?t=338410
Forum:
VSH / Freak Fortress
07-07-2022, 21:19
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,098
Posted By
Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
To add to more breakage, a recent update to TF2 has broken some versions of FF2 and VSH (notably Unofficial Freak Fortress). info_player_teamspawn is no longer a networked entity and will not work...
Forum:
VSH / Freak Fortress
07-03-2022, 02:25
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,098
Posted By
Batfoxkid
SourceMod 1.11 & TF2 Update - FF2 Breakage
With SourceMod 1.11 becoming stable (https://forums.alliedmods.net/showthread.php?t=338409), it adds a new feature which disallows the use of file extensions that aren't .smx which effects all older...
Forum:
VSH / Freak Fortress
06-26-2022, 16:23
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
No
Yes
Forum:
VSH / Freak Fortress
06-25-2022, 17:08
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
It activates abilities based on their ability slot, eg. "slot" "4" will activate when "low" "high" are set for 4.
Forum:
VSH / Freak Fortress
06-24-2022, 01:24
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
23,649
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
Because ability slots 1 & 2 passively generate charge.
Forum:
VSH / Freak Fortress
06-09-2022, 17:58
Replies:
2
FF2
Boss Eye Texture Bug!
Views:
1,658
Posted By
Batfoxkid
Re: Boss Eye Texture Bug!
Please refrain from posting duplicate threads. You can instead wait for a response or do some research (https://developer.valvesoftware.com/wiki/Main_Page).
Forum:
VSH / Freak Fortress
06-08-2022, 16:04
Replies:
144
FF2
Unofficial Freak Fortress | Unsupported
Views:
65,884
Posted By
Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4
If you have a crash log, send it here (https://forums.alliedmods.net/showthread.php?t=277703) and if any custom bosses were installed that may have issues.
Forum:
VSH / Freak Fortress
05-28-2022, 00:25
Replies:
6
FF2
Silanos Rework (FF2, BVB, Rewrite)
Views:
2,580
Posted By
Batfoxkid
Re: Silanos Rework (FF2, BVB, Rewrite)
Your missing the source file for ff2_dynamic_teleporter.ff2
It's required to have source code when you upload compiled plugins.
Forum:
VSH / Freak Fortress
05-25-2022, 16:35
Replies:
39
FF2
GANGST'S FF2 Bosses and More (Bonk Girl's fancy new powers)
Views:
16,729
Posted By
Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Your missing source files for:
ff2_servercommandrage.ff2
ff2_tfconde.ff2
m7_abilities_extended.ff2
special_reanimation.ff2
special_spiderman.ff2
Showing results 1 to 25 of 267
Page 1 of 11
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:02
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode