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Posts Made By:
jsands
Forum:
Unapproved Plugins
05-09-2009, 15:05
Replies:
33
[L4D]Mirror Friendly Fire
Views:
22,304
Posted By
jsands
Re: [L4D]Mirror Friendly Fire
I worked on the incap idea for a few hours and couldn't get it to function properly. I could incap the player, but wierdness happened with his health.
Forum:
Unapproved Plugins
05-07-2009, 12:05
Replies:
33
[L4D]Mirror Friendly Fire
Views:
22,304
Posted By
jsands
Re: [L4D]Mirror Friendly Fire
sm_mirror_ff_enabled determines whether or not the victim takes damage, by setting this to 0 the attacker still takes damage while the victim does not, unless I missed something when I was coding.
...
Forum:
Unapproved Plugins
05-07-2009, 00:45
Replies:
33
[L4D]Mirror Friendly Fire
Views:
22,304
Posted By
jsands
Re: [L4D]Mirror Friendly Fire
I made a version for you that includes the following:
-Ability to choose whether FF hurts the victim.
-Ability to choose whether FF is mirrored.
-Ability to set the cap for mirrored damage....
Forum:
Extensions
04-28-2009, 16:30
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
386,837
Posted By
jsands
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
It has been two weeks and I was hoping someone had an answer for my question at the top of this page. I have PMed some people who posted regularly in this thread without answer.
Forum:
Scripting
04-21-2009, 18:09
Replies:
3
Quick easy question I can't figure out...
Views:
943
Posted By
jsands
Re: Quick easy question I can't figure out...
I see... I was using a float when I should have been using an int, Correct?
So to multiply something by say, .75 I guess I have to divide it first by 4 then multiply it by 3?
Forum:
Scripting
04-21-2009, 17:20
Replies:
3
Quick easy question I can't figure out...
Views:
943
Posted By
jsands
Quick easy question I can't figure out...
Original code:
SetEntityHealth(victim,(GetEventInt(event,"dmg_health")+ GetEventInt(event,"health")));
What I want:
SetEntityHealth(victim,(GetEventInt(event,"dmg_health") * 0.5 +...
Forum:
General
04-18-2009, 10:40
Replies:
2
Can I have commands not echoed to global chat?
Views:
931
Posted By
jsands
Re: Can I have commands not echoed to global chat?
Left4Dead\cfg\sourcemod\sourcemod.cfg
First Entry: sm_show_activity 0
Forum:
Plugins
04-15-2009, 14:03
Replies:
726
[L4D] Player Stats (Co-op) v1.1.1
Views:
406,543
Posted By
jsands
Re: [L4D] Player Stats (Co-op) v1.1
I am about to launch a server and am awaiting the versus version of this plugin with great anticipation. Any progress reports to give your waiting fans?
Forum:
Extensions
04-14-2009, 15:12
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
386,837
Posted By
jsands
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
I cannot get this to work. As others have stated, I get the error:
Unable to load extension "cbaseserver.ext.dll": The specified module could not be found.
I am using SM 1.2.1-dev and followed...
Forum:
Plugin/Gameplay Ideas and Requests
04-03-2009, 19:12
Replies:
0
[REQ]No Friendly Fire In Safe Room
Views:
631
Posted By
jsands
[REQ]No Friendly Fire In Safe Room
In the spirit of -pk-'s Friendly Fire Limit plugin, I would like a short plugin that simply prevents friendly fire until the survivors have left the safe room, with a cvar or similar option to...
Forum:
Scripting
03-30-2009, 19:21
Replies:
4
Custom Config Files Won't Execute
Views:
5,103
Posted By
jsands
Re: Custom Config Files Won't Execute
Posting the contents into server.cfg, as well as using the sm_execcfg both worked...in part. I now face another problem.
When first join the server after a restart, the cvars that I changed are...
Forum:
Plugin/Gameplay Ideas and Requests
03-29-2009, 19:05
Replies:
9
Suppress "[SM]Console:" Broadcasts
Views:
3,353
Posted By
jsands
Re: Suppress "[SM]Console:" Broadcasts
I feel really dumb, seeing as I just spent 3 hours trying to find a way to do this. Google was NO help whatsoever.
Thank you very much.
Forum:
Plugin/Gameplay Ideas and Requests
03-29-2009, 18:59
Replies:
9
Suppress "[SM]Console:" Broadcasts
Views:
3,353
Posted By
jsands
Suppress "[SM]Console:" Broadcasts
I was hoping someone would help me with the following task.
I am running a custom L4D server in which I use sm_cvar (in a config file) to change a lot of, well...cvars when the game starts. I...
Forum:
Trash
03-29-2009, 18:32
Replies:
0
Hopefully an easy plugin or .sp modification
Views:
608
Posted By
jsands
Hopefully an easy plugin or .sp modification
EDIT: I apologize, I thought I had clicked in the correct forum but apparently I did not. Please delete this post.
Forum:
Scripting
03-29-2009, 17:22
Replies:
4
Custom Config Files Won't Execute
Views:
5,103
Posted By
jsands
Custom Config Files Won't Execute
I'm not sure if I have the correct subforum here, so please forgive me if I have this in the wrong place.
I cannot seem to get my l4d server to execute custom.cfg when it loads a map. I have...
Forum:
Scripting
03-29-2009, 13:33
Replies:
7
Quick Question
Views:
1,394
Posted By
jsands
Re: Quick Question
Thank you all for your assistance. I've done scripting before for other games but Sourcemod is a little too close to something like a C/C++ language for me to really grasp.
Forum:
Scripting
03-29-2009, 11:59
Replies:
7
Quick Question
Views:
1,394
Posted By
jsands
Re: Quick Question
Hmm, still not quite working this out properly. I am trying to modify a suggested plugin I saw that was not complete. I want to send a message to other survivors when one of them is nearly dead, or...
Forum:
Scripting
03-28-2009, 22:57
Replies:
7
Quick Question
Views:
1,394
Posted By
jsands
Re: Quick Question
I think I know well enough to see how that it is close to what I want, but it seems to me, and correct me if I'm wrong, that it will send the message individually to every player.
If I am correct...
Forum:
Scripting
03-28-2009, 22:07
Replies:
7
Quick Question
Views:
1,394
Posted By
jsands
Quick Question
Not well versed in scripting, but I want to change a PrintToChatAll to only go to the survivors. How would I accomplish this?
PrintToChatAll("%s blah blah blah.", targetName);
Forum:
Trash
03-28-2009, 18:18
Replies:
0
Problem with compiling?
Views:
702
Posted By
jsands
Problem with compiling?
Problem Solved.
Showing results 1 to 20 of 20
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