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Search: Posts Made By: jsands
Forum: Unapproved Plugins 05-09-2009, 15:05
Replies: 33
Views: 22,304
Posted By jsands
Re: [L4D]Mirror Friendly Fire

I worked on the incap idea for a few hours and couldn't get it to function properly. I could incap the player, but wierdness happened with his health.
Forum: Unapproved Plugins 05-07-2009, 12:05
Replies: 33
Views: 22,304
Posted By jsands
Re: [L4D]Mirror Friendly Fire

sm_mirror_ff_enabled determines whether or not the victim takes damage, by setting this to 0 the attacker still takes damage while the victim does not, unless I missed something when I was coding.
...
Forum: Unapproved Plugins 05-07-2009, 00:45
Replies: 33
Views: 22,304
Posted By jsands
Re: [L4D]Mirror Friendly Fire

I made a version for you that includes the following:

-Ability to choose whether FF hurts the victim.
-Ability to choose whether FF is mirrored.
-Ability to set the cap for mirrored damage....
Forum: Extensions 04-28-2009, 16:30
Replies: 1,011
Views: 386,837
Posted By jsands
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

It has been two weeks and I was hoping someone had an answer for my question at the top of this page. I have PMed some people who posted regularly in this thread without answer.
Forum: Scripting 04-21-2009, 18:09
Replies: 3
Views: 943
Posted By jsands
Re: Quick easy question I can't figure out...

I see... I was using a float when I should have been using an int, Correct?
So to multiply something by say, .75 I guess I have to divide it first by 4 then multiply it by 3?
Forum: Scripting 04-21-2009, 17:20
Replies: 3
Views: 943
Posted By jsands
Quick easy question I can't figure out...

Original code:


SetEntityHealth(victim,(GetEventInt(event,"dmg_health")+ GetEventInt(event,"health")));
What I want:


SetEntityHealth(victim,(GetEventInt(event,"dmg_health") * 0.5 +...
Forum: General 04-18-2009, 10:40
Replies: 2
Views: 931
Posted By jsands
Re: Can I have commands not echoed to global chat?

Left4Dead\cfg\sourcemod\sourcemod.cfg

First Entry: sm_show_activity 0
Forum: Plugins 04-15-2009, 14:03
Replies: 726
Views: 406,543
Posted By jsands
Re: [L4D] Player Stats (Co-op) v1.1

I am about to launch a server and am awaiting the versus version of this plugin with great anticipation. Any progress reports to give your waiting fans?
Forum: Extensions 04-14-2009, 15:12
Replies: 1,011
Views: 386,837
Posted By jsands
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

I cannot get this to work. As others have stated, I get the error:

Unable to load extension "cbaseserver.ext.dll": The specified module could not be found.

I am using SM 1.2.1-dev and followed...
Forum: Plugin/Gameplay Ideas and Requests 04-03-2009, 19:12
Replies: 0
Views: 631
Posted By jsands
[REQ]No Friendly Fire In Safe Room

In the spirit of -pk-'s Friendly Fire Limit plugin, I would like a short plugin that simply prevents friendly fire until the survivors have left the safe room, with a cvar or similar option to...
Forum: Scripting 03-30-2009, 19:21
Replies: 4
Views: 5,103
Posted By jsands
Re: Custom Config Files Won't Execute

Posting the contents into server.cfg, as well as using the sm_execcfg both worked...in part. I now face another problem.

When first join the server after a restart, the cvars that I changed are...
Forum: Plugin/Gameplay Ideas and Requests 03-29-2009, 19:05
Replies: 9
Views: 3,353
Posted By jsands
Re: Suppress "[SM]Console:" Broadcasts

I feel really dumb, seeing as I just spent 3 hours trying to find a way to do this. Google was NO help whatsoever.

Thank you very much.
Forum: Plugin/Gameplay Ideas and Requests 03-29-2009, 18:59
Replies: 9
Views: 3,353
Posted By jsands
Suppress "[SM]Console:" Broadcasts

I was hoping someone would help me with the following task.

I am running a custom L4D server in which I use sm_cvar (in a config file) to change a lot of, well...cvars when the game starts. I...
Forum: Trash 03-29-2009, 18:32
Replies: 0
Views: 608
Posted By jsands
Hopefully an easy plugin or .sp modification

EDIT: I apologize, I thought I had clicked in the correct forum but apparently I did not. Please delete this post.
Forum: Scripting 03-29-2009, 17:22
Replies: 4
Views: 5,103
Posted By jsands
Custom Config Files Won't Execute

I'm not sure if I have the correct subforum here, so please forgive me if I have this in the wrong place.

I cannot seem to get my l4d server to execute custom.cfg when it loads a map. I have...
Forum: Scripting 03-29-2009, 13:33
Replies: 7
Views: 1,394
Posted By jsands
Re: Quick Question

Thank you all for your assistance. I've done scripting before for other games but Sourcemod is a little too close to something like a C/C++ language for me to really grasp.
Forum: Scripting 03-29-2009, 11:59
Replies: 7
Views: 1,394
Posted By jsands
Re: Quick Question

Hmm, still not quite working this out properly. I am trying to modify a suggested plugin I saw that was not complete. I want to send a message to other survivors when one of them is nearly dead, or...
Forum: Scripting 03-28-2009, 22:57
Replies: 7
Views: 1,394
Posted By jsands
Re: Quick Question

I think I know well enough to see how that it is close to what I want, but it seems to me, and correct me if I'm wrong, that it will send the message individually to every player.

If I am correct...
Forum: Scripting 03-28-2009, 22:07
Replies: 7
Views: 1,394
Posted By jsands
Quick Question

Not well versed in scripting, but I want to change a PrintToChatAll to only go to the survivors. How would I accomplish this?

PrintToChatAll("%s blah blah blah.", targetName);
Forum: Trash 03-28-2009, 18:18
Replies: 0
Views: 702
Posted By jsands
Problem with compiling?

Problem Solved.
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