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Search: Posts Made By: GoD-Tony
Forum: Metamod:Source Plugins 12-14-2012, 01:19
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Windows wasn't affected by the change that asherkin is referring to. It will probably start working on Linux again after the upcoming CS:S update.
Forum: Metamod:Source Plugins 09-12-2012, 01:57
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Broke on the CS:S/Windows update. The engine should be in sync now, was this working for TF2 already?

Edit: According to iBot (http://nicholashastings.com/gdc/2012-09-06-170401-tf2.log), it's...
Forum: Metamod:Source Plugins 07-06-2012, 01:06
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

I was still hearing a bit of static with the bad solution I was using. After some more digging, it should really be:short sample = (pVoiceData[i+1] & 0xFF) << 8 | pVoiceData[i] & 0xFF;
Forum: Metamod:Source Plugins 06-23-2012, 03:50
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Back in business, thanks :up:
Forum: Metamod:Source Plugins 05-24-2012, 14:38
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Dammit, I thought this broke on the CS:S update but I found that my vaudio_speex file was deleted.

Edit: No wait it now crashes when I start using voice.

Does this mean I could take the...
Forum: Metamod:Source Plugins 10-19-2011, 08:49
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Is it just the hassle of compiling a separate binary, or has a lot changed between SDKs?
Forum: Metamod:Source Plugins 08-14-2011, 10:48
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

SourceOP (http://www.sourceop.com/modules.php?name=Forums&file=viewtopic&t=59321) is now open-source. I haven't looked through it myself, but I think it also hooked voice chat.
Forum: Metamod:Source Plugins 07-23-2011, 17:33
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

I didn't think of it until now, but is this process considered overkill if I'm only using it to notify plugins that someone is speaking (voiceannounce)?
Forum: Metamod:Source Plugins 04-26-2011, 17:45
Replies: 166
Views: 138,249
Posted By GoD-Tony
Forum: Metamod:Source Plugins 04-23-2011, 11:41
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

What's a good way to detect when a client stops using their mic?

Would something like this be too resource intensive? (killing/creating timers)
new Handle:MicTimers[MAXPLAYERS+1];

public...
Forum: Metamod:Source Plugins 04-20-2011, 10:02
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

Does anyone know the pros/cons of the new voice system?

I like the idea that it's slightly higher voice quality and doesn't use server bandwidth (I think), but I hate to lose VoiceHook's...
Forum: Metamod:Source Plugins 01-31-2011, 01:20
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

I'm using this plugin to display the "Voice Chat Rules" when players begin to talk. Working great!
Forum: Metamod:Source Plugins 01-25-2011, 09:44
Replies: 166
Views: 138,249
Posted By GoD-Tony
Re: VoiceHook - Developer preview of something.

How is this project coming?

I'm not sure if these ideas are related to the plugin, but they are some things I've always wanted to do with the voice comms:

- Detect when a player is using their...
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