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Search: Posts Made By: Arkshine
Forum: Module Coding 10-16-2011, 16:53
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

No idea so. It's compiled 'normally' with the default flags.

It crashes only with team_semiclip and not semiclip, right ?
Forum: Module Coding 10-16-2011, 16:14
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

About your question, it needs if you set team in your plugin, it will update properly the AMXX API. API used in the module.

Try that ; Make sure to update properly.
Forum: Module Coding 10-16-2011, 14:00
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

Try that:

Lowered optimization flag to O2 and changed compiler to gcc-4.5.
Forum: Module Coding 08-07-2011, 05:03
Replies: 143
Views: 90,345
Posted By Arkshine
Forum: Module Coding 08-07-2011, 04:36
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

What are the changes ? Just changed to OnMetaAttach ?
Forum: Module Coding 08-06-2011, 18:12
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

And now ?



It crashes when ? On my server it loads fine.
Forum: Module Coding 08-06-2011, 15:50
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

I've updated above. It's because I've edit manually my old files, and did not seen you have change OnMetaAttach by OnAmxxAttach. It works fine on OnMetaAttach. Anyway, test.
Forum: Module Coding 08-06-2011, 15:22
Replies: 143
Views: 90,345
Posted By Arkshine
Forum: Module Coding 08-06-2011, 05:32
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Download again, it should work now.
Forum: Module Coding 08-06-2011, 04:45
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Oops, I've forgotten to update MakeFile. :mrgreen:

New binaries are coming.
Forum: Module Coding 08-02-2011, 04:50
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

So, is it working as expected ?
Forum: Module Coding 08-01-2011, 06:22
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

By the way, here a version of semiclip (without team check so) with cvars.

- semiclip_enable <0|1> // Disable/Enable semiclip
- semiclip_trans_method <1|2> // 1) Direct 2) Progressive
-...
Forum: Module Coding 08-01-2011, 04:05
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

I have updated but it seems ok, just something which has been desactivated (don't remember what, related to an effect I guess). What parts are broken ?
Forum: Module Coding 08-01-2011, 03:35
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

For windows, you just need to get HLDSK, metamod, and for your current project configuring MSVC (Project options -> C/C++ -> General) to reflect where are located your directories. That's all. Here...
Forum: Module Coding 07-31-2011, 18:12
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

@Pastout, Connor : Here a special version of team_semiclip with cvars. Tell me if it works as expected.

- team_semiclip_enable <0|1> // Disable/Enable semiclip
- team_semiclip_trans_method <1|2>...
Forum: Module Coding 07-31-2011, 10:09
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

I guess that's something too much for you to understand. Since you don't know how to code, it's expected, and there is nothing wrong with that. That's not really matter if the module does more things...
Forum: Module Coding 07-31-2011, 07:41
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

You say implicitly a plugin is better, knowing plugin and module doing the same thing, thus the difference is on the speed, and considering it eats much less cpu with a module : by choosing the...
Forum: Module Coding 07-30-2011, 15:11
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Arrogant ? You are the one who doesn't care what people are saying. We tell you to search ? You neve search. We tell you a module faster ? No, for you, a plugin is better. It's explained somewhere in...
Forum: Module Coding 07-30-2011, 14:22
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Just this ? Knowing the forwards involving, saying that is a non-sense (to not say a nice bullshit), but knowing you are a beginner in Pawn, it's not surprised you don't understand such thing yet.
Forum: Module Coding 07-30-2011, 13:19
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

A module is much faster than an amxx plugin. It's definitely recommended to use the module.
Forum: Module Coding 07-30-2011, 11:23
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

With one cvar, you won't see the difference.
Forum: Module Coding 07-30-2011, 08:36
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

No, it updates only the team's id in the AMXX API.
Forum: Module Coding 07-30-2011, 05:18
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Nope. You don't understand we are talking about AMXX API itself, so for functions to be used in others modules of AMXX.
Forum: Module Coding 07-30-2011, 04:58
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Eh, it remembers this bug and the fix I have proposed : https://bugs.alliedmods.net/show_bug.cgi?id=4656 , read my comment at the end.

AMXX updates the team's id only when ScoreInfo is sent. But...
Forum: Module Coding 07-29-2011, 17:16
Replies: 143
Views: 90,345
Posted By Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]

Yes, cs_set_user_team sends MF_SetPlayerTeamInfo which update properly the team's id in AMXX API, so no need to send the message.
Showing results 1 to 25 of 26

 
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