Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 26
Search took
0.01
seconds.
Search:
Posts Made By:
Arkshine
Forum:
Module Coding
10-16-2011, 16:53
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
No idea so. It's compiled 'normally' with the default flags.
It crashes only with team_semiclip and not semiclip, right ?
Forum:
Module Coding
10-16-2011, 16:14
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
About your question, it needs if you set team in your plugin, it will update properly the AMXX API. API used in the module.
Try that ; Make sure to update properly.
Forum:
Module Coding
10-16-2011, 14:00
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
Try that:
Lowered optimization flag to O2 and changed compiler to gcc-4.5.
Forum:
Module Coding
08-07-2011, 05:03
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
Updated above. Check again.
Forum:
Module Coding
08-07-2011, 04:36
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
What are the changes ? Just changed to OnMetaAttach ?
Forum:
Module Coding
08-06-2011, 18:12
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
And now ?
It crashes when ? On my server it loads fine.
Forum:
Module Coding
08-06-2011, 15:50
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
I've updated above. It's because I've edit manually my old files, and did not seen you have change OnMetaAttach by OnAmxxAttach. It works fine on OnMetaAttach. Anyway, test.
Forum:
Module Coding
08-06-2011, 15:22
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Please check before.
Forum:
Module Coding
08-06-2011, 05:32
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Download again, it should work now.
Forum:
Module Coding
08-06-2011, 04:45
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Oops, I've forgotten to update MakeFile. :mrgreen:
New binaries are coming.
Forum:
Module Coding
08-02-2011, 04:50
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
So, is it working as expected ?
Forum:
Module Coding
08-01-2011, 06:22
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
By the way, here a version of semiclip (without team check so) with cvars.
- semiclip_enable <0|1> // Disable/Enable semiclip
- semiclip_trans_method <1|2> // 1) Direct 2) Progressive
-...
Forum:
Module Coding
08-01-2011, 04:05
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
I have updated but it seems ok, just something which has been desactivated (don't remember what, related to an effect I guess). What parts are broken ?
Forum:
Module Coding
08-01-2011, 03:35
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
For windows, you just need to get HLDSK, metamod, and for your current project configuring MSVC (Project options -> C/C++ -> General) to reflect where are located your directories. That's all. Here...
Forum:
Module Coding
07-31-2011, 18:12
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
@Pastout, Connor : Here a special version of team_semiclip with cvars. Tell me if it works as expected.
- team_semiclip_enable <0|1> // Disable/Enable semiclip
- team_semiclip_trans_method <1|2>...
Forum:
Module Coding
07-31-2011, 10:09
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
I guess that's something too much for you to understand. Since you don't know how to code, it's expected, and there is nothing wrong with that. That's not really matter if the module does more things...
Forum:
Module Coding
07-31-2011, 07:41
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
You say implicitly a plugin is better, knowing plugin and module doing the same thing, thus the difference is on the speed, and considering it eats much less cpu with a module : by choosing the...
Forum:
Module Coding
07-30-2011, 15:11
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Arrogant ? You are the one who doesn't care what people are saying. We tell you to search ? You neve search. We tell you a module faster ? No, for you, a plugin is better. It's explained somewhere in...
Forum:
Module Coding
07-30-2011, 14:22
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Just this ? Knowing the forwards involving, saying that is a non-sense (to not say a nice bullshit), but knowing you are a beginner in Pawn, it's not surprised you don't understand such thing yet.
Forum:
Module Coding
07-30-2011, 13:19
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
A module is much faster than an amxx plugin. It's definitely recommended to use the module.
Forum:
Module Coding
07-30-2011, 11:23
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
With one cvar, you won't see the difference.
Forum:
Module Coding
07-30-2011, 08:36
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
No, it updates only the team's id in the AMXX API.
Forum:
Module Coding
07-30-2011, 05:18
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Nope. You don't understand we are talking about AMXX API itself, so for functions to be used in others modules of AMXX.
Forum:
Module Coding
07-30-2011, 04:58
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Eh, it remembers this bug and the fix I have proposed : https://bugs.alliedmods.net/show_bug.cgi?id=4656 , read my comment at the end.
AMXX updates the team's id only when ScoreInfo is sent. But...
Forum:
Module Coding
07-29-2011, 17:16
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,345
Posted By
Arkshine
Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Yes, cs_set_user_team sends MF_SetPlayerTeamInfo which update properly the team's id in AMXX API, so no need to send the message.
Showing results 1 to 25 of 26
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
02:41
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode