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Posts Made By:
OrphanShadow
Forum:
General
07-10-2013, 18:47
Replies:
60
TF2 update broke sourcemod?
Views:
14,723
Posted By
OrphanShadow
Re: TF2 update broke sourcemod?
This does *not* fix the crashes on my Linux Servers, so I dont think we can say thats a guaranteed solution.
Forum:
General
07-10-2013, 18:36
Replies:
60
TF2 update broke sourcemod?
Views:
14,723
Posted By
OrphanShadow
Re: TF2 update broke sourcemod?
Can confirm this. Crash on client join with latest Stable snapshots on Ubuntu.
Forum:
VSH / Freak Fortress
04-30-2013, 16:56
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: VS Saxton Hale Mode, main thread (current v1.42)
Duly noted and fixed. Thanks for helping me overcome my incompetance xD
Forum:
VSH / Freak Fortress
04-30-2013, 16:44
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: VS Saxton Hale Mode, main thread (current v1.42)
Just migrated all my servers over to the new Steampipe release, and VSH is giving me some issues.
Ive migrated all the custom models and stuff in to these folders:
/tf/custom/saxton/models...
Forum:
General
04-23-2013, 18:36
Replies:
53
Issues after update 23/04/13 (Linux)
Views:
15,938
Posted By
OrphanShadow
Re: Issues after update 23/04/13 (Linux)
Looks like we gotta be patient and wait for a new snapshot. Unless im missing something I dont think theres much we can do userside to fix things other than wait patiently.
Forum:
General
04-23-2013, 18:23
Replies:
53
Issues after update 23/04/13 (Linux)
Views:
15,938
Posted By
OrphanShadow
Issues after update 23/04/13 (Linux)
Seems something has bugged out either Sourcemod or Metamod (or both) in the latest update. Nothing initializes when you load the server up.
Running Ubuntu Linux 10.04.4 LTS
Tried with newest...
Forum:
General
12-20-2012, 18:21
Replies:
127
Sourcemod not initializing after latest TF2 update.
Views:
42,615
Posted By
OrphanShadow
Sourcemod not initializing after latest TF2 update.
Cant get any logs at the moment. Alls I can say is that Sourcemod fails to load whatsoever after todays TF2 Christmas update. No errors that I can see.
Anyone else in the same boat?
EDIT:...
Forum:
Source Servers (SRCDS)
06-27-2012, 23:29
Replies:
69
Brace Yourself - pyro update is comming.
Views:
15,960
Posted By
OrphanShadow
Re: Brace Yourself - pyro update is comming.
For what its worth guys, Im using the latest dev build and it fixes most of the issues.
Forum:
VSH / Freak Fortress
12-16-2011, 12:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Yeah, Gamedata update came through and everything is peachy now.
One suggestion: With the new Pyro Axe, make the plugin swap its attribs out for something like the axtinguisher or the powerjack,...
Forum:
VSH / Freak Fortress
12-15-2011, 23:37
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Looks like VSH is broken as of the update. Server crash when Hale first appears.
Forum:
Plugins
11-13-2011, 20:25
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,456
Posted By
OrphanShadow
Re: Say Sounds (including Hybrid Edition) (4.0.3)
Having some real issues with the plugin.
I have everything set up correctly, and the event sounds work, but chat sounds only work from the Menu. Say triggers dont work.
Also, after a while, the...
Forum:
Plugins
11-13-2011, 12:17
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,138
Posted By
OrphanShadow
Re: [TF2] FortWars (v6.4)
This is a great plugin, very very fun. That said, I have a bit if an issue.
At random, my server running this gamemode seems to crash. Im not getting any reliable output other than the thing...
Forum:
VSH / Freak Fortress
10-15-2011, 14:01
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Testing it on my server as we speak. Im relying on some others for bug testing as im away right now.
Initial verdict seems to be that its okay though (fingers crossed).
Forum:
VSH / Freak Fortress
10-13-2011, 21:22
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Cool. Also found that taunt needs redefining because they mest up the keyboard map for taunts or something.
Ill patiently await the update =3
Forum:
VSH / Freak Fortress
10-13-2011, 20:23
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Well since TF2Items was fixed only glitch ive seen is hale sinking into the floor when you are controlling him. World model is fine, looks as if there is no problems, but from 1st person view it goes...
Forum:
VSH / Freak Fortress
04-20-2011, 15:13
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,192
Posted By
OrphanShadow
Re: [TF2] VS Saxton Hale Mode
Im noticing the same issues as above.
Super jump not working, Hale HP and end of round damage stuff not displaying. Rage meter not showing (although rage itself works).
Forum:
Plugins
03-25-2011, 07:28
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)
@FlaminSarge I'll have a look at that tutorial. If I have problems I'll PM you.
Thanks.
Forum:
Plugins
03-24-2011, 10:15
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)
I've removed the viewmodel line now, but I spotted some output from console when I was testing. Something to do with 'error vertex file' and wrong checksums.
Bug in the code?
EDIT: I've tried...
Forum:
Plugins
03-23-2011, 21:02
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)
Back again.
This time, I have been trying to apply a custom model for a weapon I have created. I created the dep file and reloaded all the plugins. The files download to the client okay too.
...
Forum:
Plugins
03-07-2011, 19:10
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Re: [TF2Items] Give Weapon (v2.7, 02/24/2011)
Sorry, I didnt know that the name had to stay as that. Figured you could just rename it to your own preference. Thanks for clearing that up.
Also, I managed to get dissolve working by cloning the...
Forum:
Plugins
03-07-2011, 12:54
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Thank you for the quick reply! I sorted out...
Thank you for the quick reply!
I sorted out the issue with Randomizer. Keeping Gamedata but removing the plugin allowed me to load Giveweapon fine.
However, even after fixing the error in my...
Forum:
Plugins
03-06-2011, 22:32
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,847
Posted By
OrphanShadow
Re: [TF2Items] Give Weapon (v2.7, 02/24/2011)
Hey, just a few questions.
1/. Is giveweapon dependant upon the Randomizer plugin? After loading this onto my server Sourcemod wouldnt load it, with a couple of lines referncing randomizer.
2/....
Showing results 1 to 22 of 22
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