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Search: Posts Made By: OrphanShadow
Forum: General 07-10-2013, 18:47
Replies: 60
Views: 14,723
Posted By OrphanShadow
Re: TF2 update broke sourcemod?

This does *not* fix the crashes on my Linux Servers, so I dont think we can say thats a guaranteed solution.
Forum: General 07-10-2013, 18:36
Replies: 60
Views: 14,723
Posted By OrphanShadow
Re: TF2 update broke sourcemod?

Can confirm this. Crash on client join with latest Stable snapshots on Ubuntu.
Forum: VSH / Freak Fortress 04-30-2013, 16:56
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: VS Saxton Hale Mode, main thread (current v1.42)

Duly noted and fixed. Thanks for helping me overcome my incompetance xD
Forum: VSH / Freak Fortress 04-30-2013, 16:44
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: VS Saxton Hale Mode, main thread (current v1.42)

Just migrated all my servers over to the new Steampipe release, and VSH is giving me some issues.

Ive migrated all the custom models and stuff in to these folders:

/tf/custom/saxton/models...
Forum: General 04-23-2013, 18:36
Replies: 53
Views: 15,938
Posted By OrphanShadow
Re: Issues after update 23/04/13 (Linux)

Looks like we gotta be patient and wait for a new snapshot. Unless im missing something I dont think theres much we can do userside to fix things other than wait patiently.
Forum: General 04-23-2013, 18:23
Replies: 53
Views: 15,938
Posted By OrphanShadow
Issues after update 23/04/13 (Linux)

Seems something has bugged out either Sourcemod or Metamod (or both) in the latest update. Nothing initializes when you load the server up.

Running Ubuntu Linux 10.04.4 LTS

Tried with newest...
Forum: General 12-20-2012, 18:21
Replies: 127
Views: 42,615
Posted By OrphanShadow
Sourcemod not initializing after latest TF2 update.

Cant get any logs at the moment. Alls I can say is that Sourcemod fails to load whatsoever after todays TF2 Christmas update. No errors that I can see.

Anyone else in the same boat?

EDIT:...
Forum: Source Servers (SRCDS) 06-27-2012, 23:29
Replies: 69
Views: 15,960
Posted By OrphanShadow
Re: Brace Yourself - pyro update is comming.

For what its worth guys, Im using the latest dev build and it fixes most of the issues.
Forum: VSH / Freak Fortress 12-16-2011, 12:09
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Yeah, Gamedata update came through and everything is peachy now.

One suggestion: With the new Pyro Axe, make the plugin swap its attribs out for something like the axtinguisher or the powerjack,...
Forum: VSH / Freak Fortress 12-15-2011, 23:37
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Looks like VSH is broken as of the update. Server crash when Hale first appears.
Forum: Plugins 11-13-2011, 20:25
Replies: 1,312
Views: 812,456
Posted By OrphanShadow
Re: Say Sounds (including Hybrid Edition) (4.0.3)

Having some real issues with the plugin.

I have everything set up correctly, and the event sounds work, but chat sounds only work from the Menu. Say triggers dont work.

Also, after a while, the...
Forum: Plugins 11-13-2011, 12:17
Replies: 239
Views: 153,138
Posted By OrphanShadow
Re: [TF2] FortWars (v6.4)

This is a great plugin, very very fun. That said, I have a bit if an issue.

At random, my server running this gamemode seems to crash. Im not getting any reliable output other than the thing...
Forum: VSH / Freak Fortress 10-15-2011, 14:01
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Testing it on my server as we speak. Im relying on some others for bug testing as im away right now.

Initial verdict seems to be that its okay though (fingers crossed).
Forum: VSH / Freak Fortress 10-13-2011, 21:22
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Cool. Also found that taunt needs redefining because they mest up the keyboard map for taunts or something.

Ill patiently await the update =3
Forum: VSH / Freak Fortress 10-13-2011, 20:23
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Well since TF2Items was fixed only glitch ive seen is hale sinking into the floor when you are controlling him. World model is fine, looks as if there is no problems, but from 1st person view it goes...
Forum: VSH / Freak Fortress 04-20-2011, 15:13
Replies: 4,384
Views: 1,834,192
Posted By OrphanShadow
Re: [TF2] VS Saxton Hale Mode

Im noticing the same issues as above.

Super jump not working, Hale HP and end of round damage stuff not displaying. Rage meter not showing (although rage itself works).
Forum: Plugins 03-25-2011, 07:28
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)

@FlaminSarge I'll have a look at that tutorial. If I have problems I'll PM you.

Thanks.
Forum: Plugins 03-24-2011, 10:15
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)

I've removed the viewmodel line now, but I spotted some output from console when I was testing. Something to do with 'error vertex file' and wrong checksums.

Bug in the code?

EDIT: I've tried...
Forum: Plugins 03-23-2011, 21:02
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)

Back again.

This time, I have been trying to apply a custom model for a weapon I have created. I created the dep file and reloaded all the plugins. The files download to the client okay too.
...
Forum: Plugins 03-07-2011, 19:10
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Re: [TF2Items] Give Weapon (v2.7, 02/24/2011)

Sorry, I didnt know that the name had to stay as that. Figured you could just rename it to your own preference. Thanks for clearing that up.

Also, I managed to get dissolve working by cloning the...
Forum: Plugins 03-07-2011, 12:54
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Thank you for the quick reply! I sorted out...

Thank you for the quick reply!

I sorted out the issue with Randomizer. Keeping Gamedata but removing the plugin allowed me to load Giveweapon fine.

However, even after fixing the error in my...
Forum: Plugins 03-06-2011, 22:32
Replies: 1,732
Views: 1,339,847
Posted By OrphanShadow
Re: [TF2Items] Give Weapon (v2.7, 02/24/2011)

Hey, just a few questions.

1/. Is giveweapon dependant upon the Randomizer plugin? After loading this onto my server Sourcemod wouldnt load it, with a couple of lines referncing randomizer.

2/....
Showing results 1 to 22 of 22

 
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