Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 77
Search took 0.00 seconds.
Search: Posts Made By: [NATO]Hunter
Forum: Plugins 06-08-2009, 12:06
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

No, this means other plugins can access the plugin.
Forum: Plugins 05-30-2009, 06:23
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Version 1.2.4 - 30.05.2009
- Fixed: Medipacks counter not handling map/round starts and player pickups, thanks Uranium235 (https://forums.alliedmods.net/member.php?u=54150).
Forum: Plugins 05-30-2009, 06:21
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.2.4 - 30.05.2009
- Fixed: Ammopacks counter not handling map/round starts and player pickups, thanks Uranium235 (https://forums.alliedmods.net/member.php?u=54150).

Please test this...
Forum: Plugins 05-29-2009, 11:38
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.2.3 - 29.05.2009
- Fixed: Ammopacks counter was not decreased, thanks Uranium235 (https://forums.alliedmods.net/member.php?u=54150).
Forum: Plugins 05-29-2009, 11:37
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Version 1.2.3 - 29.05.2009
- Fixed: Medipacks counter was not decreased, thanks Uranium235 (https://forums.alliedmods.net/member.php?u=54150).
Forum: Plugins 05-28-2009, 02:40
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

I removed that error message from my version. It can happen quite often on a busy server. This error occurs if a Ammopack was used and another item was created with the same entity index later on. No...
Forum: Plugins 05-27-2009, 12:50
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.2.2 - 27.05.2009
- Added: sm_ammopacks_limit limits maximum number of extra Ammopacks on map at a time. (0 = unlimited), thanks naris (http://forums.alliedmods.net/member.php?u=23467).
-...
Forum: Plugins 05-27-2009, 11:39
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Version 1.2.2 - 27.05.2009
- Added: sm_medipacks_limit limits maximum number of extra Medipacks on map at a time. (0 = unlimited), thanks naris (http://forums.alliedmods.net/member.php?u=23467).
-...
Forum: Plugins 05-25-2009, 16:48
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

I will update this plugin soon. retsam, the error you mentioned is not related to the crash.
Forum: Plugins 12-28-2008, 18:38
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Version 1.1.9 - 29.12.2008
- Cleanup release.
- The player messages are now send once, thanks Antithasys (https://forums.alliedmods.net/member.php?u=36954).
- The fire explosion is now...
Forum: Plugins 12-28-2008, 18:30
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.2.0 - 29.12.2008
- Cleanup release.
- The player messages are now send once, thanks Antithasys (https://forums.alliedmods.net/member.php?u=36954).
Forum: Plugins 12-28-2008, 18:28
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Version 1.2.0 - 29.12.2008
- Cleanup release.
- The player messages are now send once, thanks Antithasys (https://forums.alliedmods.net/member.php?u=36954).
Forum: Plugins 08-03-2008, 08:23
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Version 1.1.0 - 03.08.2008
- Config file is now written: cfg/plugin.medipacks.cfg
- Fixed: Errors related to GetEntityNetClass
Forum: Plugins 08-03-2008, 08:17
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.1.0 - 03.08.2008
- Config file is now written: cfg/plugin.ammopacks.cfg
- Fixed: Errors related to GetEntityNetClass
Forum: Plugins 08-03-2008, 08:13
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Version 1.1.0 - 03.08.2008
- Added new variable: sm_firemines_stay 1 - Firemines stay if the owner dies. (0 = no | 1 = yes)
- Config file is now written: cfg/plugin.firemines.cfg
- Fixed: Errors...
Forum: Plugins 08-02-2008, 20:16
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Version 1.0.2 - 02.08.2008
- Added Cooltad (http://forums.alliedmods.net/member.php?u=37258)'s idea: Firemines are now placed with RELOAD!

Thanks!
Forum: Plugins 08-02-2008, 19:07
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Please update to the latest SM and the errors will go away :)
Forum: Plugins 08-02-2008, 19:06
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

Yes, it should work with the latest SM. :)
Forum: Plugins 06-25-2008, 11:27
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Cool, I will add that later. Please re-download the plugin. I mixed up the variables here:
TF2_IgnitePlayer(i, g_FireminesOwner[caller])
Forum: Plugins 06-25-2008, 10:50
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Sometimes those class related plugins just loose track of the right class. TF2 is not always sending events for players changing their class. And I don't want to check a players class everytime...
Forum: Plugins 06-25-2008, 10:47
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Version 1.0.1 - 25.06.2008
- Added new variable: sm_firemines_type 1 - Explosion type of Firemines (0 = normal explosion | 1 = fire explosion)
- As you can see above: Mines can now set players on...
Forum: Plugins 06-25-2008, 10:32
Replies: 65
Views: 54,033
Posted By [NATO]Hunter
Re: TF2 Firemines

Yeah, I know. I will probably make it only usable for the new flamethrower, because that one does not have an alternative fire yet.

I am working on this, again.
Forum: Plugins 06-25-2008, 10:29
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

There is no reason for an update. Just download the latest Sourcemod snapshots. :-)
Forum: Plugins 06-22-2008, 16:00
Replies: 255
Views: 118,543
Posted By [NATO]Hunter
Re: TF2 Medipacks

I would like to update the plugin, but I have to wait for the new Windows builds of SM to be available for download.
Forum: Plugins 06-12-2008, 15:22
Replies: 87
Views: 71,005
Posted By [NATO]Hunter
Re: TF2 Ammopacks

Version 1.0.6 - 12.06.2008
- Fixed: Errorlog being spammed.
Showing results 1 to 25 of 77

 
Forum Jump

All times are GMT -4. The time now is 02:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode