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Search: Posts Made By: starsfan
Forum: Scripting 04-05-2017, 22:18
Replies: 8
Views: 1,756
Posted By starsfan
Re: [TF2] Reflect own team rocket?

It crashes the server when it collides with another entity.
Forum: Scripting 04-05-2017, 22:06
Replies: 7
Views: 1,278
Posted By starsfan
Re: Detect Player is near to another player

Do you still need help with this?
Forum: Scripting 04-05-2017, 22:03
Replies: 2
Views: 638
Posted By starsfan
Re: [TF2]Hook when player start a taunt

This (https://forums.alliedmods.net/showpost.php?p=2196290&postcount=3) should point you in the right direction.
Forum: Scripting 04-05-2017, 14:29
Replies: 8
Views: 1,756
Posted By starsfan
Forum: Scripting 04-04-2017, 14:48
Replies: 26
Views: 5,761
Posted By starsfan
Re: [TF2] Projectile Collision

Updated - I removed OnEntityDestroyed() and ProjectileThink() and changed return to continue.
Forum: Scripting 04-04-2017, 14:40
Replies: 26
Views: 5,761
Posted By starsfan
Re: [TF2] Projectile Collision

Thanks, I'll change it after RumbleFrog replies. Also, he asked for another plugin for players to be able to airblast deflect own team projectiles. Do you know if/how to detect or hook the pyro's...
Forum: Scripting 04-04-2017, 13:41
Replies: 26
Views: 5,761
Posted By starsfan
Re: [TF2] Projectile Collision

Trash that first plugin that I posted, it was garbage. I completely re-coded the plugin and made it way more efficient, thanks to Chaosxk's suggestion about using SDKHook_Think. However, I discovered...
Forum: Plugin/Gameplay Ideas and Requests 04-03-2017, 11:17
Replies: 2
Views: 659
Posted By starsfan
Re: [TF2][REQ]Anti Suicide Spam

I need plugin that If players suicide spam 10 times, He will be kick

My server used Instant Respawn so that why players can suicide spam
Forum: Scripting 04-02-2017, 21:29
Replies: 26
Views: 5,761
Posted By starsfan
Re: [TF2] Projectile Collision

this is quick & dirty but appears to do what you want for the most part. i just wanted to see if i could do it. if you like it and want to help testing, i can work on it further and make a public...
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