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Posts Made By:
wanted2411
Forum:
HL1 Servers (HLDS)
11-20-2016, 03:32
Replies:
6
Delete
Views:
3,449
Posted By
wanted2411
Re: Please never trust to site : Hlmod.ru
That's funny. Slander. Not a drop of truth. This site is respecting almost all terms of the alliedmods.net. So don't try to lie anymore.
Forum:
Scripting
02-06-2015, 07:33
Replies:
10
[DOTA2] Block hero pick
Views:
2,376
Posted By
wanted2411
Re: [DOTA2] Block hero pick
Same question, but with Items. How can i Disable part of items? (Shop items, like a 'Gem' or other...)
Forum:
Scripting
01-24-2015, 03:26
Replies:
6
[SOLVED] KeyValue Parsing
Views:
929
Posted By
wanted2411
Re: KeyValue Parsing
Did you jump at Section? If yes, then ofc you'll not get valid.
>>
"81" // is the section
{
}
Forum:
Metamod:Source Plugins
12-03-2014, 06:39
Replies:
323
Dota 2 Fixups
Views:
243,815
Posted By
wanted2411
Re: Dota 2 Fixups
oh, sorry, my bad ;(
Forum:
Metamod:Source Plugins
12-03-2014, 01:57
Replies:
20
[DOTA] VPK override
Views:
37,891
Posted By
wanted2411
Re: [DOTA] VPK override
Can you add 'items.txt' to this list?
Forum:
Metamod:Source Plugins
12-02-2014, 23:55
Replies:
323
Dota 2 Fixups
Views:
243,815
Posted By
wanted2411
Re: Dota 2 Fixups
Since last Dota update can't change 'dota_wait_for_players_to_load'. It's always 1.
Forum:
Scripting
02-11-2014, 12:05
Replies:
22
[Dota 2] Disable 'runes' and 'neutral creeps'
Views:
5,694
Posted By
wanted2411
Re: [Dota 2] Disable 'runes' and 'neutral creeps'
Try this - http://forums.alliedmods.net/showthread.php?t=39439
Forum:
Scripting
01-06-2014, 09:00
Replies:
8
KeyValues problem
Views:
1,081
Posted By
wanted2411
Re: KeyValues problem
Solved.... OK
Forum:
Scripting
11-09-2013, 10:10
Replies:
6
[CS:GO] Sql cancelling colours?
Views:
1,651
Posted By
wanted2411
Re: [CS:GO] Sql cancelling colours?
Maybe you can try to use {green} and other codes and then replace it with their original codes. (like \x01...)
Forum:
Scripting
09-23-2013, 15:47
Replies:
15
[DOTA] Hook game end event
Views:
4,890
Posted By
wanted2411
Re: [DOTA] Hook game end event
"killserver"
Forum:
Scripting
09-08-2013, 08:50
Replies:
18
[CS:GO] Spawned prop push away player
Views:
12,023
Posted By
wanted2411
Re: [CS:GO] Spawned prop push away player
SetEntProp(ent, Prop_Send, "m_usSolidFlags", 28);
Forum:
Scripting
09-07-2013, 05:29
Replies:
18
[CS:GO] Spawned prop push away player
Views:
12,023
Posted By
wanted2411
Re: [CS:GO] Spawned prop push away player
And try this:
SetEntProp(ent, Prop_Data, "m_usSolidFlags", 28);
SetEntProp(ent, Prop_Data, "m_nSolidType", 6);
Forum:
Scripting
09-07-2013, 05:25
Replies:
18
[CS:GO] Spawned prop push away player
Views:
12,023
Posted By
wanted2411
Re: [CS:GO] Spawned prop push away player
For physics ents you need to use this code:
DispatchKeyValue(ent, "spawnflags", "8");
Forum:
Scripting
09-04-2013, 12:39
Replies:
18
[CS:GO] Spawned prop push away player
Views:
12,023
Posted By
wanted2411
Re: [CS:GO] Spawned prop push away player
Try to enable/disable collisions for ents:
bool:CreateEntity(client, String:mdlMine[])
{
new entity = CreateEntityByName("prop_dynamic_override");
PrecacheModel(mdlMine);...
Forum:
Scripting
09-04-2013, 12:33
Replies:
18
[CS:GO] Spawned prop push away player
Views:
12,023
Posted By
wanted2411
Re: [CS:GO] Spawned prop push away player
COLLISION_GROUP_NONE = 0,
COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
...
Forum:
Scripting
07-17-2013, 01:11
Replies:
6
Geometry to create circle
Views:
3,909
Posted By
wanted2411
Re: Geometry to create circle
Well, what's about sphere? Do you know how do it?
Forum:
Scripting
06-21-2013, 14:38
Replies:
5
SQL_FetchString no result ._.
Views:
1,372
Posted By
wanted2411
Re: SQL_FetchString no result ._.
decl String:oO[256];
GetConVarString(FindConVar("sm_string"), oO, sizeof(oO));
and then u need to use oO string;
Format(....... "%s", oO);
SQL...();
Forum:
Scripting
06-21-2013, 14:33
Replies:
5
SQL_FetchString no result ._.
Views:
1,372
Posted By
wanted2411
Re: SQL_FetchString no result ._.
stringtocatch = handle;
Forum:
Scripting
06-08-2013, 23:37
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
if (StringToInt(toks[i]) == p)) - replace it to:
if (StringToInt(toks[i]) == p)
Forum:
Scripting
06-07-2013, 19:37
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
#include <sourcemod>
#include <smlib>
public OnPluginStart()
{
CreateConVar("doors", "999,1000,1001", "doors");
HookEvent("round_start", round_start);
}
public...
Forum:
Scripting
06-07-2013, 19:31
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
CreateConVar("doors", "999,1000,1001", "doors");
put it into OnPluginStart();
Forum:
Scripting
06-06-2013, 08:24
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
#include <sourcemod>
#include <smlib>
public OnMapStart()
{
lockdoor();
CreateConVar("doors", "254,46,...", "doors");
}
public Action:lockdoor()
Forum:
Scripting
06-06-2013, 08:20
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
ah, ok.
Forum:
Scripting
06-06-2013, 08:13
Replies:
29
[CS:S] Lock some doors mapstart
Views:
4,806
Posted By
wanted2411
Re: [CS:S] Lock some doors mapstart
Entity_Lock(p)
{
AcceptEntityInput(p, "Lock");
}
Forum:
Scripting
06-03-2013, 15:54
Replies:
17
[CS:S] Basic SP-Problem (Syntax) & DB-Query
Views:
2,207
Posted By
wanted2411
Re: [CS:S] Basic SP-Problem (Syntax) & DB-Query
GetMapCycle();
put it into InitDB() block. Not always initialization goes quickly.
Showing results 1 to 25 of 74
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