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Search: Posts Made By: wanted2411
Forum: HL1 Servers (HLDS) 11-20-2016, 03:32
Replies: 6
Views: 3,449
Posted By wanted2411
Re: Please never trust to site : Hlmod.ru

That's funny. Slander. Not a drop of truth. This site is respecting almost all terms of the alliedmods.net. So don't try to lie anymore.
Forum: Scripting 02-06-2015, 07:33
Replies: 10
Views: 2,376
Posted By wanted2411
Re: [DOTA2] Block hero pick

Same question, but with Items. How can i Disable part of items? (Shop items, like a 'Gem' or other...)
Forum: Scripting 01-24-2015, 03:26
Replies: 6
Views: 929
Posted By wanted2411
Re: KeyValue Parsing

Did you jump at Section? If yes, then ofc you'll not get valid.

>>

"81" // is the section
{

}
Forum: Metamod:Source Plugins 12-03-2014, 06:39
Replies: 323
Views: 243,815
Posted By wanted2411
Re: Dota 2 Fixups

oh, sorry, my bad ;(
Forum: Metamod:Source Plugins 12-03-2014, 01:57
Replies: 20
Views: 37,891
Posted By wanted2411
Re: [DOTA] VPK override

Can you add 'items.txt' to this list?
Forum: Metamod:Source Plugins 12-02-2014, 23:55
Replies: 323
Views: 243,815
Posted By wanted2411
Re: Dota 2 Fixups

Since last Dota update can't change 'dota_wait_for_players_to_load'. It's always 1.
Forum: Scripting 02-11-2014, 12:05
Replies: 22
Views: 5,694
Posted By wanted2411
Re: [Dota 2] Disable 'runes' and 'neutral creeps'

Try this - http://forums.alliedmods.net/showthread.php?t=39439
Forum: Scripting 01-06-2014, 09:00
Replies: 8
Views: 1,081
Posted By wanted2411
Re: KeyValues problem

Solved.... OK
Forum: Scripting 11-09-2013, 10:10
Replies: 6
Views: 1,651
Posted By wanted2411
Re: [CS:GO] Sql cancelling colours?

Maybe you can try to use {green} and other codes and then replace it with their original codes. (like \x01...)
Forum: Scripting 09-23-2013, 15:47
Replies: 15
Views: 4,890
Posted By wanted2411
Forum: Scripting 09-08-2013, 08:50
Replies: 18
Views: 12,023
Posted By wanted2411
Re: [CS:GO] Spawned prop push away player

SetEntProp(ent, Prop_Send, "m_usSolidFlags", 28);
Forum: Scripting 09-07-2013, 05:29
Replies: 18
Views: 12,023
Posted By wanted2411
Re: [CS:GO] Spawned prop push away player

And try this:


SetEntProp(ent, Prop_Data, "m_usSolidFlags", 28);
SetEntProp(ent, Prop_Data, "m_nSolidType", 6);
Forum: Scripting 09-07-2013, 05:25
Replies: 18
Views: 12,023
Posted By wanted2411
Re: [CS:GO] Spawned prop push away player

For physics ents you need to use this code:


DispatchKeyValue(ent, "spawnflags", "8");
Forum: Scripting 09-04-2013, 12:39
Replies: 18
Views: 12,023
Posted By wanted2411
Re: [CS:GO] Spawned prop push away player

Try to enable/disable collisions for ents:


bool:CreateEntity(client, String:mdlMine[])
{
new entity = CreateEntityByName("prop_dynamic_override");
PrecacheModel(mdlMine);...
Forum: Scripting 09-04-2013, 12:33
Replies: 18
Views: 12,023
Posted By wanted2411
Re: [CS:GO] Spawned prop push away player

COLLISION_GROUP_NONE = 0,
COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
...
Forum: Scripting 07-17-2013, 01:11
Replies: 6
Views: 3,909
Posted By wanted2411
Re: Geometry to create circle

Well, what's about sphere? Do you know how do it?
Forum: Scripting 06-21-2013, 14:38
Replies: 5
Views: 1,372
Posted By wanted2411
Re: SQL_FetchString no result ._.

decl String:oO[256];
GetConVarString(FindConVar("sm_string"), oO, sizeof(oO));

and then u need to use oO string;

Format(....... "%s", oO);
SQL...();
Forum: Scripting 06-21-2013, 14:33
Replies: 5
Views: 1,372
Posted By wanted2411
Re: SQL_FetchString no result ._.

stringtocatch = handle;
Forum: Scripting 06-08-2013, 23:37
Replies: 29
Views: 4,806
Posted By wanted2411
Re: [CS:S] Lock some doors mapstart

if (StringToInt(toks[i]) == p)) - replace it to:

if (StringToInt(toks[i]) == p)
Forum: Scripting 06-07-2013, 19:37
Replies: 29
Views: 4,806
Posted By wanted2411
Re: [CS:S] Lock some doors mapstart

#include <sourcemod>
#include <smlib>

public OnPluginStart()
{
CreateConVar("doors", "999,1000,1001", "doors");
HookEvent("round_start", round_start);
}

public...
Forum: Scripting 06-07-2013, 19:31
Replies: 29
Views: 4,806
Posted By wanted2411
Re: [CS:S] Lock some doors mapstart

CreateConVar("doors", "999,1000,1001", "doors");

put it into OnPluginStart();
Forum: Scripting 06-06-2013, 08:24
Replies: 29
Views: 4,806
Posted By wanted2411
Re: [CS:S] Lock some doors mapstart

#include <sourcemod>
#include <smlib>

public OnMapStart()
{
lockdoor();
CreateConVar("doors", "254,46,...", "doors");
}

public Action:lockdoor()
Forum: Scripting 06-06-2013, 08:20
Replies: 29
Views: 4,806
Posted By wanted2411
Forum: Scripting 06-06-2013, 08:13
Replies: 29
Views: 4,806
Posted By wanted2411
Re: [CS:S] Lock some doors mapstart

Entity_Lock(p)
{
AcceptEntityInput(p, "Lock");
}
Forum: Scripting 06-03-2013, 15:54
Replies: 17
Views: 2,207
Posted By wanted2411
Re: [CS:S] Basic SP-Problem (Syntax) & DB-Query

GetMapCycle();

put it into InitDB() block. Not always initialization goes quickly.
Showing results 1 to 25 of 74

 
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