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Forum: Plugins 05-10-2024, 12:47
Replies: 39
Views: 18,941
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[10/05/2024]

I checked the other 3 and they all appeared wrong altho I initially did not add l4d1 support, I'v go not l4d1 linux test server so it's blind patching
Forum: Plugins 05-10-2024, 09:25
Replies: 46
Views: 43,904
Posted By Lux
Re: [L4D2]Defib_Fix[Left 4 Fix][28/02/2023]

No idea If it's the same issue when server shuts down, dhooks manages all that backend.
Forum: Plugins 05-10-2024, 09:16
Replies: 39
Views: 18,941
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]

I updated l4d1 gamedata for what you reported thanks
Forum: Plugins 05-10-2024, 09:08
Replies: 132
Views: 63,419
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

Updated the main post this gamedata and changes from here thanks rukia

Ill eventually move this over to sourcescramble so to avoid plugin recompiles
Forum: Metamod:Source Plugins 04-04-2024, 18:50
Replies: 331
Views: 226,705
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Appears to function fine on linux

https://i.imgur.com/bGAOCxx.png
Forum: Plugins 03-26-2024, 20:33
Replies: 39
Views: 18,941
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]

Reverted back to old patch
https://github.com/LuxLuma/L4D-small-plugins/commit/3577fcf8166db2b4a8a0ce7bb39d4db228cca070
as checking the binary it appears to be all fine with that.
Forum: Plugins 03-05-2024, 04:22
Replies: 100
Views: 55,782
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

The animations after reload and known issue thanks.
The second of those double reload are due to desync since animation times for GetSequenceDuration differ between server and client hence different...
Forum: Plugins 03-05-2024, 03:57
Replies: 25
Views: 22,285
Posted By Lux
Re: [L4D2]Charger_Collision_patch[Left 4 Fix][06/04/2022]

Thanks Ill add the check for that however this stopsound call for l4d_heartbeat is out of line should not be triggering this since client is not ingame anyway this plugin should check rather than...
Forum: Plugins 02-05-2024, 03:47
Replies: 199
Views: 105,721
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

That was the build i updated to yes for windows test server, you can try 1.12 that is what the live linux servers i host use.

If you mean locally as in local server i'm not sure never used local...
Forum: Plugins 02-05-2024, 02:25
Replies: 264
Views: 213,610
Posted By Lux
Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)

The render mode for general entities are hologram, This is only set once you can change it after the creation of the overlay model to something that you want to change colour.
Forum: Plugins 02-05-2024, 02:22
Replies: 199
Views: 105,721
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

My windows test server was 1.10 and kept crashing, I moved it to 1.11 and crash nolonger happens
so anyone crashing due to this plugin try update to 1.11 the gamedata is fine for the plugin as...
Forum: Plugins 02-05-2024, 02:19
Replies: 46
Views: 43,904
Posted By Lux
Re: [L4D2]Defib_Fix[Left 4 Fix][28/02/2023]

The a dirty solution would be to kill the body of the owner who went spec.
Forum: Plugins 02-05-2024, 01:58
Replies: 199
Views: 105,721
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

The gamedata update from sourcemod here https://github.com/alliedmodders/sourcemod/commit/b9b2e514e63d6bc7488ab20df1dabae206bee511
should of solved the crashing issues from last update for linux...
Forum: Plugins 02-05-2024, 01:55
Replies: 199
Views: 105,721
Posted By Lux
Forum: Plugins 11-10-2023, 16:04
Replies: 132
Views: 63,419
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

This use to happen alot on my servers, idk what i did but it stopped happening ¯\_(ツ)_/¯
Forum: Plugins 11-10-2023, 16:01
Replies: 128
Views: 190,509
Posted By Lux
Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)

That is something that could be done yes.
Forum: Plugins 11-10-2023, 16:00
Replies: 39
Views: 27,980
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

There was more it did don't remember it's been years now.
Forum: Plugins 11-10-2023, 15:59
Replies: 11
Views: 6,019
Posted By Lux
Re: [L4D1/L4D2]noteam_nudging

I intentionally left the pushing of the bots, since they can get stuck.
Thanks for convar sharing.
Forum: Plugins 11-10-2023, 15:54
Replies: 46
Views: 43,904
Posted By Lux
Re: [L4D2]Defib_Fix[Left 4 Fix][28/02/2023]

Update dhooks(sm 1.11 current of this post) there was a bug fixed year or 2 ago regarding that.
Forum: Scripting 09-15-2023, 13:37
Replies: 3
Views: 987
Posted By Lux
Re: [L4D2] how to filter glass in TR_TraceRayFilterEx? about player visible

I looked again at my trace filter code, I used this

GetEntProp(iEntity, Prop_Data, "m_iEFlags")) & (1<<25)
to filter entity glass like that EFL_DONTBLOCKLOS
Forum: Plugins 09-15-2023, 13:07
Replies: 100
Views: 55,782
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

shoving fatigue idk about that one.
Forum: Plugins 09-15-2023, 13:07
Replies: 39
Views: 27,980
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

It's what valve does as mentioned it just calls valve method to change the level.
Forum: Scripting 09-15-2023, 13:03
Replies: 3
Views: 987
Posted By Lux
Re: [L4D2] how to filter glass in TR_TraceRayFilterEx? about player visible

You wanna not include CONTENTS_WINDOW in your trace mask,
Never really used MASK_VISIBLE macro, I just build own.
Forum: Plugins 07-07-2023, 10:21
Replies: 128
Views: 190,509
Posted By Lux
Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)

Updated to 1.6.0
https://github.com/LuxLuma/-L4D2-Survivor_Legs/commit/12bc735ee39ce251ea3a17b0d56c5c5d9bc5a4ac

Uses slightly different system to animate legs inline with this thank shadowysn for...
Forum: Plugins 07-07-2023, 10:15
Replies: 100
Views: 55,782
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

No please don't include weaponhandling in any package point them to forum page


idk
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