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Forum: Approved Plugins 05-19-2009, 17:16
Replies: 42
Views: 41,098
Posted By Texnux
Re: Flares - v1.5 - Updated 05-19-2009

You are correct about most, first priority, since I had not updated it in a long time, was to release the replacing method, though I can see now that I look through the source code that you, indeed,...
Forum: Approved Plugins 05-19-2009, 12:12
Replies: 42
Views: 41,098
Posted By Texnux
Re: Flares - v1.5 - Updated 05-19-2009

No problem! Its about time I did it! :P

- Texnux
Forum: Approved Plugins 05-19-2009, 10:33
Replies: 42
Views: 41,098
Posted By Texnux
Re: Flares - v1.5 - Updated 05-19-2009

Just update the plugin, sorry for the long wait, lost my old versions (and updated) due to reformatting of an unbootable windows...

Check changelogs for any changes, this updates has alot added!...
Forum: Scripting Help 11-18-2008, 03:59
Replies: 17
Views: 3,123
Posted By Texnux
Re: Simple Question

Hey

Some tips first:
1. Use pcvars instead of cvars, as they are a lot faster.
2. Use client_putinserver(id) instead of client_connect(id) to be sure the client is in the server when you print...
Forum: Suggestions / Requests 11-12-2008, 04:20
Replies: 3
Views: 1,482
Posted By Texnux
Re: AMXX CVAR values based amount of players.

It was unapproved because I was away and didn't look into some stupid small errors, but its all fixed now (of which errors I know of).



I plan to make a Automatic Management System where this...
Forum: Approved Plugins 11-12-2008, 03:54
Replies: 10
Views: 43,777
Posted By Texnux
Re: Damage mode

That is a lie UNLESS mode is set to 3 else it WONT be affected AT ALL by dmg everything cvar...



Next version will have fall dmg cvar then. You didn't tell people about that one...

Damage...
Forum: Suggestions / Requests 11-12-2008, 03:36
Replies: 3
Views: 1,482
Posted By Texnux
Re: AMXX CVAR values based amount of players.

Hey Elite

Mine plugin lays in the unapproved section, don't worry it HAS been fixed, it does nearly everything you explained:

- Real time
- Changes cvars and plugins running per amount

You...
Forum: Approved Plugins 11-12-2008, 03:30
Replies: 10
Views: 43,777
Posted By Texnux
Re: Damage mode

Not be selfish, but look at the two plugins again and look carefully, what plugins has the most features?

Nothing against you, but this plugins adds things your plugin didn't have and still don't...
Forum: General 11-06-2008, 13:44
Replies: 2
Views: 1,289
Posted By Texnux
Re: Question regarding to AMXX.

All plugins that were made for AMXX needs AMXX to run on the server for the plugin to work.

It is NOT possible to run a plugin and it's function on a server that doesn't have the plugin and/or...
Forum: Scripting 11-04-2008, 14:22
Replies: 11
Views: 6,745
Posted By Texnux
Re: What a semicolon does?

It would be a good idea to get used to add semicolons to get used to it if you ever decides to go around more advanced programming/scripting.

- Texnux
Forum: Scripting 11-04-2008, 14:20
Replies: 0
Views: 878
Posted By Texnux
Register shot to a grenade

How would I register a shot to a grenade?

I'm looking for another method (if such exists) rather than the one used in:
Shoot At Nades...
Forum: Approved Plugins 11-03-2008, 19:18
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

Did it your way (didn't look at the code correctly, again...), less usage, so why not? :P

Version 1.2 IS finished but is untested and I'll be able to test it when I get home.

Edit: Version 1.2...
Forum: Approved Plugins 11-03-2008, 19:04
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

I never like the get_MAXplayers, I would rather use get_players as why would I set a value on a player that isn't even connected?

I'll optimize what I can tomorrow.

Didn't know about switch,...
Forum: Approved Plugins 11-03-2008, 18:23
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

To prove that it IS executed each time a player respawns. It was nothing but to prove something.

It does work and I'm going to update the plugin tomorrow with it.

Thanks for your help (and...
Forum: Approved Plugins 11-03-2008, 17:49
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

I've attached a test that shows that ScreenFade message IS executed on player spawn no matter what, look at the console out print each time you (re)spawn. Though it only happens with...
Forum: Approved Plugins 11-03-2008, 15:46
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

Nevermind what I wrote... Connorr gave me an explantion of how it worked.

Didn't work with my method anyway... Gonna do a few test...

- Texnux
Forum: Approved Plugins 11-03-2008, 15:26
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

I've used that parse method for a long time.



Tried that but whenever I tried to receive the id (the clients not the msgid) the server crashed or froze. Might have done something wrong...
Forum: Approved Plugins 11-03-2008, 14:25
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

Updated to version 1.1, check changelog.



Which code matches? The call of the event? The screenfade message?

Those two things are EVERYTHING that is in common, and those two things can't be...
Forum: Approved Plugins 11-02-2008, 09:18
Replies: 15
Views: 25,766
Posted By Texnux
Re: Faulty Grenades

Of a nade laying on the ground without going off...?

- Texnux
Forum: Approved Plugins 11-01-2008, 18:53
Replies: 15
Views: 25,766
Posted By Texnux
Re: Faulty Grenades

I'm looking for a way to hook that and I know of one way, but there sure is a better way.

The method I'm thinking about is nearly the same as: http://forums.alliedmods.net/showthread.php?p=371525...
Forum: Approved Plugins 11-01-2008, 16:00
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

Okay, tell me, who did I "borrow" this from?

This code were used in one of my own plugins: Nightwar

I DID credit the person THERE, but since I know how to do it now without looking at someone...
Forum: Approved Plugins 10-30-2008, 13:45
Replies: 20
Views: 24,235
Posted By Texnux
Re: Blinded (by flashbangs)

Yeah I know how people hates it, but that is why that by default it takes 3 flash grenades to make you completly blind so you have some sort of warning before and you are only blinded until you die...
Forum: Approved Plugins 10-30-2008, 12:38
Replies: 20
Views: 24,235
Posted By Texnux
Blinded (by flashbangs) - Updated 1.2

Blinded - By Texnux, version 1.2, updated 04-11-2008

Description
With this plugin each flashbang damages the victim(s) vision and can make them completly blind until death or round end.

Cvars...
Forum: Approved Plugins 10-30-2008, 10:32
Replies: 15
Views: 25,766
Posted By Texnux
Re: Faulty Grenades

Just started making plugins for serious, to get some experience in coding, so right now atleast one, but I'm working on multiple, as I find it fun to code.

Got a list of about 10-20 plugins that I...
Forum: Approved Plugins 10-30-2008, 09:44
Replies: 15
Views: 25,766
Posted By Texnux
Faulty Grenades

Faulty Grenades by Texnux, version 1.0, updated 30-10-2008

Description
This plugin makes some grenades faulty, meaning they won't go off. They will just lie on the ground, either until a new...
Showing results 1 to 25 of 67

 
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