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Search: Posts Made By: Crasher_3637
Forum: Plugins 08-08-2020, 01:14
Replies: 79
Views: 25,691
Posted By Crasher_3637
Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)

The author forgot to filter out other entities when hooking entities to OnStartTouch and OnTouch. This caused the RocketBounce code to affect ALL entities, including players.

I changed this:
...
Forum: Plugins 08-07-2020, 20:55
Replies: 290
Views: 219,800
Posted By Crasher_3637
Re: [L4D2] Super Tanks

Mutant Tanks combined the two plugins a long time ago and it still has both of these plugins as parts of it. It would be kind of pointless to recombine them for another plugin when MT already does...
Forum: Plugins 08-03-2020, 06:44
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Yep, exactly. I am trying to save everyone the trouble of encountering HP bugs on their servers and then blaming MT for it. :D

Thanks!
Forum: Plugins 08-03-2020, 06:37
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

In the original Super Tanks, there was no limit and it caused bugs where Tanks would have either no HP (die instantly) or infinite HP (never dying unless slayed). I made MT limit it just to make it...
Forum: Plugins 08-03-2020, 06:31
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Yeah, it's somewhere above that. Just look at all the variables above that where it checks if the value is higher than "MT_MAXHEALTH" and you'll see what I mean.
Forum: Plugins 08-03-2020, 06:25
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Oh, derp. I thought he was asking about MT specifically, so I was telling him that it doesn't matter what he sets the base and bonus HP settings for MT to. MT will limit the final value to 65,535...
Forum: Plugins 08-03-2020, 02:29
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Max HP is 65,535 total; it doesn't matter how much the base and bonus HP are.
Forum: Plugin/Gameplay Ideas and Requests 08-02-2020, 22:00
Replies: 2
Views: 205
Posted By Crasher_3637
Re: [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown

I updated my version to use Left 4 DHooks Direct (https://forums.alliedmods.net/showthread.php?t=321696) by Silvers.
Forum: Plugins 08-01-2020, 18:25
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]

Version 8.76 is out!

Download (https://github.com/Psykotikism/Mutant_Tanks/releases/tag/v8.76) | Changelog (https://github.com/Psykotikism/Mutant_Tanks/blob/master/CHANGELOG.md)

*Requires...
Forum: Scripting 07-29-2020, 22:37
Replies: 3
Views: 492
Posted By Crasher_3637
Re: [TF2] Spy Enforcer Weapon Attributes

I've used that function a few times before and I can confirm that it does work on pre-existing attributes, regardless of who or what applied them. I'm not sure if it has always been that way since I...
Forum: Plugins 07-23-2020, 15:23
Replies: 32
Views: 14,402
Posted By Crasher_3637
Re: [L4D/L4D2] MultiTanks - Improved

You can try the VScript method. Official L4D1 campaigns use VScripts that limit the number of Tanks during finale waves to 1 per wave.
...
Forum: Extensions 07-14-2020, 03:42
Replies: 785
Views: 394,433
Posted By Crasher_3637
Re: DHooks (Dynamic Hooks - Dev Preview)

Ah. Huh, that's weird. I've been using 14a on SM 1.11 ever since it was released and it works just fine.
Forum: Extensions 07-14-2020, 02:01
Replies: 785
Views: 394,433
Posted By Crasher_3637
Re: DHooks (Dynamic Hooks - Dev Preview)

Use "dhooks-2.2.0-detours14a-sm110.zip" for SM 1.10 and above.
Forum: Plugin/Gameplay Ideas and Requests 07-14-2020, 01:29
Replies: 8
Views: 373
Posted By Crasher_3637
Re: Hooking a game cvar into a command

If you want to lower the minimum value of a convar, use ConVar.SetBounds (https://sm.alliedmods.net/new-api/convars/ConVar/SetBounds).

g_cvExampleConVar.SetBounds(ConVarBound_Lower, true, -1.0);
Forum: Plugin/Gameplay Ideas and Requests 07-12-2020, 22:57
Replies: 8
Views: 373
Posted By Crasher_3637
Re: Hooking a game cvar into a command

The method I showed works fine. It has SourceMod directly setting the value of the convar. The thread I linked explains why the value is not changing and why the convar itself doesn't work anymore...
Forum: Plugin/Gameplay Ideas and Requests 07-12-2020, 20:59
Replies: 8
Views: 373
Posted By Crasher_3637
Re: Hooking a game cvar into a command

Untested. I don't think you can change the value of that specific convar anyway.

See thread for issue regarding that convar: [TF2] tf_max_voice_speak_delay not existing...
Forum: Plugins 07-12-2020, 10:04
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]

Those warnings show up because those functions have been deprecated since SM 1.10. You would need to use SM 1.8 or 1.9. I am highly against using a version that is 55 updates behind. According to...
Forum: Plugins 07-09-2020, 15:32
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]

"Regular Amount" and "Regular Interval" will not do anything if "Regular Mode" and "Regular Wave" are OFF. All the settings you listed are basically useless.

// Spawn this many Tanks on...
Forum: Plugins 07-08-2020, 11:45
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]

Make sure you meet the requirements for this plugin and its modules. I can't help you any further if you don't install MT properly. You also said that you disabled all plugins and your server was...
Forum: Plugins 07-05-2020, 15:44
Replies: 801
Views: 147,290
Posted By Crasher_3637
Forum: Plugins 07-05-2020, 14:58
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]

Read INFORMATION.md.

// Spawn this many Tanks on non-finale maps periodically.
// Note: Leave this off if you have a Multi-Tanks plugin installed that handles the limit.
// Note: This will not...
Forum: Plugins 07-05-2020, 04:13
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]

Version 8.75 is out!

Download (https://github.com/Psykotikism/Mutant_Tanks/releases/tag/v8.75) | Changelog (https://github.com/Psykotikism/Mutant_Tanks/blob/master/CHANGELOG.md)

*Requires...
Forum: Plugins 07-02-2020, 04:07
Replies: 801
Views: 147,290
Posted By Crasher_3637
Forum: Plugins 07-01-2020, 09:47
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.74, 6-24-2020) [Human/AI Tanks Supported]

If I remember correctly, this was suggested before in a different way and it didn't really fix the issue, however, I'll add that in the next update just to be sure. Thanks for bringing this up.
Forum: Plugins 07-01-2020, 08:49
Replies: 801
Views: 147,290
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.74, 6-24-2020) [Human/AI Tanks Supported]

1. Using those exact settings for Clone Tank, clones are spawning just fine. It seems like a problem on your end.
2. I'm not sure what you mean about disabled Tanks spawning. Only one other person...
Showing results 1 to 25 of 500

 
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