Raised This Month: $359 Target: $400
 89%   Almost there!

Showing results 1 to 25 of 500
Search took 0.01 seconds.
Search: Posts Made By: Marttt
Forum: Scripting Yesterday, 14:23
Replies: 1
Views: 61
Posted By Marttt
Re: L4D2 signature ProcessVoiceData

They changed how "OnClientSpeaking" works in SM1.11 port.

You can check how I did in my HUD plugin:
https://forums.alliedmods.net/showthread.php?t=331212
Forum: Off-Topic 09-28-2022, 08:54
Replies: 13
Views: 582
Posted By Marttt
Re: Goodbye SM

Dragokas, I wish you the best in the world.

Thanks for all the funny talks that we used to have playing together.

For all plugin advices and shares.

You are a very intelligent and talented...
Forum: Plugins 09-27-2022, 15:05
Replies: 8
Views: 785
Posted By Marttt
Re: [L4D2] Vomitjar Puddle Spit [v1.0.1 | 19-September-2022]

Plugin updated. 1.0.2


1.0.2 (27-September-2022)
- Changed detection of spit generated by vomitjar to compare based on same tick instead of position.
Forum: Plugin/Gameplay Ideas and Requests 09-26-2022, 16:46
Replies: 9
Views: 301
Posted By Marttt
Re: [L4D2]How to check wallhack mod players. HELP

If is a coop game you shouldn't care that much.

If is a versus game, the best way would be preventing users running mods (not changing sv_consistency)

(besides having other ways to achieve the...
Forum: Plugin/Gameplay Ideas and Requests 09-26-2022, 10:04
Replies: 6
Views: 336
Posted By Marttt
Re: [L4D2] Better AI against spitter

You could try using L4D2 Actions (https://forums.alliedmods.net/showthread.php?t=336374) extension, is what controls the bots behaviour, there is also a command callled CommandABot that allows you to...
Forum: Plugin/Gameplay Ideas and Requests 09-25-2022, 20:14
Replies: 6
Views: 336
Posted By Marttt
Re: [L4D2] Better AI against spitter

my plugin has some bugs I plan rewriting it someday
Forum: Plugin/Gameplay Ideas and Requests 09-25-2022, 20:13
Replies: 9
Views: 301
Posted By Marttt
Re: [L4D2]How to check wallhack mod players. HELP

no way to know if you enabled mods
Forum: Scripting 09-21-2022, 20:49
Replies: 3
Views: 197
Posted By Marttt
Re: StringMapSnapshot has error index

the order doesn't matter much if you are using a StringMap, but still curious
Forum: Plugins 09-21-2022, 20:43
Replies: 44
Views: 11,573
Posted By Marttt
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]

Maybe should check if "clients[X]" is connected before using %N
Forum: Plugins 09-21-2022, 17:43
Replies: 12
Views: 7,387
Posted By Marttt
Re: [L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]

Plugin updated.


1.0.8 (21-September-2022)
- Fixed particles and detonation not working properly. (thanks "Iizuka07" for reporting)
Forum: Scripting 09-21-2022, 08:34
Replies: 3
Views: 263
Posted By Marttt
Re: [L4D2] Detect sneaky survivor

I believe he means when the survivor glow disappears. If the survivor doesn't move or use "SHIFT" to move for a while the glow vanishes. (can't receive damage or shoot or -didn't tried- talk in the...
Forum: General 09-21-2022, 07:33
Replies: 2
Views: 195
Posted By Marttt
Re: Does it make a difference if I play through L4D1 in L4D2 or in the original L4D1

Both games has some differences, you can find some stuff here:
https://forums.alliedmods.net/showthread.php?t=339533

Basically, L4D1 has a darker atmosphere while L4D2 has brighter maps and...
Forum: Scripting 09-21-2022, 07:27
Replies: 17
Views: 2,206
Posted By Marttt
Re: [L4D] How accurately calculate tank damage with SDKHook?

Probably the same method for the witch should work, why do you think the damage is not calculated correctly?

The witch dies after a while in fire, so sometimes the damage won't be the same as her...
Forum: Scripting 09-20-2022, 14:20
Replies: 11
Views: 324
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

Try and see, running cl_fullupdate locally hangs my game for a while.
Anyway as I said, people often do alt+tab before the round start, but this issue is out of control if someone do that in...
Forum: Scripting 09-19-2022, 21:28
Replies: 11
Views: 324
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

Probably you will need create a command that allow clients to trigger this call, cause the bug is under control and is not always on round_start
Forum: Scripting 09-19-2022, 17:06
Replies: 11
Views: 324
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

I believe is the cl_fullupdate command. It forces the client to sync all entities, something like that.
e.g. Fixes clients glow desync when ALT+TAB (not in windowed mode)

Anyway, it is harmful...
Forum: Plugin/Gameplay Ideas and Requests 09-18-2022, 21:52
Replies: 1
Views: 215
Posted By Marttt
Re: [REQ/Help] [L4D2] Old Console Commands

You can check all L4D2 cvars always here:

List of L4D2 Cvars (https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars)

According to the wiki both exists.

But some cvars, besides...
Forum: Plugins 09-17-2022, 20:16
Replies: 8
Views: 785
Posted By Marttt
Re: [L4D2] Vomitjar Puddle Spit [v1.0.0 | 17-September-2022]

Notes


Like the Spitter's spit, this plugin won't make the spit puddle hurt infected, only survivors. (Use [L4D2] Spitter Acid Damage (https://forums.alliedmods.net/showthread.php?t=319526) by...
Forum: Plugins 09-17-2022, 09:54
Replies: 33
Views: 16,861
Posted By Marttt
Re: [L4D2] Weapons Skins RNG [v1.1.0 | 17-September-2022]

Plugin updated.


1.1.0 (17-September-2022)
- Added cvar to ignore weapons that already have a skin different than default. (thanks "HarryPotter" for requesting)
Forum: Plugins 09-17-2022, 09:31
Replies: 8
Views: 785
Posted By Marttt
[L4D2] Vomitjar Puddle Spit [v1.0.2 | 27-September-2022]

L4D2 ONLY

Description

This plugin creates a puddle of spit where the vomitjar broke.

It's similar to the "Chemical Grenade" from [L4D & L4D2] Prototype Grenades...
Forum: Plugins 09-16-2022, 11:39
Replies: 81
Views: 44,319
Posted By Marttt
Re: [L4D & L4D2] Dissolve Infected (1.16) [03-Jan-2022]

@ZBzibing, issue unrelated to this plugin
Forum: General 09-16-2022, 10:56
Replies: 1
Views: 250
Posted By Marttt
Re: Why do some people prefer L4D1 over L4D2?

spam https://forums.alliedmods.net/showthread.php?t=339533
Forum: Plugin/Gameplay Ideas and Requests 09-15-2022, 06:50
Replies: 12
Views: 549
Posted By Marttt
Re: [L4D2] Force constant glow on cola bottle

If you don't care about it always glowing and don't have other custom colas you can use this plugin too:

https://forums.alliedmods.net/showthread.php?p=2730861

Just set the cola with the...
Forum: General 09-15-2022, 06:45
Replies: 8
Views: 505
Posted By Marttt
Re: Why do some people prefer L4D1 over L4D2

Better search on steam forum, has tons of topics about that already

L4D2 Steam Forum (https://steamcommunity.com/app/550/discussions/search/?gidforum=882957625823776671&q=l4d1+better)

L4D1...
Forum: Plugin/Gameplay Ideas and Requests 09-14-2022, 13:59
Replies: 12
Views: 549
Posted By Marttt
Re: [L4D2] Force constant glow on cola bottle

Is possible, anyway what I noticed after TLS is that the cola (only the cola for weird reasons) has a random color and sometimes the color is not so bright cause of that.
That's why I'm saying that...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:58.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode