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Posts Made By:
jacobleiter
Forum:
Scripting
05-11-2012, 11:50
Replies:
0
how to force bot action ?
Views:
1,234
Posted By
jacobleiter
how to force bot action ?
i wanna force css bot run but not camping.
the closest idea i thought is use SDKCall to call a vfunc named "bot_run"(do exist before orangebox update, dont know after update).
but i still cant done...
Forum:
Zombie:Reloaded
03-19-2012, 22:57
Replies:
3
Zombie mod Questions
Views:
1,097
Posted By
jacobleiter
Re: Zombie mod Questions
props push power controled by cvar "sv_pushaway_force", 22000~30000 is fine, lower is less power.
and "sv_turbophysics" must be 1 or 2 to enable push
Forum:
Scripting
03-13-2012, 11:09
Replies:
0
[help] HookSingleEntityOutput not fire
Views:
943
Posted By
jacobleiter
[help] HookSingleEntityOutput not fire
i have two plugins both use HookSingleEntityOutput in SDKHook's OnEntityCreated forward,
but always get only one of two fire, dont know why.
is that a sourcemod/sdkhook bug or my mistake, Thanks...
Forum:
Extensions
12-24-2011, 05:26
Replies:
45
[EXTENSION] CSS No Money Limit
Views:
26,997
Posted By
jacobleiter
Re: [EXTENSION] CSS No Money Limit
may i ask have you finished your new plugin ?
Forum:
Scripting
12-24-2011, 04:47
Replies:
0
[CSS] money more than 16000 on first buying ?
Views:
592
Posted By
jacobleiter
[CSS] money more than 16000 on first buying ?
:stupid:
my mistake, forgive me, del this plz
Forum:
SourceMod Anti-Cheat
10-23-2011, 05:52
Replies:
317
Wallhack Module
Views:
96,376
Posted By
jacobleiter
Re: Wallhack Module
not sure if i can reproduce those error, but it looks like error appear immediate after a map change(not every map change, just spam 3 times for me), may be a clue
(.nav file generation with...
Forum:
SourceMod Anti-Cheat
10-23-2011, 01:04
Replies:
317
Wallhack Module
Views:
96,376
Posted By
jacobleiter
Re: Wallhack Module
L 10/23/2011 - 13:00:06: [SM] Native "GetClientMins" reported: Client 2 is not i
n game
L 10/23/2011 - 13:00:06: [SM] Displaying call stack trace for plugin "smac\smac_
wallhack.smx":
L...
Forum:
Scripting
06-28-2011, 00:58
Replies:
5
SourceTV and MaxClients
Views:
2,034
Posted By
jacobleiter
Re: SourceTV and MaxClients
thank u for answering, looking forward new snapshot or next release.:mrgreen:
Forum:
Source Servers (SRCDS)
06-27-2011, 23:43
Replies:
8
Update 28th 6 2011 Phantom players still present.
Views:
2,091
Posted By
jacobleiter
Re: Update 28th 6 2011 (Sorry False Alarm)
updated on win cs:s server
Protocol version 17
Exe version 1.0.0.63 (cstrike)
Exe build: 13:38:12 Jun 27 2011 (4608) (240)every plugin loaded without error . for now..
Forum:
Scripting
06-27-2011, 23:25
Replies:
5
SourceTV and MaxClients
Views:
2,034
Posted By
jacobleiter
Re: SourceTV and MaxClients
didn't see the IsClientInGame check connected already, thank u
and a feature request for ur rankme:) :
http://forums.alliedmods.net/showpost.php?p=1498439&postcount=172
Forum:
Plugins
06-27-2011, 23:20
Replies:
1,283
[CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Views:
885,082
Posted By
jacobleiter
Re: [CS:S] RankMe (Version 1.8.7 - 26 Jun 11)
our server using rankme, pretty good.
and a feature request:
can u make a keyvalue file or something to load custom weapons ?
make it more "flexible" ?
such for zombiereloaded server, weapon is...
Forum:
Scripting
06-26-2011, 21:44
Replies:
5
SourceTV and MaxClients
Views:
2,034
Posted By
jacobleiter
Re: SourceTV and MaxClients
first quota show "IsClientConnected" not "IsClientInGame"
because i try modify color.inc lens to "if (IsClientConnected(i) && IsClientInGame(i) blah blah", still no lucky.
Forum:
Scripting
06-26-2011, 21:39
Replies:
5
SourceTV and MaxClients
Views:
2,034
Posted By
jacobleiter
SourceTV and MaxClients
i have some error throw on sm 1.3.8
Connection to Steam servers successful.
VAC secure mode is activated.
sm version
SourceMod Version Information:
SourceMod Version: 1.3.8
...
Forum:
Scripting
12-16-2010, 06:03
Replies:
0
Need Help on zprop
Views:
660
Posted By
jacobleiter
Need Help on zprop
Hello modders
i need help on zprop menu, zombies not getting credit on zombify someone:
why my sourcemod can not do hook player_death, when weapon is zombie_claws_of_death ? am i missed...
Showing results 1 to 14 of 14
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