Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 7
1
2
3
>
Last
»
Showing results 1 to 25 of 174
Search took
0.01
seconds.
Search:
Posts Made By:
watch
Forum:
Approved Plugins
06-21-2007, 04:21
Replies:
26
TFC - All Teams Are Allies
Views:
15,333
Posted By
watch
Re: TFC - All Teams Are Allies
You do realise the FM_KeyValue stuff is completely uneeded. The code i mentioned will work just fine by itself on init..
Forum:
General
03-17-2007, 12:42
Replies:
0
AMXX 1.76d & Nvault Module
Views:
1,050
Posted By
watch
AMXX 1.76d & Nvault Module
Up to date TFC GNU/Linux server.
Am having problems with the nvault module after upgrading from 1.76c to 1.76d . I've redownloaded and installed just base, with default plugins/setup and a test...
Forum:
Code Snippets/Tutorials
03-13-2007, 09:57
Replies:
83
[TUT] User Icon Status
Views:
71,642
Posted By
watch
Re: [TUT] User Icon Status
I know its just an example but it would be better to cache whether the player has been send the message rather than send it over and over. Then when they release attack, remove it. D:
Forum:
Scripting Help
03-12-2007, 20:19
Replies:
5
timer
Views:
1,564
Posted By
watch
Re: timer
http://forums.alliedmods.net/showthread.php?t=43049
http://www.amxmodx.org/funcwiki.php?search=set_task&go=search
You should probably try search or look at existing plugins that do something...
Forum:
Scripting Help
03-12-2007, 14:37
Replies:
3
Compile prob's
Views:
952
Posted By
watch
Re: Compile prob's
Did you forget to put a closing brace at the end before you continued with the rest of your code?
Forum:
Scripting Help
03-12-2007, 09:33
Replies:
10
Make an Aiment Visible?
Views:
3,807
Posted By
watch
Re: Make an Aiment Visible?
From weapons.cpp. Hope it helps, I'm not at home so I can't fiddle with it.
void CBasePlayerItem::AttachToPlayer ( CBasePlayer *pPlayer )
{
pev->movetype = MOVETYPE_FOLLOW;
pev->solid =...
Forum:
Scripting Help
03-12-2007, 09:14
Replies:
3
Compile prob's
Views:
952
Posted By
watch
Re: Compile prob's
You messed up with switch(), http://wiki.amxmodx.org/index.php/Pawn_Tutorial#Switch_Statements
Forum:
Approved Plugins
03-11-2007, 05:02
Replies:
73
Automatic Unstucking
Views:
102,559
Posted By
watch
Re: Automatic Unstucking
Noticed this the other day but was too lazy to post.
You used get_playersnum() not get_players before ;D
Forum:
Scripting Help
12-11-2006, 13:44
Replies:
6
Compile.bat, automaticly compile your plugin
Views:
1,582
Posted By
watch
Re: Compile.bat, automaticly compile your plugin
Link is dead.
AMXX Studio & F9
"Compile and Upload" and "Register in plugins.ini" are also timesavers.
Forum:
Approved Plugins
12-11-2006, 13:37
Replies:
26
TFC - All Teams Are Allies
Views:
15,333
Posted By
watch
Re: TFC - All Teams Are Allies
init is called when the map starts, after the map entities have been created. The only problem you will have with the current code is if a map has a DM area for say green and yellow which some...
Forum:
Approved Plugins
12-11-2006, 11:36
Replies:
26
TFC - All Teams Are Allies
Views:
15,333
Posted By
watch
Re: TFC - All Teams Are Allies
^^ Oh i see your edit... Yeah go for it. The bots probably get the values from tfdetect just once at the start of the map, i guess them being a metamod plugin it will called before you can actually...
Forum:
Approved Plugins
12-11-2006, 10:53
Replies:
26
TFC - All Teams Are Allies
Views:
15,333
Posted By
watch
Re: TFC - All Teams Are Allies
You can do it just in fakemeta look up the keyvalue stock in VEN's Fakemeta Utils inc in the tutorials section.
But info_tfdetect can actually be changed midgame, it doesn't have to be on...
Forum:
Approved Plugins
12-11-2006, 07:33
Replies:
26
TFC - All Teams Are Allies
Views:
15,333
Posted By
watch
Re: TFC - All Teams Are Allies
^^
You could improve it by removing the need for the engine module D:
Forum:
Approved Plugins
12-08-2006, 09:21
Replies:
56
1337 Restarter
Views:
32,008
Posted By
watch
Re: 1337 Restarter
lol internets :>
Its his decision what to call the plugin at the end of the day, even if it does sound stupid!
Forum:
Approved Plugins
12-07-2006, 11:17
Replies:
56
1337 Restarter
Views:
32,008
Posted By
watch
Re: Server Restart (every hour)
1) http://forums.alliedmods.net/showthread.php?t=1263&highlight=schedule
2) Why not just make the cvar specify the actual time :/ Like in hours then just do some simple calculations for the...
Forum:
Scripting Help
12-07-2006, 11:02
Replies:
8
[Resolved] Get players in other players radius?
Views:
2,004
Posted By
watch
Re: Get players in other players radius?
No, you are skipping a player by doing that and on a 32 man server "i" could reach 32 causing errors with the players[32] array
Forum:
Scripting Help
12-07-2006, 10:47
Replies:
8
[Resolved] Get players in other players radius?
Views:
2,004
Posted By
watch
Re: Get players in other players radius?
for(new i = 0; i < num; i++)
Also this might help
http://forums.alliedmods.net/showthread.php?t=42367
Forum:
Scripting Help
12-07-2006, 10:31
Replies:
6
Cycling through player views
Views:
1,893
Posted By
watch
Re: Cycling through player views
Why do you use semicolon, whitespace and case inconsistantly ;)?
You would also have to do a bit more than set the origin, angles etc :>
Forum:
Scripting Help
12-07-2006, 07:27
Replies:
3
PLugin server CPU Optimization
Views:
1,612
Posted By
watch
Re: PLugin server CPU Optimization
If you really have to check the model file exists make a global variable
g_exists = file_exists(g_szMdl)
Then rather than calling a natives all the time you can just do if (g_exists) {
Also look...
Forum:
Scripting Help
12-06-2006, 05:28
Replies:
16
client_cmd
Views:
3,518
Posted By
watch
Re: client_cmd
No^
Play, speak and spk all work the same afaik, add .wav to the end and see if it works.
client_cmd(0,"speak phone/beep.wav")
If its an mp3 use "mp3 play phone/beep.mp3"
Precaching a...
Forum:
Approved Plugins
11-30-2006, 08:30
Replies:
56
1337 Restarter
Views:
32,008
Posted By
watch
Re: Server Restart (every hour)
This plugin seems to cover this :O http://forums.alliedmods.net/showthread.php?t=1263&highlight=schedule
Also whats the point in the else statement and having parameters on the task :E? and would...
Forum:
Suggestions / Requests
11-24-2006, 18:16
Replies:
5
Shaker
Views:
1,514
Posted By
watch
Re: Shaker
The plugin will still work on other mods though
Forum:
Scripting Help
11-24-2006, 08:12
Replies:
6
Force mapvote from another plugin
Views:
2,077
Posted By
watch
Re: Force mapvote from another plugin
No, do what VEN said
callfunc_begin("voteNextmap","mapchooser")
callfunc_end()
Forum:
Suggestions / Requests
11-23-2006, 13:00
Replies:
5
Shaker
Views:
1,514
Posted By
watch
Re: Shaker
http://forums.alliedmods.net/showthread.php?t=908&highlight=screenshake
Forum:
Scripting Help
11-22-2006, 14:04
Replies:
6
dynamic menu building
Views:
2,251
Posted By
watch
Re: dynamic menu building
An array index starts from 0
Showing results 1 to 25 of 174
Page 1 of 7
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
20:55
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode