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Search: Posts Made By: wilian159
Forum: Scripting Help 09-06-2022, 18:55
Replies: 4
Views: 361
Posted By wilian159
Forum: Scripting Help 09-01-2022, 21:59
Replies: 2
Views: 331
Posted By wilian159
Re: sound doesn't work

change CHAN_WEAPON to CHAN_STATIC and test
Forum: Scripting Help 08-14-2022, 22:06
Replies: 4
Views: 281
Posted By wilian159
Re: VIp plugin

models/player0model_vipt0model_vipt.mdl not found
Forum: Scripting Help 08-13-2022, 21:54
Replies: 15
Views: 808
Posted By wilian159
Re: Check if Attack has recieved damage from Victim

I don't answer this guy anymore
Forum: Scripting Help 08-13-2022, 04:52
Replies: 7
Views: 348
Posted By wilian159
Re: Flip model player

download this, drag your .mdl to the mdl-flip.exe and select the compiler.
Forum: Scripting Help 08-11-2022, 18:30
Replies: 15
Views: 808
Posted By wilian159
Re: Check if Attack has recieved damage from Victim

this code is from my 'hegrenade', it deals X ray damage
maybe i can help you

new xVictim = -1

while((xVictim = engfunc(EngFunc_FindEntityInSphere, xVictim, xAtkOrigin, 300.0)) != 0)
{...
Forum: Scripting Help 08-10-2022, 18:10
Replies: 14
...
Views: 1,233
Posted By wilian159
Re: ...

I don't recommend that you do this with your post. other people may need the same doubt.
Forum: Scripting Help 08-10-2022, 04:52
Replies: 15
Views: 808
Posted By wilian159
Re: Check if Attack has recieved damage from Victim

as I said, the one who suffers the damage will always be the 'victim', from the moment you (attacker) suffer damage you are the 'victim', you know?
Forum: Scripting Help 08-09-2022, 21:53
Replies: 13
Views: 929
Posted By wilian159
Forum: Scripting Help 08-09-2022, 21:19
Replies: 15
Views: 808
Posted By wilian159
Re: Check if Attack has recieved damage from Victim

your logic is wrong, you need to understand what you want to do, tell us, we can't guess
Forum: Scripting Help 08-09-2022, 19:30
Replies: 15
Views: 808
Posted By wilian159
Re: Check if Attack has recieved damage from Victim

'victim' is always the one who takes the damage, if you take the damage you are the 'victim'

what you need to do is check if the 'victim' is x thing, and x thing etc.
Forum: Scripting Help 08-08-2022, 18:35
Replies: 33
Views: 1,865
Posted By wilian159
Forum: Scripting Help 08-06-2022, 23:54
Replies: 7
Views: 470
Posted By wilian159
Re: Change DeathMSG

this ?:

register_message(get_user_msgid("DeathMsg"), "xDeathMsg")

public xDeathMsg()
{
set_msg_arg_string(4, "Super grenade")
}

before changing the message you must check above if you...
Forum: Scripting Help 08-06-2022, 21:46
Replies: 7
Views: 470
Posted By wilian159
Re: Change DeathMSG

do you want to change the message that appears on the console, or the sprite when it kills someone in the upper right?
Forum: Scripting Help 08-06-2022, 20:22
Replies: 7
Views: 470
Posted By wilian159
Re: Change DeathMSG

Check this: https://www.amxmodx.org/api/message_stocks/make_deathmsg
Forum: Scripting Help 08-06-2022, 00:35
Replies: 14
Views: 723
Posted By wilian159
Re: Switch Player to Spectator

don't try to find perfectionism, you'll only waste time, it's hard for you to understand that the module you use is irrelevant?, it won't improve anything on your server, use cstrike.
Forum: Scripting Help 07-27-2022, 15:07
Replies: 4
Views: 427
Posted By wilian159
Re: what does that mean

at the end of the day this doesn't affect performance gain these days, right?
Forum: Scripting Help 07-27-2022, 14:19
Replies: 4
Views: 427
Posted By wilian159
what does that mean

I was looking at some plugins around and I came across this, what does that mean, I had never seen it.

in plugin_precache

register_message(get_user_msgid("DeathMsg"), "MsgHook_Death");

the...
Forum: Scripting Help 07-27-2022, 14:07
Replies: 2
Views: 298
Posted By wilian159
Re: SetHamParamFloat

makes perfect sense, thanks
Forum: Scripting Help 07-27-2022, 13:34
Replies: 2
Views: 298
Posted By wilian159
SetHamParamFloat

I have a question about 'SetHamParamFloat'

native SetHamParamFloat(which, Float:value);

in the 'which' parameter what I see the most is 4
there are 1, 2, 3 and 4, what is the difference...
Forum: Scripting Help 07-27-2022, 12:26
Replies: 27
Views: 1,186
Posted By wilian159
Re: Can I store information in player entity?

your perfectionism won't get you anywhere, it will only be late
Forum: Scripting Help 07-26-2022, 12:45
Replies: 3
Views: 438
Posted By wilian159
Re: Some questions regarding REHLDS/REAPI & Orpheu

what exactly do you want to do?
Forum: Scripting Help 07-26-2022, 12:31
Replies: 11
Views: 758
Posted By wilian159
Re: Respawn in game mode

test:

#include <amxmodx>
#include <fun>
#include <zombie_plague_advance>
#include <hamsandwich>

new const g_chance = 120
new const g_access_flag[] = "a"
Forum: Scripting Help 07-26-2022, 10:54
Replies: 27
Views: 1,186
Posted By wilian159
Re: Can I store information in player entity?

it's 2022, this won't make any difference on current machines, if it was 1980 I would be in agreement
Forum: Scripting Help 07-26-2022, 10:51
Replies: 7
Views: 398
Posted By wilian159
Re: precache_generic

no, use precache generic only for .spr (huds) and txt, if you are going to use TE_SPRITE you need to use precache model
Showing results 1 to 25 of 73

 
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