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Posts Made By:
AdRiAnIlloO
Forum:
Off-Topic
05-17-2023, 10:48
Replies:
22
To the moderators/approvers
Views:
5,271
Posted By
AdRiAnIlloO
Re: To the moderators/approvers
This shouldn't shock you considering the games are active as well. I'm gonna "believe" you would say the same for the Discord counterpart.
Forum:
Off-Topic
05-17-2023, 10:25
Replies:
22
To the moderators/approvers
Views:
5,271
Posted By
AdRiAnIlloO
Re: To the moderators/approvers
I'd rather kill the forum considering nowadays it's even "excluded" by staff in favour to Discord. A clear example is when someone asks a scripting question and gets no answer, except by the people...
Forum:
Scripting
05-06-2023, 19:13
Replies:
2
Do i need check db handle before use it all time?
Views:
415
Posted By
AdRiAnIlloO
Re: Do i need check db handle before use it all time?
That's a good approach assuming you are connecting in the main thread (the non-threaded way). In that case, you shouldn't check for the handle value again, which should be fine unless SM had any bug...
Forum:
General
02-27-2023, 16:43
Replies:
6
Solved
clients freeze when they execute a loop alias
Views:
800
Posted By
AdRiAnIlloO
Re: clients freeze when they execute a loop alias
I'd say you have the value sv_allow_wait_command 0. This at least will cause infinite stack recursion with looping scripts.
Forum:
Extensions
12-27-2022, 11:00
Replies:
424
Accelerator - Crash Reporting That Doesn't Suck
Views:
286,854
Posted By
AdRiAnIlloO
Re: Accelerator - Crash Reporting That Doesn't Suck
I'm fairly sure your crash could be related to my patched CollisionHook extension, per the update I posted on the thread. I got the exact same stack trace after running my patched version for +1 week...
Forum:
Extensions
12-27-2022, 10:53
Replies:
161
CollisionHook
Views:
122,432
Posted By
AdRiAnIlloO
Re: CollisionHook
Important info. to all users of my recent Memory Leak patch (Linux servers only):
As found by @xiaoli, the patched version had an apparent conflict with Accelerator that prevented server from...
Forum:
Extensions
12-24-2022, 05:51
Replies:
161
CollisionHook
Views:
122,432
Posted By
AdRiAnIlloO
Re: CollisionHook
Previous answer:
UPDATE: See my newest post.
Forum:
General
12-18-2022, 19:21
Replies:
2
SRCDS - +IP problem
Views:
715
Posted By
AdRiAnIlloO
Re: SRCDS - +IP problem
If you have other network interfaces such as virtual ones (coming from e.g. virtual machine programs), they can take priority and become your "main local IP" visible for most programs/environments....
Forum:
Extensions
12-18-2022, 15:53
Replies:
161
CollisionHook
Views:
122,432
Posted By
AdRiAnIlloO
Re: CollisionHook
Dear CollisionHook users,
I have recently noticed a serious issue in the extension (which I might have patched successfully). The extension had a memory leak over its internal hooks that arose...
Forum:
Extensions
10-17-2022, 04:08
Replies:
99
[EXTENSION] Sound Info Library v1.0.1
Views:
116,741
Posted By
AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1
Releases are here in the ZIP present, both for Linux and Windows: https://github.com/Adrianilloo/soundlib/releases
Forum:
Plugins
06-22-2022, 09:13
Replies:
189
Map configs with prefix support 1.3
Views:
193,102
Posted By
AdRiAnIlloO
Re: Map configs with prefix support 1.3
Sounds like my enhanced plugin version should work for you, by using the new .pre.cfg files. Aka the instant mp_teamplay toggle ability being equivalent to your bots need.
Forum:
Snippets and Tutorials
03-26-2022, 07:54
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
139,786
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Sorry for the delay, was busy. Here goes the parts of interest for my entity-tracking variable (which aims to refer to an env_sprite):
int gKingSprite = INVALID_ENT_REFERENCE; // Global scope...
Forum:
Snippets and Tutorials
03-23-2022, 04:03
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
139,786
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Citing your own quote.
This is what I exactly suggested, expanding the reasoning with how to ensure it overcomes EntRefToEntIndex approach (basically not calling that nor IsValidEntity, etc.)...
Forum:
Snippets and Tutorials
03-21-2022, 12:04
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
139,786
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
I recently realized cleaning entity index trackers was also an option (from OnEntityDestroyed) and lately used that approach instead of entity references system, for just one entity as max. in my...
Forum:
Coding MM:S Plugins & SM Extensions
02-28-2022, 15:49
Replies:
369
Sticky:
Signature Request Thread
Views:
266,905
Posted By
AdRiAnIlloO
Re: Signature Request Thread
CS:GO - Looking for:
CWeaponCSBase::GetCSWpnData
CBaseCSGrenade::EmitGrenade
Linux at least.
Thank you.
Working offsets (for gratitude), btw:
Forum:
Plugins
12-26-2021, 17:12
Replies:
189
Map configs with prefix support 1.3
Views:
193,102
Posted By
AdRiAnIlloO
Re: Map configs with prefix support 1.3
For anyone looking for the chance to change ConVars such as mp_teamplay instantly with this plugin upon map/s load, not having to set them before changing map anymore, you can use attached custom...
Forum:
Extensions
11-14-2021, 18:56
Replies:
99
[EXTENSION] Sound Info Library v1.0.1
Views:
116,741
Posted By
AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1
Alright,
Updated the extension again with the native connection of methodmap instead.
I didn't understand you at first and ended up thinking the wrong idea as I wasn't used to that kind of task.
Forum:
Extensions
11-08-2021, 11:11
Replies:
99
[EXTENSION] Sound Info Library v1.0.1
Views:
116,741
Posted By
AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1
Done: https://github.com/Adrianilloo/soundlib/blob/master/scripting/include/soundlib.inc
Thanks for your contribution.
Sample output from working methodmap based API:
sm plugins reload...
Forum:
Extensions
11-07-2021, 20:00
Replies:
161
CollisionHook
Views:
122,432
Posted By
AdRiAnIlloO
Re: CollisionHook
Hi,
I created an automatic CollisionHook build pipeline on the cloud (DevOps). Anyone can download automated, multi-platform binaries here: https://github.com/Adrianilloo/Collisionhook/releases
...
Forum:
Extensions
11-04-2021, 16:07
Replies:
99
[EXTENSION] Sound Info Library v1.0.1
Views:
116,741
Posted By
AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1
Hi there,
In case it's still useful for anyone, I've edited SoundLib to support reading from VPKs (more generally, from any gameinfo.txt search path).
Download from:...
Forum:
Scripting
10-12-2021, 21:00
Replies:
4
[HL2DM] Sprite re-parenting offset issue
Views:
1,592
Posted By
AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue
This approach seems to be working flawlessly for now:
void StartResetKingSprite()
{
Entity_ClearParent(gKingSprite);
RequestFrame(EndResetKingSprite);
}
void EndResetKingSprite()
{
Forum:
Scripting
10-11-2021, 16:52
Replies:
4
[HL2DM] Sprite re-parenting offset issue
Views:
1,592
Posted By
AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue
Thanks!
Casually, I had thought the same and already had switched to that approach before posting the thread, but I wanted to expose the original intended code state.
void ResetKingSprite()
{...
Forum:
Scripting
10-10-2021, 19:12
Replies:
4
[HL2DM] Sprite re-parenting offset issue
Views:
1,592
Posted By
AdRiAnIlloO
[HL2DM] Sprite re-parenting offset issue
Hi people,
I have an overall working feature which puts sprites above a single client's head (among all connected players). To save performance / be efficient, when a different client is...
Forum:
Plugins
09-08-2021, 12:04
Replies:
11
Save scores (fixed version)
Views:
9,801
Posted By
AdRiAnIlloO
Re: Save scores (fixed version)
More fixed version (1.3.6). No compiler warnings. Requires SP 1.7+ compiler and multicolors (https://forums.alliedmods.net/showthread.php?t=247770) to compile:
...
Forum:
Extensions
08-17-2021, 17:56
Replies:
2
Extension dev issue - VSCode debug
Views:
2,953
Posted By
AdRiAnIlloO
Re: Extension dev issue - VSCode debug
Alright, here's the final full solution. When configuring your .vscode/launch.json (for debugging), don't set the SRCDS arguments like this:
"args": [
"-game hl2mp +sv_cheats 1 +map...
Showing results 1 to 25 of 43
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