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Search: Posts Made By: Mini_Midget
Forum: Code Snippets/Tutorials 03-07-2012, 00:23
Replies: 71
Views: 66,044
Posted By Mini_Midget
Re: [HOWTO] Make a NPC with extra features.

@Rirre
Yes I can but there's already a 3rd party plugin that does this. Devil259 has linked it.
It shouldn't be hard at all from just looking at the plugins code.

1.Spawn a env_sprite entity and...
Forum: Scripting Help 03-04-2012, 08:53
Replies: 4
Views: 1,397
Posted By Mini_Midget
Re: Touching entities

Mmm... That is quite strange!
The traceline should definitely be executing.

Can you show more code please?
Forum: Scripting Help 03-04-2012, 05:02
Replies: 4
Views: 1,397
Posted By Mini_Midget
Re: Touching entities

I made this a while ago.
Whenever you hold your +use key. You will draw the X, Y and Z axis in front of you which extends out 50 units to either side. If an axis does not stretch out 50 units then...
Forum: Code Snippets/Tutorials 02-16-2012, 20:57
Replies: 71
Views: 66,044
Posted By Mini_Midget
Re: [HOWTO] Make a NPC with extra features.

Fixed.
Was a small typo when I was copying and pasting.
Forum: Code Snippets/Tutorials 02-13-2012, 03:30
Replies: 71
Views: 66,044
Posted By Mini_Midget
Re: [HOWTO] Make a NPC with extra features.

Updated tutorial.

Fixed some types and bugs.

Added loading and saving from a config file based on maps.
Added menu to create, delete and save NPCs.
Added function to use the NPC when close...
Forum: Approved Plugins 02-01-2012, 06:37
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.1

Update

Zombie Swarm 3.1


Zombie Swarm 3.0.2 - 25th September 2011
- Fixed the bug where CT's get punch-angled by friendly fire
- Added new cvar to disable the gun menu
zswarm_gunmenu...
Forum: Code Snippets/Tutorials 11-23-2011, 04:49
Replies: 342
Views: 172,828
Posted By Mini_Midget
Re: Notepad++ AlliedModders Edition

Wow! This is so awesome!!
Just downloaded and tested this for a bit.

Definitely useful for both beginners and intermediate users.

Great job, Arkshine!
Forum: Approved Plugins 10-10-2011, 09:06
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Sorxx
Open up the .sma file and scroll down to line 30.


//Add extra zombie models here. Follow the formatting or it won't compile!
new const g_ZombiePlayerModels[][] =
{
"zombie_swarm",...
Forum: Approved Plugins 10-07-2011, 08:00
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

Umm... Yes you do need Orpheu...


1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in...
Forum: Approved Plugins 10-05-2011, 07:37
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Snake beatter
http://forums.alliedmods.net/showthread.php?p=1122356#Installation

Just follow those instructions and try again.

@ijam_j
That's great to know ijam_j.
Can you please provide...
Forum: Suggestions / Requests 10-02-2011, 05:40
Replies: 5
Views: 1,696
Posted By Mini_Midget
Re: Mine Mw2 like

No I don't know what you mean.

Some of us (like myself) don't play MW2.

How do you want the plugin to work? (Features and such)
The more information you give, the higher the chance someone is...
Forum: Approved Plugins 09-24-2011, 10:25
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Snaker beatter
Just try both and see for yourself.
If you like classes, then go ahead and use Zombie Plague.
I don't have any plans in adding a class system if there is a mod similar to mine...
Forum: Approved Plugins 09-05-2011, 07:49
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

Just uploaded 2 pictures of the objectives and a menu.

Also forgot to mention that I added a few objective origins for some default CS maps.
Forum: Approved Plugins 09-05-2011, 05:08
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Small update
Zombie Swarm 3.0.1

5th September 2011
- Fixed the bug with friendly fire

@rezurect15
Multiple beacons placed around the mapped. CT's have to build them by getting close enough...
Forum: Scripting Help 09-04-2011, 09:32
Replies: 5
Views: 1,520
Posted By Mini_Midget
Convert Engine to Pawn

I'm having the utmost trouble in converting this small piece of engine code to pawn for CS 1.6 that I found when Arkshine posted it.

It's how the engine detects backstabbing from the knife.

Any...
Forum: Approved Plugins 08-23-2011, 03:57
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Mmm... Thanks for that noticing that bug.

I often play with FF on when testing.

I'm sure I've fixed it now. I'm still having a bit of troubles catching when a player gets backstabbed.
Forum: Approved Plugins 08-17-2011, 04:20
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

I overwrited the damage dealt.

I can have a multiplier for when a player gets backstab to do more damage. I've seen a script laying around here. All about angles and where he got hit.

When I...
Forum: Approved Plugins 08-13-2011, 05:23
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

The command is

zswarm_lights


You're missing the 's' at the end.

When you set any value for the health (and armour). The zombies will have that set value stored in them. But it will be...
Forum: Scripting Help 06-05-2011, 05:32
Replies: 1
Views: 888
Posted By Mini_Midget
Forum: Suggestions / Requests 06-02-2011, 05:58
Replies: 11
Views: 6,257
Posted By Mini_Midget
Re: [REQ]CS 1.6 mod Mini Game

What is 'Mini Game?'
Some users (like myself) don't have CS Source.
Forum: Scripting Help 05-04-2011, 02:43
Replies: 2
Views: 902
Posted By Mini_Midget
Re: Removing longjump

engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "0");
Forum: Suggestions / Requests 04-27-2011, 09:28
Replies: 2
Views: 1,141
Posted By Mini_Midget
Re: [help] How to add?

Search 'in-game advertisements'.
Forum: Scripting Help 04-26-2011, 07:23
Replies: 10
Views: 2,132
Posted By Mini_Midget
Re: Make a bags solid what wrong and why?

entity_set_size(Ent,Float:{-27.260000, -22.280001, -22.290001},Float:{27.340000, 26.629999, 29.020000})


That is wrong if you're using the engine method.

AFAIK, when you use the engine...
Forum: Suggestions / Requests 04-25-2011, 11:49
Replies: 11
Views: 7,948
Posted By Mini_Midget
Re: Cs 1.6 gas tank bomb

What does this 'gas tank bomb' do exactly?
Forum: Approved Plugins 04-24-2011, 11:27
Replies: 1,538
Views: 911,317
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Mmm... I think I know why... Will fix ASAP.

Thanks
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