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Posts Made By:
Arkshine
Forum:
Module Coding
10-19-2017, 14:13
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.2.0)
v1.2.0, a little update : https://github.com/Arkshine/SteamTools/releases/latest.
Forum:
Module Coding
05-28-2017, 04:23
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
I tried on the same kernel as well. I tried different host, different OS, different kernel and could not reproduce the issue. At this point, all I can assume is there is something wrong with his...
Forum:
Module Coding
05-24-2017, 05:56
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
Honestly, I'm out of ideas.
- I've fixed the params in Hook_SteamGameServer_Init() and looking at the debug, the values seems correct
- I've fixed a potential issue if you're using SELinux
-...
Forum:
Module Coding
05-23-2017, 17:37
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
I've updated my post above.
Forum:
Module Coding
05-23-2017, 17:09
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
Then I don't know. I can't reproduce.
Did you updated manually libsteam_api.so? Actually, can you attach it here?
What OS exactly?
Do you have SELinux enabled or similar security software? If...
Forum:
Module Coding
05-23-2017, 13:25
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
Can you try this version (1.1.1).
The module is hooking SteamGameServer_Init() in libsteam_api.so without doing anything (just calling the original function) but it looks like I got wrong the...
Forum:
Module Coding
05-22-2017, 18:52
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
If I don't say bullshits, you might need to type: ulimit -c unlimited
Forum:
Module Coding
05-18-2017, 11:16
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
Can you install "gdb" on your server? It will help generating a backtrace (in debug.log) and there is a chance it will tell where the crash happens (for debian-like dist: apt-get install gdb).
Forum:
Module Coding
05-17-2017, 10:18
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
Do you have some specific or modified installation?
Did you try loading only this module and nothing else, to see there is a conflict with something else?
Module relies on engine_i386.so and...
Forum:
Module Coding
05-17-2017, 06:01
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
I updated svencoop via SteamCMD, then tried to run the server with "steamtools" declared in modules.ini, and it did not crash. Module is well loaded. I tried with cstrike, no issue as well.
Forum:
Module Coding
05-16-2017, 13:29
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
This first line is expected, a server can't connect to the steam client API. It's a warning from the engine which can be ignored.
Are you sure it crashes because of this module? Maybe something...
Forum:
Module Coding
04-15-2016, 10:36
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.1)
I can be wrong, but I don't think you can from server-side unless it exists raw server stats available for that game (which doesn't seem the case for goldsrc game). To retrieve user stats, you need...
Forum:
Module Coding
02-12-2016, 17:00
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.2)
Here an update, to see changelog and download binaries: https://github.com/Arkshine/SteamTools/releases/latest
The main post has been updated about how to get a token for the game server. There is...
Forum:
Module Coding
04-16-2015, 04:48
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.2)
Both forwards are called one time per client connection. One. Not 500 times/seconds. This makes really no difference. Will make anyway later a native to convert CSteamID to game ID and maybe passing...
Forum:
Module Coding
04-16-2015, 04:14
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.2)
I guess I could add a native for that. For now you will have to use Steam_CSteamIDToRenderedID to get a rendered steamID and use find_player (http://www.amxmodx.org/api/amxmodx/find_player) to get a...
Forum:
Module Coding
04-15-2015, 09:38
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
Here a small update : v1.0.2
It fixes an issue when Steam is installed, module was using the wrong steamclient.so file (thanks zeus for your patience!) and add a feedback message in console if...
Forum:
Module Coding
04-15-2015, 08:15
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
Yes, more or less.
What does AMXX: At player's connection, it checks if there is a valid steamID, if not, it will check each 0.7 seconds until engine returns a valid steamID for the player, then...
Forum:
Module Coding
04-15-2015, 02:32
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
Steam API is really a pain. I guess module needs to check if steam is installed and then using steamclient.so from steam installation.
You have Ubuntu Desktop x64, right? Guess will try in a VM. ...
Forum:
Module Coding
04-14-2015, 13:09
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
@zeus, Assuming you're using a very old steamclient.so, try this newer one : https://mega.co.nz/#!vYcxEJ5a!wgBP2ju9_Di0t1f2nzkj7vyxbDoq0XApS3U1OcZM6z4 (~5 Mio), it won't hurt I guess.
@joropito;...
Forum:
Module Coding
04-14-2015, 11:30
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
By the way, do you think it would be possible to setup a temporary ssh access to your server, so I can look up directly and testing more faslty too?
Forum:
Module Coding
04-14-2015, 10:52
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
Can you try to update your system? Using apt-get I mean, just in case, to have latest things.
Try to run again SteamCMD, in case something is corrupted/missing.
Also, make sure to use latest AMXX...
Forum:
Module Coding
04-14-2015, 09:39
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
Really not sure what happens.
Try this one. Make sure to properly replace it (check size or date)
Forum:
Module Coding
04-14-2015, 08:48
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
@joropito, I wanted to see the full output to get more debug around param value as it doesn't help really showing it crashes when a hook is added.
@zeus, Glad it works, I'm happy it's not related...
Forum:
Module Coding
04-14-2015, 08:07
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
I've no idea why SourceHook crashes, it works fine for me.
Can you try this one. It's compiled with debug and with some more flags.
Ideally you would launch server like this, based on your...
Forum:
Module Coding
04-11-2015, 11:55
Replies:
68
SteamTools (v1.2.0)
Views:
40,723
Posted By
Arkshine
Re: SteamTools (v1.0.1)
A small update.
Essentially module was using a newer interface of ISteamGameServer and this could lead to a crash under linux. It uses now the default version.
Don't forget to stop server before...
Showing results 1 to 25 of 30
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