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Showing results 1 to 25 of 63
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Posts Made By:
artist
Forum:
Suggestions / Requests
01-05-2023, 03:00
Replies:
19
Check if player can see respawn / buying zone
Views:
1,660
Posted By
artist
Re: Check if player can see respawn / buying zone
To begin with, it is worth understanding that a traceline can only be drawn to a certain point.
You can get the coordinates of all points at the start and draw lines to them in a cycle.
Here is...
Forum:
Scripting
01-03-2021, 06:51
Replies:
2
Display all cvars
Views:
901
Posted By
artist
Re: Display all cvars
Thank. ))
Forum:
Scripting
01-02-2021, 08:33
Replies:
2
Display all cvars
Views:
901
Posted By
artist
Display all cvars
How to sort through all the cvars?
#include <sourcemod>
public OnPluginStart()
{
RegConsoleCmd("111", test);
}
public Action:test(client, args)
{
Forum:
Scripting
03-15-2018, 07:14
Replies:
4
"FindEntityByClassname" not supported by this mod
Views:
1,221
Posted By
artist
Re: "FindEntityByClassname" not supported by this mod
Thank you, understood.
I'm not a fan of updates, I installed a stable version and I do not need anything else.
In principle, this function was superfluous for my purposes.
Sorting out all the...
Forum:
Scripting
03-14-2018, 07:01
Replies:
4
"FindEntityByClassname" not supported by this mod
Views:
1,221
Posted By
artist
Re: "FindEntityByClassname" not supported by this mod
Did so:
float g_iSpawnOrigin[2][33][3];
int g_iNumSpawnTT = 0, g_iNumSpawnCT = 0;
public OnMapStart()
{
decl String:szClass[65];
new ent = MaxClients - 1;
new MaxEntities =...
Forum:
Scripting
03-14-2018, 06:13
Replies:
4
"FindEntityByClassname" not supported by this mod
Views:
1,221
Posted By
artist
"FindEntityByClassname" not supported by this mod
Counter Strike: Source.
Metamod Build 961
Source Mod Build 6041
The console displays:
L 03/14/2018 - 14:11:27: [SM] Exception reported: "FindEntityByClassname" not supported by this mod
L...
Forum:
Scripting
03-14-2018, 05:45
Replies:
2
Global const array.
Views:
1,000
Posted By
artist
Re: Global const array.
Thank you. ))
Forum:
Scripting
03-14-2018, 05:30
Replies:
2
Global const array.
Views:
1,000
Posted By
artist
Global const array.
const char[] String:szSpawn = {"", "info_player_terrorist", "info_player_counterterrorist", ""}
How right?
Forum:
Scripting Help
12-15-2017, 01:24
Replies:
1
Edit return value set_native_filter.
Views:
644
Posted By
artist
Edit return value set_native_filter.
#include <amxmodx>
native get_pl_value(id)
public plugin_init()
{
register_clcmd("say / value", "functions")
}
public plugin_natives()
{
Forum:
Scripting Help
09-16-2017, 14:33
Replies:
8
EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Views:
1,646
Posted By
artist
Re: EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Да это на форуме вопрос задали, чтобы несколько объектов бежали за игроком(заинтересовал игнор в трейсе, никогда им не пользовался)...
Тогда и мой вариант сойдет...
Спасибо за уделённое время. ))
...
Forum:
Scripting Help
09-16-2017, 13:40
Replies:
8
EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Views:
1,646
Posted By
artist
Re: EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
set_pev(ent, pev_movetype, MOVETYPE_PUSHSTEP)
set_pev(ent, pev_solid, SOLID_BBOX)
Так у меня оно так и есть.
Но трасса прерывается упершись в этот объект.
So at me it indeed is.
But the...
Forum:
Scripting Help
09-16-2017, 08:40
Replies:
8
EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Views:
1,646
Posted By
artist
Re: EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Я проверял, ставил 2х ботов, от одного к другому трейс пускал, вставал между ними - и трасса проходила до конца(игнорируя меня).
Искал в SDK, что бы такого объекту установить, чтобы его тоже...
Forum:
Scripting Help
09-16-2017, 05:24
Replies:
8
EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
Views:
1,646
Posted By
artist
EngFunc_TraceLine(IGNORE_MONSTERS) and custom entity
How to make traces ignore user objects?
Create "info_target" object, i ask him:
set_pev(ent, pev_flags, FL_MONSTER)
Further I do a trace:
engfunc(EngFunc_TraceLine, start, end,...
Forum:
Scripting Help
08-19-2017, 06:57
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
Да я читал, просто не понимаю, почему по максимальным стенкам всё статично...
_____________________________________________________________________
Yes, I read, I just do not understand why all...
Forum:
Scripting Help
08-17-2017, 16:42
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
I did a plug-in for testing:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
new g_sync
new sprite_index[2]
new Float:g_step[33]
new g_idmenu[33]
new g_nums[33]
Forum:
Scripting Help
08-16-2017, 14:09
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
Блин, перевод с русского на английский, а потом на русский...
Я так понял, что функция получает размеры объекта, и уже по этим размерам проверяет.
Я проверял не стандартные размеры, создал...
Forum:
Scripting Help
08-14-2017, 01:15
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
Thank you. ))
Forum:
Scripting Help
08-11-2017, 06:15
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
Incorrectly checks maxs:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
new g_sync
new sprite_index[2]
new g_null[33]
Forum:
Scripting Help
08-11-2017, 04:56
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Re: Trace hull custom box.
And this:
EngFunc_TraceMonsterHull (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
Does not check on the boxes of the entity?
Forum:
Scripting Help
08-10-2017, 15:47
Replies:
10
Trace hull custom box.
Views:
2,983
Posted By
artist
Trace hull custom box.
Is it possible to check the space on their boxes?
Or can only these?
new const Float:absmin[][] =
{
{0.0, 0.0, 0.0}, // POINT
{-16.0, -16.0, -36.0}, // HUMAN
{-32.0, -32.0, -32.0}, //...
Forum:
Scripting
06-25-2016, 12:19
Replies:
0
[CSS] Does not work multijump
Views:
423
Posted By
artist
[CSS] Does not work multijump
Function OnPlayerRunCmd - not caused.
//#include <sourcemod>
#include <sdktools>
new g_iJumps[MAXPLAYERS+1]
new g_fLastButtons[MAXPLAYERS+1]
new g_fLastFlags[MAXPLAYERS+1]
new g_iJumpMax = 1
Forum:
Scripting Help
05-26-2016, 15:51
Replies:
3
Сhange the string "rebuy"
Views:
895
Posted By
artist
Re: Сhange the string "rebuy"
Thank you ))
Nothing displays, empty string...
First introduced in the console "autobuy", later "kill", later "rebuy", and then I tried to get a string from the offset...
Forum:
Scripting Help
05-26-2016, 15:16
Replies:
3
Сhange the string "rebuy"
Views:
895
Posted By
artist
Сhange the string "rebuy"
I want to add a weapon to "F2", when issued its "give_item(id, "weapon_m4a1")"
void _ClientCommand(edict_t *pEntity)
{
//........................
else if (FStrEq(pcmd, "cl_setrebuy"))
{...
Forum:
General
01-28-2016, 00:54
Replies:
1
Where to look box TraceNull (NULL_HUMAN, NULL_LARGE, NULL_HEAD)
Views:
779
Posted By
artist
Where to look box TraceNull (NULL_HUMAN, NULL_LARGE, NULL_HEAD)
I can not find to cssdk.
#define TRACE_HULL (*g_engfuncs.pfnTraceHull)
pfnTraceHull - No resylts
Found only:
#define VEC_HULL_MIN Vector(-16, -16, -24)
#define VEC_HULL_MAX Vector(16,...
Forum:
Code Snippets/Tutorials
12-15-2015, 01:27
Replies:
24
[INC] ColorStatus
Views:
22,091
Posted By
artist
Re: [INC] ColorStatus
#include <fakemeta>
Showing results 1 to 25 of 63
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