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Search: Posts Made By: Samuwu
Forum: VSH / Freak Fortress 12-02-2022, 21:44
Replies: 0
Views: 133
Posted By Samuwu
[Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!

This works both on FF2 Rewrite and Unofficial FF2!
This has a similar function to ff2_tempMelee, BUT:
- The temporary melee disappears upon hitting someone
+ You can make it so the temporary melee...
Forum: VSH / Freak Fortress 08-10-2022, 12:32
Replies: 2
Views: 735
Posted By Samuwu
Re: Need help with an attributes

There's attribute 366:
On Hit: If enemy's belt is at or above eye level, stun them for X seconds
X is the additive duration of the stun, however there's not a 100% stun on hit attribute. Just this...
Forum: VSH / Freak Fortress 07-28-2022, 18:13
Replies: 3
Views: 1,363
Posted By Samuwu
Re: [Subplugin] Sentry Buster Rage as a Standalone Ability

Update 28/7/2022

Made it compatible for FF2 Rewrite.
Forum: VSH / Freak Fortress 07-25-2022, 06:45
Replies: 24
Views: 7,489
Posted By Samuwu
Forum: VSH / Freak Fortress 07-24-2022, 20:42
Replies: 1
Views: 889
Posted By Samuwu
[Boss Port] V1 for FF2-Rewrite

THIS V1 PORT+UPDATE WAS MADE FOR SM 1.11 ONLY

So i was bored, and i talked a bit with DanishSoup (soup of danish) about porting some of his bosses to rewrite
Some of his bosses had abilities...
Forum: VSH / Freak Fortress 07-24-2022, 13:49
Replies: 29
Views: 1,371
Posted By Samuwu
Re: Boss Models show error for Unofficial FF2

MP3/WAV, although .wav files can crash the server at times, take more space, and sometimes play globally.
MP3 files are recommended so your boss's sounds doesn't take up your entire harddisk. :3
Forum: VSH / Freak Fortress 07-24-2022, 09:14
Replies: 29
Views: 1,371
Posted By Samuwu
Re: Boss Models show error for Unofficial FF2

Quick reminder:

If you're using Unofficial FF2 1.20.5 (the forced update due to a TF2 update) for Sourcemod 1.11, you need to place the subplugin as an .smx inside sourcemod/plugins, since the new...
Forum: VSH / Freak Fortress 07-21-2022, 13:12
Replies: 13
Views: 2,155
Posted By Samuwu
Re: [Subplugin] Taunt Kill Mods

My goodness, this seems actually cool for improving tauntkills on FF2! Amazing subplugin!

But (just curious), did you make this compatible for FF2-Rewrite? or...
Forum: VSH / Freak Fortress 07-14-2022, 20:28
Replies: 8
Views: 2,901
Posted By Samuwu
Re: [Subplugin] HUD Menu Ability Manager + Alex Final Pack

Yes, and that's the ONLY flaw the subplugin has, the HUD menu starts after one round.
This issue is solved by putting "nofirst" "1" on the boss's cfg
Forum: VSH / Freak Fortress 07-03-2022, 13:00
Replies: 7
Views: 934
Posted By Samuwu
Re: FF2:Can't play bosses that i added

What FF2 version are you using?
Forum: VSH / Freak Fortress 06-29-2022, 18:15
Replies: 6
Views: 959
Posted By Samuwu
Re: (FF2 PLUGIN) Only one boss is playable.

You need to have the model, sounds and textures of the boss on the server's files, before seeing your boss in-game (You usually have to put them on the tf folder on your server, respecting file path...
Forum: VSH / Freak Fortress 06-25-2022, 19:44
Replies: 24
Views: 5,967
Posted By Samuwu
Re: Freak Fortress 2: Rewrite

So that means that, when the menu ability is used, it will activate "ability4" on the cfg?
Forum: VSH / Freak Fortress 05-27-2022, 05:52
Replies: 36
Views: 8,888
Posted By Samuwu
Forum: VSH / Freak Fortress 05-26-2022, 11:12
Replies: 3
Views: 1,363
Posted By Samuwu
[Subplugin] Sentry Buster Rage as a Standalone Ability

The human sentry buster rage from shadow93_bosses was used a lot of times, for a lot of bosses.
However, it was very limited in its settings, letting you set only the damage and range of it.
So,...
Forum: VSH / Freak Fortress 05-22-2022, 17:40
Replies: 3
Views: 682
Posted By Samuwu
Re: delete dis please

Alright, sorry
Forum: VSH / Freak Fortress 05-22-2022, 17:22
Replies: 8
Views: 3,679
Posted By Samuwu
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)

ayo the
pizza here

Seeing UberMedicFully's edit of ff2_airdash, i wanted to do an edit of the original airdash too
So there could be two versions with a HUD.
(image of how my hud would look,...
Forum: VSH / Freak Fortress 05-22-2022, 13:34
Replies: 3
Views: 682
Posted By Samuwu
Hud Help :c

So im trying to make 2 args to set an airdash HUD's X and Y position
But after setting everything, upon testing the HUD was on the top left corner of the screen instead of where i set it (-1.0x and...
Forum: VSH / Freak Fortress 04-15-2022, 15:10
Replies: 8
Views: 910
Posted By Samuwu
Re: "darkevoir" Subplugin request

I repeat again, something similar to that, BUT AS A RAGE AND WITHOUT THE COLLISION THING
Forum: VSH / Freak Fortress 04-12-2022, 12:03
Replies: 8
Views: 910
Posted By Samuwu
Re: "darkevoir" Subplugin request

That's Deathreus's rock rage, i need something similar to this but instead of just having to collide, you need to punch them

Like i said above, something like saitama's passive but as a rage
Forum: VSH / Freak Fortress 04-11-2022, 19:47
Replies: 8
Views: 910
Posted By Samuwu
Re: "darkevoir" Subplugin request

Not exactly, something similar to "user dies if boss collides with someone after rage" but it doesn't have to be collision exactly, like saitama's passive but coded as a rage instead of a passive
Forum: VSH / Freak Fortress 04-11-2022, 14:06
Replies: 8
Views: 910
Posted By Samuwu
"darkevoir" Subplugin request

Soo i wanted an instakill rage that can go through ubers, for something i was working on with a friend
And while searching through a lot of configs, i stumbled upon this:


"ability12"
{...
Forum: VSH / Freak Fortress 04-06-2022, 22:58
Replies: 2
Views: 1,019
Posted By Samuwu
Re: Damage Reduction Ability.

YOOOOOOO dis cool
Forum: VSH / Freak Fortress 03-28-2022, 08:21
Replies: 16
Views: 2,395
Posted By Samuwu
Re: Help find a boss? (The Human Sandvich)

The model wasn't a sandvich man, it was literally a sandvich with heavy's legs.

Also i feel like i saw this somewhere >.>
Forum: VSH / Freak Fortress 03-07-2022, 16:38
Replies: 2
Views: 718
Posted By Samuwu
Re: Subplugin edit Request

That's because the duration of the conds isn't stackable, not because an anti-spam thingy
Forum: VSH / Freak Fortress 03-07-2022, 12:19
Replies: 2
Views: 718
Posted By Samuwu
Subplugin edit Request

I like ff2_tfcond a lot, but i would like it more if the conditions had a configurable delay until they're applied.

Example:
(condition ; duration ; delay)

Is it possible for someone to do...
Showing results 1 to 25 of 36

 
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