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Search: Posts Made By: MrPickles
Forum: Scripting Help 11-27-2023, 16:01
Replies: 23
Views: 1,773
Posted By MrPickles
Re: bot add and bot kick events

My plugin SMA works perfectly, I don't know how you do it so it doesn't work.

If you are doing it for counter strike, you may have the answer here, I am using half life...
Forum: Scripting Help 11-26-2023, 16:50
Replies: 23
Views: 1,773
Posted By MrPickles
Re: bot add and bot kick events

You still continue doing things wrong, and you don't even bother to read, in addition to having many errors in the code, like if the first bot spawns, only that bot will have the ham registered, the...
Forum: Scripting Help 11-25-2023, 23:37
Replies: 23
Views: 1,773
Posted By MrPickles
Re: bot add and bot kick events

no u didnt registered correctly, the classname that u have is "player" and it has to be "bot", and change 1 to 0, from post to pre, If you had it correct then you would have no errors,you are here to...
Forum: Scripting Help 11-25-2023, 17:30
Replies: 23
Views: 1,773
Posted By MrPickles
Re: bot add and bot kick events

registerham(ham_spawn, "player", "respawn_player", 1)

>
registerham(ham_spawn, "bot", "respawn_player", 1)



and it is more optimized to use client connect and disconnect in any case.
Forum: Scripting Help 11-25-2023, 16:58
Replies: 3
Views: 405
Posted By MrPickles
Re: Get User Skin / Set User Skin

I think there is a confusion of terms, "Skins", basically they are texture variations for a model, it will be the same model but with different colors, and for that you can use "entity_get_int(...
Forum: Scripting Help 11-25-2023, 16:50
Replies: 1
Views: 314
Posted By MrPickles
Re: TE_Dlight

Optimized way, you cannot change the color or the radius, to disable it change EF_BRIGHTLIGHT to 0:

entity_set_int( Client, EV_INT_effects, EF_BRIGHTLIGHT );


Less optimized way, calls...
Forum: Scripting Help 11-16-2023, 18:40
Replies: 3
Views: 415
Posted By MrPickles
Re: read coord data

its a parameter but not an argument, u cant use read_data to hook/save/get the info of the message_begin:



L 11/16/2023 - 20:37:36: MessageBegin (31 "31") (Destination "PVS<4>") (Args "2")...
Forum: Scripting Help 11-15-2023, 19:33
Replies: 3
Views: 415
Posted By MrPickles
read coord data

L 11/15/2023 - 20:43:23: MessageBegin (31"31") (Destination "PVS<4>") (Args "2") (Entity "<NULL>") (Classname "<NULL>") (Netname "<NULL>") (Origin "2122.077392 16.350963 -198.712203")


How can i...
Forum: Scripting Help 10-10-2023, 20:22
Replies: 21
Views: 2,060
Posted By MrPickles
Re: Correct safety remove entity

error will throw, u are starting the think to an invalid entity, u removed it before with FL_KILLME

setting KILL ME or with remove_entity( ent ) its more than enough.
Forum: Scripting Help 10-02-2023, 18:13
Replies: 6
Views: 817
Posted By MrPickles
Re: Shooting star

My mistake, sorry, I read wrong, I thought he wanted the damage to change depending on the weapon he has, and in that case he would have to use cur weapon, because you will be changing its value...
Forum: Scripting Help 09-23-2023, 17:50
Replies: 6
Views: 817
Posted By MrPickles
Re: Shooting star

u can set the damage in the curweapon event aswell, every time that u change the weapon, the damage will change.
Forum: Scripting Help 08-22-2023, 19:48
Replies: 5
Views: 867
Posted By MrPickles
Re: How is it possible to remove entity collision for certain players

return plugin continue with register touch with after the conditions you specify( to ignore the touch ), o plugin handled to completely stop the touch and the touches that follow

register_touch(...
Forum: Scripting Help 08-11-2023, 19:36
Replies: 15
Solved hide entity
Views: 1,055
Posted By MrPickles
Re: hide entity

Just use the code that I sent you, it doesn't have any errors and it's better than using add to full pack, that's all.
Forum: Scripting Help 08-08-2023, 23:04
Replies: 15
Solved hide entity
Views: 1,055
Posted By MrPickles
Re: hide entity

That is the problem, where they are created is in plugin number 1, and where you are going to place them invisible in plugin number 2, the only way to get an index between both plugins is by creating...
Forum: Scripting Help 08-08-2023, 00:40
Replies: 15
Solved hide entity
Views: 1,055
Posted By MrPickles
Re: hide entity

What happens is that he has it in separate plugins, he would have to create a library saving the index of the hat, in order to obtain it in the other plugin, make a loop with the maximum number of...
Forum: Scripting Help 08-07-2023, 21:24
Replies: 6
Views: 873
Posted By MrPickles
Re: How to make this give permission on IP?

Did you know that this does the same thing perfectly? Charsmax is the size of - 1.

I don't think it's possible, you have to rebuild the code and match the ip before giving permissions, to give a...
Forum: Scripting Help 08-07-2023, 21:14
Replies: 3
Solved Hud message
Views: 585
Posted By MrPickles
Re: Hud message

stock AIM_HUD( Client )
{
new __ent_Target, __int_Body;
get_user_aiming(Client, __ent_Target, __int_Body );

if(is_user_alive(__ent_Target))
{
...
Forum: Scripting Help 08-07-2023, 21:08
Replies: 15
Solved hide entity
Views: 1,055
Posted By MrPickles
Re: hide entity

The code that I gave you must have worked perfectly, you don't need to use add to full pack for that, with that,you are searching each frame for the entity with that classname, with which I gave you...
Forum: Scripting Help 08-06-2023, 19:56
Replies: 15
Solved hide entity
Views: 1,055
Posted By MrPickles
Re: hide entity

#define INVISBLE 128
#define VISIBLE 0

stock HideHats()
{
static ent;
ent = -1

while((ent = find_ent_by_class(ent,"ent_hat") != 0)
{
Forum: Scripting Help 08-04-2023, 22:47
Replies: 3
Views: 372
Posted By MrPickles
Re: Ham_PainSound

/**
* Description: Called when monster is about to emit pain sound.
* Not guaranteed to actually emit sound. (random, time, etc..)
* Forward params: function(this);
* Return...
Forum: Scripting Help 08-04-2023, 21:48
Replies: 3
Views: 372
Posted By MrPickles
Ham_PainSound

Hi, I was wondering, how can I use: Ham_PainSound, in Execute Ham, and what does that do?


ExecuteHam( Ham_PainSound, this );
Forum: Scripting Help 07-01-2023, 20:20
Replies: 15
Views: 1,571
Posted By MrPickles
Re: Force observing a team as spectator

where is used "bSameTeam"? xd

cs_get_user_team(iPlayerIndex) = cs_get_user_team(iTarget) ?
Forum: Scripting Help 07-01-2023, 20:12
Replies: 6
Views: 645
Posted By MrPickles
Re: crash after callfunc_end

I don't understand, don't you have the source code to be able to remove the plugin_precache?
Forum: Scripting Help 06-30-2023, 01:04
Replies: 1
Views: 516
Posted By MrPickles
Re: Force velocity on brush entities.

According to the types of movement, push, it should have or set velocity, the one that does not have movement is the movetype_none or it cannot


#define MOVETYPE_NONE 0 ...
Forum: Scripting Help 06-30-2023, 00:54
Replies: 6
Views: 645
Posted By MrPickles
Re: crash after callfunc_end

* I guess the error is because plugin B is loaded after plugin A

* you can just remove the precache plugin you want to disable

* It may also be that you are doing it in plugin_natives, I think...
Showing results 1 to 25 of 183

 
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