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Search: Posts Made By: GraviAnt
Forum: Suggestions / Requests 04-01-2020, 14:15
Replies: 5
Views: 1,294
Posted By GraviAnt
Forum: Suggestions / Requests 04-01-2020, 12:13
Replies: 5
Views: 1,294
Posted By GraviAnt
Re: dhudmessage problem with warmup plugin

Not what I'm looking for.

I want to change hudmessage to dhudmessage, color is irrelevant
Forum: Suggestions / Requests 04-01-2020, 09:51
Replies: 5
Views: 1,294
Posted By GraviAnt
dhudmessage problem with warmup plugin

I've tried changing warmup countdown hudmessage to dhudmessage but it just moves it to the right on the screen and still displays as hudmessage but with changed color to green

I'm using this...
Forum: Suggestions / Requests 09-24-2016, 16:03
Replies: 4
Views: 1,347
Posted By GraviAnt
Re: [Request] Higher movement speed on custom flag

Thanks for that, but I need it to give custom movement speed to a player if he has certain flag and not a command that admins can give speed to players.
Forum: Suggestions / Requests 09-24-2016, 05:27
Replies: 4
Views: 1,347
Posted By GraviAnt
[Request] Higher movement speed on custom flag

Can someone make a plugin where players with certain flag have higher movement speed than others?
Forum: Suggestions / Requests 09-11-2016, 13:52
Replies: 8
Views: 1,571
Posted By GraviAnt
Forum: Suggestions / Requests 09-11-2016, 07:41
Replies: 8
Views: 1,571
Posted By GraviAnt
Re: [Request] No recoil if player has certain flag

I've tested it and it still has a lot of screen shaking...
Forum: Suggestions / Requests 09-11-2016, 04:39
Replies: 8
Views: 1,571
Posted By GraviAnt
Re: [Request] No recoil if player has certain flag

I don't know how to do that :)

#include <amxmodx>
#include <fakemeta>
#include <engine>

public plugin_init()
{
register_plugin("No Recoil", "0.1", "Knekter");...
Forum: Suggestions / Requests 09-10-2016, 18:45
Replies: 8
Views: 1,571
Posted By GraviAnt
Re: [Request] No recoil if player has certain flag

Is there a way to make it without screen shaking while firing weapon?
Forum: Suggestions / Requests 09-10-2016, 16:41
Replies: 8
Views: 1,571
Posted By GraviAnt
[Request] No recoil if player has certain flag

Can someone make plugin or edit existing one of no recoil so that everyone who has ADMIN_LEVEL_B have no recoil?
Forum: Zombie Plague Mod 04-07-2015, 10:03
Replies: 6
Views: 1,703
Posted By GraviAnt
Forum: Zombie Plague Mod 04-06-2015, 17:06
Replies: 6
Views: 1,703
Posted By GraviAnt
[HELP] Server crash

I got those errors:
PM Got a NaN velocity 0
PM Got a NaN velocity 1
PM Got a NaN velocity 0
PM Got a NaN velocity 1
PM Got a NaN velocity 0
PM Got a NaN velocity 1

And they seem to...
Forum: Zombie Plague Mod 04-05-2015, 05:18
Replies: 2
Views: 743
Posted By GraviAnt
Re: Looking for cs 1.6 zombie model.

Here you go...

143872
Forum: Zombie Plague Mod 03-31-2015, 14:21
Replies: 19
Views: 15,977
Posted By GraviAnt
Re: [ZP 5.0] bazooka fix (no more bug 100%)(update)

How can I reduce size of explosion sprites?
Forum: Zombie Plague Mod 03-25-2015, 05:47
Replies: 2
Views: 460
Posted By GraviAnt
[HELP] How to make

How to make that zombies can't attack while frozen?
Forum: Zombie Plague Mod 03-24-2015, 19:37
Replies: 0
Views: 297
Posted By GraviAnt
[REQ] Human Detection Radar

Can somebody make human scanner/radar that is not extra item?

I'm using 5.0.8
Forum: Zombie Plague Mod 03-23-2015, 16:02
Replies: 46
Views: 21,034
Posted By GraviAnt
Forum: Zombie Plague Mod 03-23-2015, 05:06
Replies: 46
Views: 21,034
Posted By GraviAnt
Re: [ZP] Addon + Extra Item: Knockback Bomb

I mean like in cso, light zombie has knockback bomb model that has hands that suits his body model...

Deimos zombie:
http://i.pics.rs/72oKd

Speed zombie:
http://i.pics.rs/RGNHU

And for all...
Forum: Zombie Plague Mod 03-22-2015, 20:49
Replies: 46
Views: 21,034
Posted By GraviAnt
Re: [ZP] Addon + Extra Item: Knockback Bomb

Is it possible to make different model for each zombie class?
Forum: Zombie Plague Mod 01-18-2015, 12:04
Replies: 10
Views: 2,423
Posted By GraviAnt
Re: Lighting level on Nemesis round

This one works but on the next round lighting stays on ''a'' level, it doesn't change back the way it was...

And there is a writing mistake in ''zp_lightnig'', so watch for that when testing.
Forum: Zombie Plague Mod 01-18-2015, 11:30
Replies: 10
Views: 2,423
Posted By GraviAnt
Forum: Zombie Plague Mod 01-18-2015, 11:02
Replies: 10
Views: 2,423
Posted By GraviAnt
Forum: Zombie Plague Mod 01-18-2015, 10:35
Replies: 10
Views: 2,423
Posted By GraviAnt
Forum: Zombie Plague Mod 01-18-2015, 10:02
Replies: 10
Views: 2,423
Posted By GraviAnt
Lighting level on Nemesis round

Is there a way to change lighting level just on Nemesis round?
Forum: Zombie Plague Mod 12-29-2014, 10:49
Replies: 3
Views: 2,033
Posted By GraviAnt
Showing results 1 to 25 of 151

 
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