Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 7
1
2
3
>
Last
»
Showing results 1 to 25 of 151
Search took
0.01
seconds.
Search:
Posts Made By:
GraviAnt
Forum:
Suggestions / Requests
04-01-2020, 14:15
Replies:
5
Solved
dhudmessage problem with warmup plugin
Views:
1,294
Posted By
GraviAnt
Re: dhudmessage problem with warmup plugin
Thank you!
Forum:
Suggestions / Requests
04-01-2020, 12:13
Replies:
5
Solved
dhudmessage problem with warmup plugin
Views:
1,294
Posted By
GraviAnt
Re: dhudmessage problem with warmup plugin
Not what I'm looking for.
I want to change hudmessage to dhudmessage, color is irrelevant
Forum:
Suggestions / Requests
04-01-2020, 09:51
Replies:
5
Solved
dhudmessage problem with warmup plugin
Views:
1,294
Posted By
GraviAnt
dhudmessage problem with warmup plugin
I've tried changing warmup countdown hudmessage to dhudmessage but it just moves it to the right on the screen and still displays as hudmessage but with changed color to green
I'm using this...
Forum:
Suggestions / Requests
09-24-2016, 16:03
Replies:
4
[Request] Higher movement speed on custom flag
Views:
1,347
Posted By
GraviAnt
Re: [Request] Higher movement speed on custom flag
Thanks for that, but I need it to give custom movement speed to a player if he has certain flag and not a command that admins can give speed to players.
Forum:
Suggestions / Requests
09-24-2016, 05:27
Replies:
4
[Request] Higher movement speed on custom flag
Views:
1,347
Posted By
GraviAnt
[Request] Higher movement speed on custom flag
Can someone make a plugin where players with certain flag have higher movement speed than others?
Forum:
Suggestions / Requests
09-11-2016, 13:52
Replies:
8
[Request] No recoil if player has certain flag
Views:
1,571
Posted By
GraviAnt
Re: [Request] No recoil if player has certain flag
Works perfectly, thanks! :D
Forum:
Suggestions / Requests
09-11-2016, 07:41
Replies:
8
[Request] No recoil if player has certain flag
Views:
1,571
Posted By
GraviAnt
Re: [Request] No recoil if player has certain flag
I've tested it and it still has a lot of screen shaking...
Forum:
Suggestions / Requests
09-11-2016, 04:39
Replies:
8
[Request] No recoil if player has certain flag
Views:
1,571
Posted By
GraviAnt
Re: [Request] No recoil if player has certain flag
I don't know how to do that :)
#include <amxmodx>
#include <fakemeta>
#include <engine>
public plugin_init()
{
register_plugin("No Recoil", "0.1", "Knekter");...
Forum:
Suggestions / Requests
09-10-2016, 18:45
Replies:
8
[Request] No recoil if player has certain flag
Views:
1,571
Posted By
GraviAnt
Re: [Request] No recoil if player has certain flag
Is there a way to make it without screen shaking while firing weapon?
Forum:
Suggestions / Requests
09-10-2016, 16:41
Replies:
8
[Request] No recoil if player has certain flag
Views:
1,571
Posted By
GraviAnt
[Request] No recoil if player has certain flag
Can someone make plugin or edit existing one of no recoil so that everyone who has ADMIN_LEVEL_B have no recoil?
Forum:
Zombie Plague Mod
04-07-2015, 10:03
Replies:
6
[HELP] Server crash
Views:
1,703
Posted By
GraviAnt
Re: [HELP] Server crash
Anybody?
Forum:
Zombie Plague Mod
04-06-2015, 17:06
Replies:
6
[HELP] Server crash
Views:
1,703
Posted By
GraviAnt
[HELP] Server crash
I got those errors:
PM Got a NaN velocity 0
PM Got a NaN velocity 1
PM Got a NaN velocity 0
PM Got a NaN velocity 1
PM Got a NaN velocity 0
PM Got a NaN velocity 1
And they seem to...
Forum:
Zombie Plague Mod
04-05-2015, 05:18
Replies:
2
Looking for cs 1.6 zombie model.
Views:
743
Posted By
GraviAnt
Re: Looking for cs 1.6 zombie model.
Here you go...
143872
Forum:
Zombie Plague Mod
03-31-2015, 14:21
Replies:
19
Subplugin Submission
[ZP 5.0] bazooka fix (no more bug 100%)(update)
Views:
15,977
Posted By
GraviAnt
Re: [ZP 5.0] bazooka fix (no more bug 100%)(update)
How can I reduce size of explosion sprites?
Forum:
Zombie Plague Mod
03-25-2015, 05:47
Replies:
2
[HELP] How to make
Views:
460
Posted By
GraviAnt
[HELP] How to make
How to make that zombies can't attack while frozen?
Forum:
Zombie Plague Mod
03-24-2015, 19:37
Replies:
0
[REQ] Human Detection Radar
Views:
297
Posted By
GraviAnt
[REQ] Human Detection Radar
Can somebody make human scanner/radar that is not extra item?
I'm using 5.0.8
Forum:
Zombie Plague Mod
03-23-2015, 16:02
Replies:
46
Subplugin Submission
[ZP] Addon + Extra Item: Knockback Bomb
Views:
21,034
Posted By
GraviAnt
Re: [ZP] Addon + Extra Item: Knockback Bomb
Can you do that for me?
Forum:
Zombie Plague Mod
03-23-2015, 05:06
Replies:
46
Subplugin Submission
[ZP] Addon + Extra Item: Knockback Bomb
Views:
21,034
Posted By
GraviAnt
Re: [ZP] Addon + Extra Item: Knockback Bomb
I mean like in cso, light zombie has knockback bomb model that has hands that suits his body model...
Deimos zombie:
http://i.pics.rs/72oKd
Speed zombie:
http://i.pics.rs/RGNHU
And for all...
Forum:
Zombie Plague Mod
03-22-2015, 20:49
Replies:
46
Subplugin Submission
[ZP] Addon + Extra Item: Knockback Bomb
Views:
21,034
Posted By
GraviAnt
Re: [ZP] Addon + Extra Item: Knockback Bomb
Is it possible to make different model for each zombie class?
Forum:
Zombie Plague Mod
01-18-2015, 12:04
Replies:
10
Lighting level on Nemesis round
Views:
2,423
Posted By
GraviAnt
Re: Lighting level on Nemesis round
This one works but on the next round lighting stays on ''a'' level, it doesn't change back the way it was...
And there is a writing mistake in ''zp_lightnig'', so watch for that when testing.
Forum:
Zombie Plague Mod
01-18-2015, 11:30
Replies:
10
Lighting level on Nemesis round
Views:
2,423
Posted By
GraviAnt
Re: Lighting level on Nemesis round
Still not working :/
Forum:
Zombie Plague Mod
01-18-2015, 11:02
Replies:
10
Lighting level on Nemesis round
Views:
2,423
Posted By
GraviAnt
Re: Lighting level on Nemesis round
Not working...
Forum:
Zombie Plague Mod
01-18-2015, 10:35
Replies:
10
Lighting level on Nemesis round
Views:
2,423
Posted By
GraviAnt
Re: Lighting level on Nemesis round
4.3 fix5a
Forum:
Zombie Plague Mod
01-18-2015, 10:02
Replies:
10
Lighting level on Nemesis round
Views:
2,423
Posted By
GraviAnt
Lighting level on Nemesis round
Is there a way to change lighting level just on Nemesis round?
Forum:
Zombie Plague Mod
12-29-2014, 10:49
Replies:
3
Help / Support
[ZP 4.3 fix5a] Players respawn on join
Views:
2,033
Posted By
GraviAnt
Re: [ZP 4.3 fix5a] Players respawn on join
bump
Showing results 1 to 25 of 151
Page 1 of 7
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
06:12
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode