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Search: Posts Made By: vl@d
Forum: General 11-11-2008, 15:48
Replies: 4
Views: 1,716
Posted By vl@d
Forum: Off-Topic 11-11-2008, 15:45
Replies: 4
Views: 1,578
Posted By vl@d
Re: Unknown Error Crashing The Server

this is not an amxx problem...
post on sourcemod forum....
+

./srcds_run -game cstrike +ip 216.240.128.50 -port 27015 -maxplayers 16 -tickrate 100 +fps_max 500 +map de_dust2 -debug
Forum: Zombie Plague Mod 10-31-2008, 07:56
Replies: 3,753
Views: 3,706,094
Posted By vl@d
Re: Zombie Plague Mod 4.1

solved that problem...just make a stocks.inc and put all that stocks and both editors doesn't crash anymore...:)
Forum: Approved Plugins 10-31-2008, 07:53
Replies: 30
Views: 21,115
Posted By vl@d
Re: Poisoned Crowbar

quit spam...he will update this plugin when he has time for it...
Forum: Zombie Plague Mod 10-30-2008, 13:05
Replies: 3,753
Views: 3,706,094
Posted By vl@d
Re: Zombie Plague Mod 4.1

amxx studio and pawn studio crashs with this plugin....to many lines...
Forum: Zombie Plague Mod 10-27-2008, 13:37
Replies: 3,753
Views: 3,706,094
Posted By vl@d
Re: Zombie Plague Mod 4.1

ooo ia i forget about that...my server crashed to on normal maps like de_dust, de_dust2
didnt try zm maps...now the srv is running....:)
Forum: Scripting Help 10-27-2008, 13:25
Replies: 2
Views: 967
Posted By vl@d
Re: get user origin on CT spawn or tero

at any time
I'm trying to make the server hit a lightning to a player when he is in spawn base ct or Tero....
Forum: Scripting Help 10-27-2008, 12:48
Replies: 2
Views: 967
Posted By vl@d
get user origin on CT spawn or tero

How can i get the player when his on the ct or tero spawn base to do something?
Forum: Zombie Plague Mod 10-27-2008, 06:30
Replies: 3,753
Views: 3,706,094
Posted By vl@d
Re: Zombie Plague Mod 4.1

how can i make lasermine for free and 3 for a person?
Forum: Scripting Help 01-12-2008, 04:36
Replies: 15
Views: 3,105
Posted By vl@d
Re: menu doesntwork

hmm..let me see...you trying to display a menu that gives ct ak47 and tero m4a1?
use get_players...
Forum: News 01-08-2008, 11:05
Replies: 200
Views: 236,668
Posted By vl@d
Forum: Scripting Help 01-06-2008, 07:21
Replies: 6
Views: 2,139
Posted By vl@d
default speed

do you know what is the default speed in Half-life...?
Forum: Scripting Help 01-05-2008, 15:25
Replies: 8
Views: 2,121
Posted By vl@d
Re: server_cmd (need help)

new ip[32]

get_user_ip(id, ip,31)

server_cmd("kick #%d ^"Sorry but you have a bad score^";wait;addip 1440 ^"%s^";wait;writeip", userid, minutes, ip)

or with id...
Forum: Scripting Help 01-05-2008, 09:29
Replies: 10
Views: 3,352
Posted By vl@d
Re: Freeze fakemeta or pev?

#include <amxmodx>
#include <amxmisc>
#include <fun>

#define PLUGIN "Freeze Player for X sec"
#define VERSION "1.0"
#define AUTHOR "FireW@ll"


public plugin_init()
Forum: Scripting Help 01-04-2008, 09:27
Replies: 8
Views: 2,301
Posted By vl@d
Re: Id of weapons on half-life server

register_event("CurWeapon","event_curweapon","be","1=1")
Forum: Scripting Help 01-03-2008, 08:17
Replies: 8
Views: 2,301
Posted By vl@d
Re: Id of weapons on half-life server

public event_curweapon(id)
{
new clip, ammo, weapon = get_user_weapon(id, clip, ammo);

if(weapon == HLW_CROWBAR)
set_pev(id, pev_viewmodel2,...
Forum: Scripting Help 01-03-2008, 07:55
Replies: 8
Views: 2,301
Posted By vl@d
Forum: Scripting Help 01-03-2008, 07:47
Replies: 8
Views: 2,301
Posted By vl@d
Id of weapons on half-life server

Can somenbody show me the id's of the weapon like in cs:
CSW_...but for hl srv..
Forum: Suggestions / Requests 12-31-2007, 11:35
Replies: 5
Views: 2,528
Posted By vl@d
Re: Redirect

simple http://forums.alliedmods.net/showthread.php?p=10072
Forum: Scripting Help 12-30-2007, 13:42
Replies: 0
Views: 868
Posted By vl@d
Bloody knife but for hl srv....!!!

need this script for an hl server only....

#include <amxmodx>
#include <fakemeta>

#pragma semicolon 1

#define MAX_PLAYERS 32

new const CHUCKY_KNIFE_WOB[] = "models/v_knife_r.mdl";
Forum: Scripting Help 12-30-2007, 12:43
Replies: 6
Views: 1,243
Posted By vl@d
Re: problem in me script

lol....not good...what are you trying to do....your trying to restart the game?
Forum: General 12-29-2007, 13:09
Replies: 2
Views: 1,875
Posted By vl@d
Re: AMX Mod X Base for Ubuntu-710-gutsy-64-minimal

./hlds_run -binary ./hlds_amd64 -game cstrike +maxplayers 12 +map de_dust -pingboost 3
with
./hlds_run -game cstrike +maxplayers 12 +map de_dust -pingboost 3

64 bit does not suport amxx ......
Forum: General 12-27-2007, 16:41
Replies: 14
Views: 6,431
Posted By vl@d
Re: AMX MOD X for half-life

#include <amxmodx>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "FireW@ll"


public plugin_init()
register_plugin(PLUGIN, VERSION, AUTHOR)
Forum: Off-Topic 12-26-2007, 08:18
Replies: 4
Views: 5,560
Posted By vl@d
Re: AmxModX Compiler 1.0

Nice....btw wrong section.....
Forum: Scripting Help 12-26-2007, 06:21
Replies: 11
Views: 2,646
Posted By vl@d
Re: looping amxx plugins to sql

set_task(CHKCONNECTTIME, "sql_chk_connection","","",0,"b")
should be

#define CHKCONNECTTIME 30
set_task(float(CHKCONNECTTIME), "sql_chk_connection",0,_,0,"b")

...
Showing results 1 to 25 of 236

 
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