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Posts Made By:
Xanaguy
Forum:
Plugins
04-27-2021, 02:20
Replies:
28
[L4D2] Area of Denial (1.6) [28-Apr-2021]
Views:
28,121
Posted By
Xanaguy
Re: [L4D2] Area of Denial (1.5) [09-Oct-2020]
This plugin in its current state does not take kindly to the Welcome To Hell campaign. Transitioning from Chapter 4 to Chapter 5.
A server crash will happen as a result.
Forum:
Plugins
04-18-2021, 18:31
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,664
Posted By
Xanaguy
Re: [L4D & L4D2] Anti Rush (1.10a) [12-Apr-2021]
Certain cvars are impossible to disable by setting them to 0 as their respective description says. Anything in that regard that is below the Minimum range will become the minimum range by default.
...
Forum:
Plugins
10-14-2020, 00:21
Replies:
77
[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]
Views:
28,273
Posted By
Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
For some reason, flow distance is still being tracked by this plugin on maps with trigger_finale entities while its type is 0. I guess this is because of how flow is calculated for those particular...
Forum:
Plugins
10-11-2020, 11:37
Replies:
77
[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]
Views:
28,273
Posted By
Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Edit: Never mind, it's not too much of an issue on Scavenge, however, another flow related plugin is the case on that mode.
Forum:
Plugins
10-10-2020, 00:13
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,853
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Slight update, got a proper check in for accounting for a team to be just alive survivor bots. For some reason it wasn't working for me before.
Forum:
Plugins
10-09-2020, 22:31
Replies:
77
[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]
Views:
28,273
Posted By
Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Just tried this plugin once more. Everything seems to work perfectly except for one thing: The print/pop-up doesn't actually show the % of the way in the map's flow. I wonder if this is something...
Forum:
Plugins
10-09-2020, 04:45
Replies:
70
[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Views:
57,910
Posted By
Xanaguy
Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
Just noticed the main reason why it wasn't having the intended effect I had desired in the Welcome To Hell campaign. The in-map entities have their targetnames (for the team 4 survivors) blank. Will...
Forum:
Plugins
10-08-2020, 22:03
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,664
Posted By
Xanaguy
Re: [L4D & L4D2] Anti Rush (1.7) [09-Oct-2020]
There is a way to detect which type the map's trigger_finale entity has. The original Scavengebots plugin did just that.
new entity = -1;
while ((entity = FindEntityByClassname(entity,...
Forum:
Plugins
10-08-2020, 18:28
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,664
Posted By
Xanaguy
Re: [L4D & L4D2] Anti Rush (1.6) [15-Jul-2020]
This plugin works, however, I think maybe an exception can be made for any finale that isn't a gauntlet. Scavenge finales, players tend to split up to get cans faster which will provide false...
Forum:
Plugins
10-08-2020, 01:21
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,853
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Updated: Crasher, here are some edits/tweaks.
In c3m4_plantation, the bots will simply warp to the same crds used to trigger the timer to start the finale.
In c8m3_sewers, the bots will...
Forum:
Plugins
10-07-2020, 01:35
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,853
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Major update here. Made a lot of maps compatible. But this will need extensive and thorough testing as I had to defrag everything from a decompiled version of my latest work before I was drawn in The...
Forum:
Plugins
03-19-2020, 00:46
Replies:
69
[L4D2] ScavengeBotsDS
Views:
48,556
Posted By
Xanaguy
Re: [L4D2] ScavengeBotsDS
Data Update: The "Infection Overdrive" campaign is now compatible with this plugin.
Forum:
Unapproved Plugins
02-17-2020, 01:34
Replies:
61
[L4D2] Real Zoey Unlock (1.2) [10-May-2020]
Views:
73,475
Posted By
Xanaguy
Re: [L4D2] Real Zoey Unlock (1.1.1) [22-Jun-2018]
For some reason, the signature affected as a result of the required .txt is interfering with some talker criterions. (One notable criterion is 'DistToClosestSurvivor') Are you able to fix this?
Forum:
Plugins
01-30-2020, 04:25
Replies:
1
[L4D2] The Sacrifice - No Outro Color Filter
Views:
2,292
Posted By
Xanaguy
[L4D2] The Sacrifice - No Outro Color Filter
This one entity was obstructing some closed captioning during my mod development (was making it really hard to see). So I came up with this quick and easy plugin to finally do away with it. This can...
Forum:
Plugins
12-11-2019, 21:03
Replies:
28
[L4D2] Gascan Announcer
Views:
13,149
Posted By
Xanaguy
Re: [L4D2] Gascan Announcer
Is there any chance for this to be compatible with Sourcemod 1.9? Builds for 1.10 break a vital extension I wish to keep for my server and this is a promising plugin for anti-griefing purposes.
Forum:
Plugins
11-27-2019, 15:54
Replies:
16
[L4D & L4D2] Witch - Bots Trigger (1.2) [10-May-2020]
Views:
12,913
Posted By
Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger
Not exactly what I meant. That's just for points where they're guaranteed to get stuck.
In coop, bots take their time to progress through the map, often stopping along the way to deal with even a...
Forum:
Plugins
11-27-2019, 14:41
Replies:
16
[L4D & L4D2] Witch - Bots Trigger (1.2) [10-May-2020]
Views:
12,913
Posted By
Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger
Alright, I'll be sure to try it out now.
I also have another idea that I wish to see possible.
Do you think that you're able to have an all-bot team (survivors) rush the map in campaign like...
Forum:
Plugins
11-27-2019, 13:43
Replies:
16
[L4D & L4D2] Witch - Bots Trigger (1.2) [10-May-2020]
Views:
12,913
Posted By
Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger
Sorry I was unable to test the plugin yesterday.
There is an error loading the plugin:
L 11/27/2019 - 12:35:07: [SM] Failed to load plugin "l4d_witch_trigger.smx": Unable to load plugin (no...
Forum:
Plugins
11-23-2019, 16:56
Replies:
20
[L4D2] Car Alarm - Bots Trigger (1.9a) [26-Jun-2021]
Views:
16,643
Posted By
Xanaguy
Re: [L4D2] Car Alarm - Bots Trigger (1.2) [05-Nov-2019]
Will the Wandering Witch be getting the same treatment soon?
Forum:
Plugins
10-09-2019, 22:10
Replies:
18
[L4D2][WIN] Modelprecache Resize
Views:
8,012
Posted By
Xanaguy
Re: [L4D2][WIN] Modelprecache Resize
I tried with Silvers' flashlight plugin. It still failed.
Forum:
Plugins
10-01-2019, 00:50
Replies:
70
[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Views:
57,910
Posted By
Xanaguy
Re: [L4D2] Survivor Bot Holdout (1.4.2) [03-Jul-2019]
Something doesn't seem right. I specified that the plugin be disabled for certain gamemodes on a certain map, but the survivors still seem to spawn on map change, which results in duplicate...
Forum:
General
09-05-2019, 16:08
Replies:
2
Preventing Vscript from using "SendToServerConsole"?
Views:
1,651
Posted By
Xanaguy
Re: Preventing Vscript from using "SendToServerConsole"?
Well, I'm searching for all available options to prevent that function from activating. Preferably those that works for everyone instead of only servers that run sourcemod.
Prodigy did provide one...
Forum:
General
09-05-2019, 14:03
Replies:
2
Preventing Vscript from using "SendToServerConsole"?
Views:
1,651
Posted By
Xanaguy
Preventing Vscript from using "SendToServerConsole"?
Is there any way for a Sourcemod plugin to disable or block that one function from ever executing on a Vscript? I ask here following ProdigySim's advise amidst a critical issue with a hostile...
Forum:
Plugins
09-01-2019, 17:40
Replies:
69
[L4D2] ScavengeBotsDS
Views:
48,556
Posted By
Xanaguy
Re: [L4D2] ScavengeBotsDS
Okay, do you remember whether or not the bots have B/W vision? they wont get cans under that condition. Additionally, whenever they register a threat, they will also try to stay close to the player.
Forum:
Plugins
09-01-2019, 15:42
Replies:
69
[L4D2] ScavengeBotsDS
Views:
48,556
Posted By
Xanaguy
Re: [L4D2] ScavengeBotsDS
There should be one Cvar that should be enabled by default.
Showing results 1 to 25 of 156
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